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Posts Made By:
-.-Owned Myself-.-
Forum:
Scripting
06-15-2014, 21:33
Replies:
10
[TF2] How to check if a victim is eligible for airshot minicrit?
Views:
2,395
Posted By
-.-Owned Myself-.-
Re: [TF2] How to check if a victim is eligible for airshot minicrit?
Ah well that's a shame.
SuperLogs:TF2 has the following implementation (which I edited so it should work straight out of the box):
public Action:OnTakeDamage(victim, &attacker, &inflictor,...
Forum:
Scripting
06-15-2014, 19:08
Replies:
10
[TF2] How to check if a victim is eligible for airshot minicrit?
Views:
2,395
Posted By
-.-Owned Myself-.-
Re: [TF2] How to check if a victim is eligible for airshot minicrit?
Maybe something like the following could work?
// SDKHooks required here
public Action:OnTakeDamage( victim, &attacker, &inflictor, &Float:damage, &damagetype, &weapon,...
Forum:
Plugin/Gameplay Ideas and Requests
02-10-2014, 07:03
Replies:
4
Instant Admin?
Views:
1,160
Posted By
-.-Owned Myself-.-
Re: Instant Admin?
It's very possible to do this.
What your site needs to do is be able to access the PayPal (or other payment system if applicable) API. With PayPal, the API allows you to track a particular...
Forum:
Scripting
01-21-2014, 12:34
Replies:
10
Check if plugin exists
Views:
3,099
Posted By
-.-Owned Myself-.-
Re: Check if plugin exists
#undef REQUIRE_PLUGINS
#include <saxtonhale>
#define REQUIRE_PLUGINS
stock bool:IsSaxtonHaleEnabled()
{
return (GetFeatureStatus(FeatureType_Native, "VSH_IsSaxtonHaleModeEnabled") ==...
Forum:
Scripting
01-19-2014, 02:09
Replies:
5
Display Menu without select option
Views:
1,211
Posted By
-.-Owned Myself-.-
Re: Display Menu without select option
AddMenuItem(menu, "info", "Display Text", ITEMDRAW_DISABLED);
This solution may work for you! Any menu item you display with ITEMDRAW_DISABLED specified will not allow that item to be selected...
Forum:
Scripting
01-19-2014, 02:00
Replies:
8
Menu with ServerCommand
Views:
1,458
Posted By
-.-Owned Myself-.-
Re: Menu with ServerCommand
Basically %d is a formatting parameter which says "I want a number to go here". There are other such things like %s (which is a string/some text) %f (floating point number such as 0.2) and others.
...
Forum:
Scripting
01-19-2014, 01:46
Replies:
8
Menu with ServerCommand
Views:
1,458
Posted By
-.-Owned Myself-.-
Re: Menu with ServerCommand
ServerCommand("sm_command #%d <whatever parameters you want here>", GetClientUserId(param1));
(If I'm understanding you correctly that is)
Forum:
Plugins
10-28-2013, 07:34
Replies:
8
[TF2] Projectile Fun
Views:
14,364
Posted By
-.-Owned Myself-.-
Re: [TF2] Projectile Fun
Good idea! I'll get on that at some point today hopefully.
I like your crits idea! I'll have to see what I can do with that. It seems like it will be tricky because there's no easy way to...
Forum:
Plugins
10-27-2013, 22:44
Replies:
8
[TF2] Projectile Fun
Views:
14,364
Posted By
-.-Owned Myself-.-
[TF2] Projectile Fun
Projectile Fun!
Projectile Fun is a plugin created to made TF2's projectiles a bit more... entertaining. It allows server administrators to choose whatever model they desire to replace the default...
Forum:
VSH / Freak Fortress
02-04-2013, 16:18
Replies:
11
VSH
VSH Improvements/Additions
Views:
14,285
Posted By
-.-Owned Myself-.-
VSH Improvements/Additions
Hello all!
I've been pestered to release this plugin publicly since it's pretty handy and neat for Versus Saxton Hale. It originally started out with the intention of being a combination of...
Forum:
Plugins
06-26-2011, 19:36
Replies:
76
[ANY] OM Prop Spawn - Updated 27/6/2011
Views:
78,525
Posted By
-.-Owned Myself-.-
Re: [ANY] OM Prop Spawn - Updated 12/5/2011
Sorry I must have missed this request before, I've added it now.
Damn my stupidity! I forgot to add the actual prop removing part :S That should be in there now. I also fixed the Team issue I...
Forum:
Plugins
05-11-2011, 19:31
Replies:
76
[ANY] OM Prop Spawn - Updated 27/6/2011
Views:
78,525
Posted By
-.-Owned Myself-.-
Re: [ANY] OM Prop Spawn - Updated 25/4/2010
!om_admin_credits <number> in chat.
BIG UPDATE
V3.0.0
Another Rewrite of plugin:
Forum:
Scripting
12-08-2010, 05:07
Replies:
1
Translations and colors.inc issue
Views:
1,057
Posted By
-.-Owned Myself-.-
Translations and colors.inc issue
Hello, I'm having some issues getting colours to work in translation files.
