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Showing results 1 to 25 of 179
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Posts Made By:
jay7
Forum:
Scripting Help
09-30-2023, 19:11
Replies:
1
Nade throw underwater
Views:
515
Posted By
jay7
Nade throw underwater
Looking for a code to disable the projection resistance when throwing nades underwater. Nades would behave normally as it would when being thrown out of water. Any help would be much appreciated.
Forum:
Scripting Help
06-19-2019, 06:40
Replies:
3
Solved
How to precache skies?
Views:
1,021
Posted By
jay7
Re: How to precache skies?
Thank you, sir!
Forum:
Scripting Help
06-19-2019, 02:15
Replies:
3
Solved
How to precache skies?
Views:
1,021
Posted By
jay7
How to precache skies?
How do you precache skies/.tga files under plugin_precache?
Forum:
Scripting Help
06-15-2019, 10:45
Replies:
3
Solved
Miscstats error with build 5247
Views:
1,761
Posted By
jay7
Re: Miscstats error with build 5247
I haven’t gotten errors with the code provided above after a few days. So, likely no need to check for killer as well. Hopefully, one of the mods here will run this by the team.
Forum:
Scripting Help
06-11-2019, 12:18
Replies:
3
Solved
Miscstats error with build 5247
Views:
1,761
Posted By
jay7
Re: Miscstats error with build 5247
I haven’t rechecked the code but I did add connect checks for victim and killer near the beginning of the function and haven’t had any errors in the last 5 days or so. I’ll try your method later...
Forum:
Scripting Help
06-05-2019, 09:46
Replies:
7
Solved
Calling onroundend(infinite_round forward)
Views:
1,553
Posted By
jay7
Re: Calling onroundend(infinite_round forward)
What do you mean my OrpheuCall to OrpheuCallSuper? I’m pretty sure I am experiencing the same issues as OP.
Forum:
Scripting Help
06-05-2019, 09:37
Replies:
3
Solved
Miscstats error with build 5247
Views:
1,761
Posted By
jay7
Miscstats error with build 5247
Couldn’t log into bug report system. Using 5247 and I get this error once or twice a day which I never did before updating versions. Could be caused by newly installed plugins and with 150+ plugins...
Forum:
General
05-26-2019, 14:31
Replies:
24
cs bot enabler crash ?
Views:
7,948
Posted By
jay7
Re: cs bot enabler crash ?
I’ve used podbot for over 15 years and csbots for several years through many amxx dev versions up until the lastest with a windows server, metamod am and -p. Tried minimal settings/plugins and all....
Forum:
Scripting Help
05-24-2019, 06:20
Replies:
3
Dropping models to floor.
Views:
1,463
Posted By
jay7
Re: Dropping models to floor.
Thank you guys both for pointing that out and providing an example!
Forum:
Scripting Help
05-23-2019, 10:00
Replies:
3
Dropping models to floor.
Views:
1,463
Posted By
jay7
Dropping models to floor.
I have an issue with this code where the model will only drop to the floor if the player is grounded at death or at least near the ground. Otherwise the model will just stay stuck mid-air if the...
Forum:
Scripting Help
05-21-2019, 08:44
Replies:
2
How to swap team scores every round?
Views:
905
Posted By
jay7
Re: How to swap team scores every round?
I’m more looking for it on Roundstart or hltv new round. Ham_spawn won’t work with respawn mods such as what I’m using. Also, I think you’re suggesting team swap rather than score swap? I’m looking...
Forum:
Scripting Help
05-21-2019, 07:49
Replies:
2
How to swap team scores every round?
Views:
905
Posted By
jay7
How to swap team scores every round?
Looking for a simple code that would swap team scores every round. Anybody?
Forum:
New Plugin Submissions
10-18-2017, 17:10
Replies:
76
Best Player MOTD
Views:
32,435
Posted By
jay7
Re: Best Player MOTD
Cool stuff. Can you also add also a “winning team” function and cvar? So you can switch between best player or winning team (or draw) according to team scores.
Forum:
Suggestions / Requests
03-05-2006, 03:43
Replies:
1
edit weapon prices
Views:
945
Posted By
jay7
edit weapon prices
is there a more simple way other than with weaponmod to edit prices of weapons, or even the amount of ammo and clips each gun can hold?
Forum:
Suggestions / Requests
03-03-2006, 04:28
Replies:
2
new mode for tdm or csdm
Views:
1,021
Posted By
jay7
new mode for tdm or csdm
up to 4 teams deathmatch
no re-creation of team forces just 2 subteams on each, CT/T forces but all 4 teams against each other, alliances or not.
example you might see pressing TAB:
CT...
Forum:
Suggestions / Requests
02-27-2006, 04:17
Replies:
0
SHmod's Scarlet
Views:
677
Posted By
jay7
SHmod's Scarlet
walk up walls when you hold jump
Forum:
Approved Plugins
02-21-2006, 01:09
Replies:
63
[CS] Grenade Sack 0.4.1 (extra grenades) - UPDATED!
Views:
118,281
Posted By
jay7
great plugin together with he damage effect,...
great plugin together with he damage effect, respawn and no buyzone. makes nadewh0ring the other team's spawn a much easier task.
Forum:
Approved Plugins
02-21-2006, 00:55
Replies:
383
GHW - CTF (Capture The Flag) 3.0
Views:
220,349
Posted By
jay7
the hud messages in this plugin tries to block...
the hud messages in this plugin tries to block off any other huds you have running already and I think this is causing lag on my server but i could be wrong. my server can't handle more than 10...
Forum:
Approved Plugins
02-19-2006, 21:00
Replies:
383
GHW - CTF (Capture The Flag) 3.0
Views:
220,349
Posted By
jay7
This doesnt work well with tdm when it's...
This doesnt work well with tdm when it's respawning you 3 times after death. It might work better if you can toggle the respawn on/off but it's kinda ridiculous to run 2 dm plugins at the same time....
Forum:
Approved Plugins
02-15-2006, 11:23
Replies:
41
Weapon Money Reward(Similar)
Views:
35,309
Posted By
jay7
Hawk, your script works ok but why the money hud...
Hawk, your script works ok but why the money hud showing your earnings is gone. the weaponmoney works on the spot but the respawn_money is not given after a death. how does the victim_money work?
Forum:
Approved Plugins
02-15-2006, 10:57
Replies:
128
amx_xweapons ( Kubo )(works for cs)
Views:
118,124
Posted By
jay7
this is a great plugin someone should update......
this is a great plugin someone should update... it's too beta.
Forum:
Suggestions / Requests
02-15-2006, 10:39
Replies:
8
quick new map every x rounds
Views:
1,763
Posted By
jay7
so there's no way of warping or precaching...
so there's no way of warping or precaching superfast to another map? even if the client has all the files?
Forum:
Suggestions / Requests
02-15-2006, 05:54
Replies:
8
quick new map every x rounds
Views:
1,763
Posted By
jay7
quick new map every x rounds
if this is possible it would change a new map every new round while keeping the same scores and teams with no transitions or downloading in between.
Forum:
Suggestions / Requests
02-13-2006, 18:17
Replies:
5
Someone else to maintain some of Kingpin's ports
Views:
1,457
Posted By
jay7
Someone else to maintain some of Kingpin's ports
anybody?
Forum:
Approved Plugins
02-13-2006, 10:12
Replies:
27
No Weapon Drop on Death v0.2
Views:
41,020
Posted By
jay7
Works fine now thanks.
Works fine now thanks.
Showing results 1 to 25 of 179
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