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Forum: Extensions 12-07-2017, 15:24
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

Easiest would probably be with net_showevents enabled on the client. If you see it there, it's being networked (and recorded to demo).
Forum: Extensions 12-07-2017, 10:48
Replies: 112
Views: 57,248
Posted By psychonic
Forum: Extensions 07-11-2016, 07:52
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

The extension needs to be recompiled again against the latest hl2sdk-csgo.
Forum: Extensions 12-09-2015, 13:39
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

The extension needs to be recompiled against the latest copy of the CS:GO "sdk".
Forum: Extensions 12-09-2015, 09:50
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

Updating SourceMod will fix that.
Forum: Extensions 08-21-2015, 15:42
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

tested it , server crash , but when i disable cannounce.smx plugin , everything appears to be fine
how to solve it ,cant disable cannounce.smx because i need it too !


The exact cause isn't...
Forum: Extensions 06-28-2015, 22:54
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

That will generate extra player_connect events, but should be fine other than that. (player_connect only happens at time of first connect, whereas OnClientConnected happens at connect and at map...
Forum: Extensions 09-24-2014, 13:50
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

Followup, it's actually due to this issue, https://bugs.alliedmods.net/show_bug.cgi?id=5097

If an extension (or MM:S plugin, and anything outside of SM really) has a pre-hook on an event, and an...
Forum: Extensions 09-24-2014, 09:48
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

The exact cause isn't readily apparent from just looking at the code. (I'd have to debug it.) But, it certainly seems relevant to Connect Announce blocking or resending the the player_connect event....
Forum: Extensions 09-12-2014, 08:04
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

It needs to be recompiled with -lstdc++
Forum: Extensions 08-06-2014, 12:31
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

As already mentioned, unless you recompiled it against the latest hl2sdk-csgo, it will crash on client connect whether or not you are running any other plugins.
Forum: Extensions 07-03-2014, 18:14
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

It probably needs to be recompiled against the latest hl2sdk-csgo. I'll do when time permits.
Forum: Extensions 07-02-2014, 20:58
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

Do not bump; read the rules (https://forums.alliedmods.net/misc.php?do=showrules).

The HLstatsX forums are at https://forums.alliedmods.net/forumdisplay.php?f=156
Forum: Extensions 06-28-2014, 14:08
Replies: 112
Views: 57,248
Posted By psychonic
Re: [CSGO] Player Connect Log Fix

It looks like you have your hlstatsx install set to kick all but the top 2 players.

Without this extension, it wasn't detecting connects properly (because IP address was missing from the logs) and...
Forum: Extensions 03-28-2014, 16:58
Replies: 112
Views: 57,248
Posted By psychonic
[CSGO] Player Connect Log Fix

As requested in this thread (https://forums.alliedmods.net/showthread.php?t=237709), this extension restores the "address" field in the "player_connect" game event, allowing the player connect log...
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