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Search: Posts Made By: ehha
Forum: Off-Topic 02-12-2015, 10:12
Replies: 6
Views: 1,775
Posted By ehha
Re: [ IDEA ] Play CS1.6,CSGO,CSS at the same server - Crazy Idea!

After you make the maps at the same scale, you could just use CS:GO engine and just sync the movement on the others.
But, doing this the user experience in CS:S and CS1.6 will be similar to CS:GO...
Forum: Scripting 12-12-2014, 10:53
Replies: 931
Views: 198,264
Posted By ehha
Re: New API and Syntax

Steal all the things!
http://www.dotnetperls.com/keyword
Forum: Scripting 11-28-2014, 08:40
Replies: 931
Views: 198,264
Posted By ehha
Re: New API and Syntax

Personally I hate the C small / Pawn syntax.
What about writing an API to expose methods for C#? Is it a lot of work or the .net VM is too slow compared the custom VM you wrote for Pawn?

I've...
Forum: Off-Topic 11-13-2014, 05:29
Replies: 12
Views: 1,817
Posted By ehha
Re: Microsoft made Visual Studio 2013 Standard edition free?

It's free with some conditions, see the Q&A http://www.visualstudio.com/products/visual-studio-community-vs

Even better news...
Forum: Plugin/Gameplay Ideas and Requests 10-10-2014, 08:03
Replies: 6
Views: 890
Posted By ehha
Re: Skype, TS detection?

That's the point, if you have a friend on the other team he can help you through skype, dead or alive.
mp_fadetoblack 1
Forum: Source Servers (SRCDS) 09-10-2014, 02:39
Replies: 11
Views: 2,294
Posted By ehha
Re: E5649 or E3-1230 v2

cpubenchmark.net states that E3-1230 v2 performs 23% better overall, 63% better on single thread, it is 16% more power efficient and 224% cheaper for it's value (score/$) then E5649.
Forum: Code Snippets/Tutorials 05-03-2013, 05:36
Replies: 32
Views: 13,293
Posted By ehha
Re: Some pev_body information

Does this mean we can precache less files for more models?
Forum: Code Snippets/Tutorials 08-11-2011, 17:25
Replies: 109
Views: 199,715
Posted By ehha
Re: Decompiling Plugins (.amx/x -> .sma)

My money is on shift + delete.
Forum: Trash 07-16-2011, 07:02
Replies: 20
Views: 29,070
Posted By ehha
Forum: Scripting Help 07-08-2011, 14:50
Replies: 16
Views: 2,705
Posted By ehha
Re: Assembly to SMA

Yeah, one professor of mine said that you can't be wrong or right in computer science (mostly for defining things).
So i'll have to agree with you in general and disagree about the macros.
At the...
Forum: Scripting Help 07-08-2011, 14:25
Replies: 6
Views: 1,208
Posted By ehha
Re: Deallocating Resources

http://en.wikipedia.org/wiki/Garbage_collection_%28computer_science%29
I don't know if pawn has it, but from here you can learn something relevant to your question.
Forum: Scripting Help 07-08-2011, 14:18
Replies: 16
Views: 2,705
Posted By ehha
Re: Assembly to SMA

Those are the words i was looking for :) Though assembly is not higher than machine code. A line of code from assembly is exactly what the processor executes, the line is just converted (assembled,...
Forum: Scripting Help 07-08-2011, 09:28
Replies: 16
Views: 2,705
Posted By ehha
Re: Assembly to SMA

Actually the assembly code is the machine code, after compiling.
With the amxx compiler all i know is that you can get the asm of a sma.
Check the compiler parameters, it's there.
Perhaps there's...
Forum: Code Snippets/Tutorials 06-10-2011, 06:05
Replies: 106
Views: 42,724
Posted By ehha
Forum: Source Servers (SRCDS) 06-06-2011, 10:24
Replies: 17
Views: 4,265
Posted By ehha
Re: How can i test if a server is Steam or NonSteam?

If there are some players online, type status in console and check for duplicate or stupid looking steam ids.
Forum: Scripting Help 03-23-2011, 19:18
Replies: 7
Views: 1,252
Posted By ehha
Re: how to scripting goto and labels?

Sample 1 works, but not as you think.

if (bla)
goto label
else
{
code1
goto label
}
label:
Forum: Scripting Help 03-12-2011, 04:17
Replies: 1
Views: 524
Posted By ehha
Re: HELPP URGENNT

You need to go deeper.
Forum: Code Snippets/Tutorials 02-16-2011, 16:54
Replies: 232
Views: 184,918
Posted By ehha
Re: [INC] Director Hud Message

Great stuff!
The thing I like the most is the font, a little bigger and sharper!
Any idea how to make multiple messages look like one?
I have a message displaying once/second and it looks shitty...
Forum: Module Coding 02-14-2011, 18:21
Replies: 7
Views: 3,513
Posted By ehha
Forum: Scripting Help 01-02-2011, 07:39
Replies: 6
Views: 988
Posted By ehha
Re: Why is this not working

That's a string => "ReadKey(z)"
That's a function call with a parameter z => ReadKey(z)
Anyway, doing the same thing in every switch case seems redundant.
Forum: Source Servers (SRCDS) 10-30-2010, 15:55
Replies: 19
Views: 5,644
Posted By ehha
Re: TF2 slow startup & mapchange

Nothing, same crap for almost 6 months.
Forum: Source Servers (SRCDS) 10-07-2010, 12:16
Replies: 19
Views: 5,644
Posted By ehha
Re: TF2 slow startup & mapchange

No plugins, just the server "out of the box".
No metamod no nothing.
The specs are in the 1st post.
Forum: Source Servers (SRCDS) 10-06-2010, 11:56
Replies: 19
Views: 5,644
Posted By ehha
Re: TF2 slow startup & mapchange

Any other ideas? I have the same problem even after all the updates that took place in the meantime.
Server needs 5 min or more to start, and 2 min or more to change map.
Forum: Code Snippets/Tutorials 10-04-2010, 11:07
Replies: 76
Views: 33,223
Posted By ehha
Re: [NATIVE] Player AirAccelerate

rofl! Yep, my bad, i had this table... don't know how i extrapolated that :cry:
Forum: Code Snippets/Tutorials 10-03-2010, 13:54
Replies: 76
Views: 33,223
Posted By ehha
Re: [NATIVE] Player AirAccelerate

Both signed and unsigned should hold the same amount of numbers, in you example, signed holds 2x.
Showing results 1 to 25 of 425

 
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