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Search: Posts Made By: NoloZero01
Forum: VSH / Freak Fortress 07-21-2020, 06:27
Replies: 10
Views: 639
Posted By NoloZero01
Re: Crits and damage tracker are going off when switching class from demoman to any

Make sure to restart the server or run "sm_reload_translations" in your rcon after updating translations.
Forum: VSH / Freak Fortress 07-19-2020, 05:22
Replies: 10
Views: 672
Posted By NoloZero01
Re: Any updated ff2_1st_set_abilities for FF2 1.10.14?

Can you please check your error log and make sure that the subplugin is functioning properly?
Forum: VSH / Freak Fortress 07-15-2020, 16:02
Replies: 10
Views: 639
Posted By NoloZero01
Re: Crits and damage tracker are going off when switching class from demoman to any

1.13 is a pretty old version of FF, maybe it will be better to update to at least 1.10.14.
Forum: VSH / Freak Fortress 07-04-2020, 04:13
Replies: 1
Views: 496
Posted By NoloZero01
Re: how do i change my tf2 server's map to a vsh map?

Make sure you upload the map to your server's tf/maps/ folder, as well as add it to mapcycle file. Also if you would like to make the server start up with a certain map, add "-map mapnamewithoutbsp"...
Forum: VSH / Freak Fortress 06-28-2020, 07:24
Replies: 9
Views: 703
Posted By NoloZero01
Re: Compiling problems?

rtd include file is optional during compilation. If you want to utilize that ConVar, you need to place rtd.inc to your include folder and recompile VSH.
Forum: Trash 06-27-2020, 10:51
Replies: 5
Views: 660
Posted By NoloZero01
Re: Dispenser Music Choice - Rex Subplugins

From what I see, the plugin is a combination of old and new syntax, and it's recommended that you don't mix these two. It's not a serious issue, but I recommend you to update it if you intend to...
Forum: VSH / Freak Fortress 06-17-2020, 15:29
Replies: 1
Views: 525
Posted By NoloZero01
Re: i need some help guys

Can you please send your full error logs? In the form of .log file.
Forum: VSH / Freak Fortress 06-14-2020, 11:17
Replies: 19
Views: 1,056
Posted By NoloZero01
Re: Need help in regards to Hale knockback

Not completely sure why that happens, but here's a solution that should most likely help.

Find a line at the very top
#include <morecolors>

Now find
#pragma newdecls required

Move the...
Forum: VSH / Freak Fortress 06-10-2020, 15:26
Replies: 19
Views: 1,056
Posted By NoloZero01
Re: Need help in regards to Hale knockback

As far as I am aware, there is no such attribute that directly decreases the amount of knockback the weapon does, as it's proportional to damage and amount of pellets fired(for hitscan).
Forum: VSH / Freak Fortress 06-09-2020, 09:36
Replies: 19
Views: 1,056
Posted By NoloZero01
Re: Need help in regards to Hale knockback

About the bosses: yeah just add your desired attribute alongside other ones. About hidden battalion's attributes: unfortunately I don't know VSH's code, I have no idea how or where it's done. What...
Forum: VSH / Freak Fortress 06-09-2020, 09:20
Replies: 19
Views: 1,056
Posted By NoloZero01
Re: Need help in regards to Hale knockback

Yeah, I suppose all VSH freaks except HHH take regular knockback. You can modify code so the respective attribute is given to all bosses. And to be clear, I don't understand your last message.
Forum: VSH / Freak Fortress 06-09-2020, 09:04
Replies: 19
Views: 1,056
Posted By NoloZero01
Re: Need help in regards to Hale knockback

I have actually never had experience with Saxton Hale but since FF2 is based on it I guess many things in it are the same.

About the attribute: it decreases the knockback taken on wearer. You...
Forum: VSH / Freak Fortress 06-09-2020, 06:41
Replies: 19
Views: 1,056
Posted By NoloZero01
Re: Need help in regards to Hale knockback

I suppose attribute n. 252 called "damage force reduction" is your solution. For example, "252 ; 0.85" will grant 15% reduction in knockback taken from damage.
Forum: VSH / Freak Fortress 06-08-2020, 10:40
Replies: 4
Views: 919
Posted By NoloZero01
Re: Boss Custom Attribute Adapter

Yeah, some of the custom attributes are not "ideal", some may be missing validity checks or similar. I've had a few cases where certain ones spam errors. One day Ill get everything I've encountered...
Forum: VSH / Freak Fortress 06-03-2020, 13:31
Replies: 104
Views: 19,789
Posted By NoloZero01
Re: Unofficial Freak Fortress | 1.19.9

Actually I've been getting the same issue with TF2ItemType having the most handles as well. I thought it were my custom changes that screwed something up, but it looks like it's not.
Forum: VSH / Freak Fortress 06-02-2020, 07:01
Replies: 4
Views: 919
Posted By NoloZero01
Boss Custom Attribute Adapter

This plugin allows Freak Fortress bosses to have custom attributes applied to their weapons via configuration files.

Usually you would need to write boss abilities to change how weapons behave....
Forum: VSH / Freak Fortress 05-14-2020, 12:29
Replies: 17
Views: 6,270
Posted By NoloZero01
Re: Bat's Collection of Stuff

Probably by setting the "ratio" argument to 1 or to some small float number, like 0.01.
Forum: Source Servers (SRCDS) 05-13-2020, 14:00
Replies: 4
Views: 449
Posted By NoloZero01
Re: Server crashs at round start randomly

Not exactly sure why ff2_witchdoctor throws such errors, the specified function that gets reported has required checks that should prevent them. Another thing to mention: the lines that get reported...
Forum: Source Servers (SRCDS) 05-12-2020, 10:49
Replies: 4
Views: 449
Posted By NoloZero01
Re: Server crashs at round start randomly

About [SM] Exception reported: Property "m_bDucked" not found (entity 0/worldspawn):
You can probably use ff2_salmon from this post https://forums.alliedmods.net/showpost.php?p=2697318&postcount=4,...
Forum: VSH / Freak Fortress 05-12-2020, 09:17
Replies: 6
Views: 1,008
Posted By NoloZero01
Re: Need help with bosses and some plugins.

Checking the source codes of FF2 and it's subplugins, I was unable to find any instances of FF2_RegisterSubplugin native or places where it gets called. Where did you take this FF2 and subplugins...
Forum: Source Servers (SRCDS) 05-07-2020, 14:08
Replies: 1
Views: 219
Posted By NoloZero01
Re: Server crash

It may be better to post this crash in another section rather than the Freak Fortress one, quoting asherkin in Accelerator thread:

"That said, please do not post in this thread looking for help...
Forum: VSH / Freak Fortress 05-05-2020, 10:03
Replies: 8
Views: 1,198
Posted By NoloZero01
Forum: VSH / Freak Fortress 05-01-2020, 11:35
Replies: 8
Views: 1,198
Posted By NoloZero01
Re: Help solve the problem with "Sarysapub3" and errors in log

Unfortunately it appears that you are running an edited of 1.19.5, since the given lines that generate errors do not match the version from Releases on GitHub, your edits may be the reason of these...
Forum: VSH / Freak Fortress 05-01-2020, 05:35
Replies: 8
Views: 1,198
Posted By NoloZero01
Re: Help solve the problem with "Sarysapub3" and errors in log

You can probably try using the pre-compiled version in attachments from here: https://forums.alliedmods.net/showpost.php?p=2384363&postcount=17.

About ff2_salmon error spam: It looks like the...
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