I have these lines:
Format(Buffer, sizeof(Buffer), "%t", "TradeChatLeft", g_Prefix, ClientName);...
Forum:
Plugin/Gameplay Ideas and Requests
11-13-2010, 08:39
Replies:
31
[L4D2] Who called the horde?
Views:
8,820
Posted By
-.-Owned Myself-.-
Re: [L4D2] Who called the horde?
I made this little plugin in about 10 minutes using the "create_panic_event" event. I haven't tested this but it should compile and work somewhat though on the events page it says this event doesn't...
Forum:
Plugins
10-31-2010, 13:04
Replies:
76
[ANY] OM Prop Spawn - Updated 27/6/2011
Views:
78,525
Posted By
-.-Owned Myself-.-
Re: [ANY] OM Prop Spawn - Updated 25/4/2010
I got the credits to be disabled (bar the price in the menu) however all the messages are now hidden with a simple cvar change. The problem now is the removal of props. I'm finding it a tad bit...
Forum:
Scripting
05-25-2010, 09:20
Replies:
3
Keyvalues saving to file
Views:
1,631
Posted By
-.-Owned Myself-.-
Re: Keyvalues saving to file
Brilliant! :D
Had a few issues with it but worked them out now and everything works just like it should now (no silent errors).
For others, you need to go back to the main Key value using...
Forum:
Scripting
05-25-2010, 08:14
Replies:
3
Keyvalues saving to file
Views:
1,631
Posted By
-.-Owned Myself-.-
Keyvalues saving to file
I've been making a plugin (an advanced version of sm_addadmin) to parse through admins.cfg and admin_groups.cfg by using Keyvalues (since they are in that format).
I am having trouble actually...
Forum:
General
05-24-2010, 01:12
Replies:
240
CounterStrike:Source - Beta
Views:
68,991
Posted By
-.-Owned Myself-.-
Re: CounterStrike:Source - Beta
Yeah probably. Windows servers with ES and SPE can have instant respawn (deathmatch) too.
Makes me wish Linux didn't break so often with these updates D:
Forum:
Scripting
05-23-2010, 20:53
Replies:
14
Problems learning SourcePawn / Pawn
Views:
4,158
Posted By
-.-Owned Myself-.-
Re: Problems learning SourcePawn / Pawn
http://wiki.alliedmods.net/Category:SourceMod_Scripting
Really this page was my main source of help when beginning to learn Sourcepawn.
I use the api site to find new functions.
...
Forum:
General
05-23-2010, 20:50
Replies:
240
CounterStrike:Source - Beta
Views:
68,991
Posted By
-.-Owned Myself-.-
Re: CounterStrike:Source - Beta
In the server.cfg you can set sv_tags
This lets you add custom search tags (like meta tags for a search engine) which allows players to find a server they want more easily.
E.g. sv_tags...
Forum:
Zombie:Reloaded
05-23-2010, 20:45
Replies:
77
CSS BETA Update's Impact on ZM:R?
Views:
22,282
Posted By
-.-Owned Myself-.-
Re: CSS BETA Update's Impact on ZM:R?
#pragma semicolon 1
#include <sourcemod>
public OnPluginStart()
{
RegConsoleCmd("r_screenoverlay", Overlay);
SetCommandFlags("r_screenoverlay",...
Forum:
Zombie:Reloaded
05-23-2010, 10:38
Replies:
77
CSS BETA Update's Impact on ZM:R?
Views:
22,282
Posted By
-.-Owned Myself-.-
Re: CSS BETA Update's Impact on ZM:R?
I'm getting those two errors currently and I don't know how to fix them! I'm running a Linux server if that's of any help.
EDIT: Down to one error now, got another SDKhooks version and it seems to...
Forum:
General
05-21-2010, 12:44
Replies:
240
CounterStrike:Source - Beta
Views:
68,991
Posted By
-.-Owned Myself-.-
Re: CounterStrike:Source - Beta
There are some new events too:
"cstrikeevents"
{
"player_death" // a game event, name may be 32 characters long
{
// this extents the original player_death by...
Forum:
Plugins
04-27-2010, 18:16
Replies:
76
[ANY] OM Prop Spawn - Updated 27/6/2011
Views:
78,525
Posted By
-.-Owned Myself-.-
Re: [CSS] OM Prop Spawn - Updated 25/4/2010
GetClientAimTarget gets the entity the player is looking at. It doesn't actually do what its name implies :O
I tried making the props spawn where the player looked, it did not turn out well when I...
Forum:
Plugins
04-25-2010, 16:12
Replies:
76
[ANY] OM Prop Spawn - Updated 27/6/2011
Views:
78,525
Posted By
-.-Owned Myself-.-
Re: [CSS] OM Prop Spawn - Updated 25/4/2010
Hi guys, I've updated the plugin!
I've done a rewrite of it (from scratch with some copy and paste).
You can now set whether or not this will be public (set it in a cfg file.)
It also...
Showing results 1 to 25 of 45
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