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Posts Made By:
XGAK
Forum:
Scripting
04-02-2024, 22:46
Replies:
5
Trying to pull property m_bGlowEnabled from object
Views:
591
Posted By
XGAK
Re: Trying to pull property m_bGlowEnabled from object
You could use HasEntProp to check if an entity property exist.
Forum:
Scripting
04-01-2024, 12:57
Replies:
5
Trying to pull property m_bGlowEnabled from object
Views:
591
Posted By
XGAK
Re: Trying to pull property m_bGlowEnabled from object
GetEntProp(signEnt, Prop_Data, "m_bGlowEnabled")
to
GetEntProp(signEnt, Prop_Send, "m_bGlowEnabled")
Forum:
Scripting
02-18-2024, 05:16
Replies:
2
How to draw debug line on dedicated server?
Views:
781
Posted By
XGAK
Re: How to draw debug line on dedicated server?
VScript functions
void DebugDrawLine(Vector start, Vector end, int red, int green, int blue', bool zTest, float time)
or sm-debug-overlays (https://github.com/dysphie/sm-debug-overlays/tree/main)
Forum:
VSH / Freak Fortress
11-27-2023, 05:05
Replies:
2
FF2
Error adding tf2 bones to other models > Blender 2.80
Views:
1,051
Posted By
XGAK
Re: Error adding tf2 bones to other models > Blender 2.80
Proportion Trick (https://sites.google.com/view/zeqmacawstidbits/tutorials/proportion-trick)
Forum:
Scripting
11-22-2023, 20:48
Replies:
6
Solved
[L4D2]Rotating Objects around player
Views:
1,935
Posted By
XGAK
Re: [L4D2]Rotating Objects around player
use phys_torque to control the rotation.
take a look at TF2 Rollermine spawner (https://forums.alliedmods.net/showthread.php?t=275806)
Forum:
Scripting
11-18-2023, 22:37
Replies:
3
[TF2] Huntsman logic on other projectiles
Views:
626
Posted By
XGAK
Re: [TF2] Huntsman logic on other projectiles
I forget that arrows dont fire TraceAttack.
You can try Detour CTFProjectile_Arrow::CanHeadshot().
Found this https://github.com/KohtepSP/TF2-Crossbow-Headshots
Maybe the signature need be updated.
Forum:
Scripting
11-18-2023, 22:03
Replies:
3
[TF2] Huntsman logic on other projectiles
Views:
626
Posted By
XGAK
Re: [TF2] Huntsman logic on other projectiles
I think TrackAttck will work.
Forum:
Plugins
11-05-2023, 21:07
Replies:
269
[TF2] The Amplifier
Views:
166,890
Posted By
XGAK
Re: [TF2] The Amplifier
need to change the maxplayer limit since TF2 now has 100 maximum player slots.
Forum:
VSH / Freak Fortress
01-31-2023, 05:21
Replies:
2
FF2
problem with qc
Views:
1,231
Posted By
XGAK
Re: problem with qc
to
Forum:
VSH / Freak Fortress
01-11-2023, 23:56
Replies:
0
FF2
Fix for first boss round dead ringer bug.
Views:
853
Posted By
XGAK
Fix for first boss round dead ringer bug.
if(CloneOwnerIndex[client]!=-1 && GetClientTeam(client)==BossTeam) //Switch clones back to the other team after they die
{
CloneOwnerIndex[client]=-1;
FF2_SetFF2flags(client,...
Forum:
VSH / Freak Fortress
09-14-2021, 05:36
Replies:
11
FF2
Doctor Krazy's Bosses (Full Released : The Blightcaller)
Views:
8,162
Posted By
XGAK
Re: Doctor Krazy's Bosses (Full Released : The Blightcaller)
Cant find ff2_gloweffect for The Blightcaller.
Forum:
Plugins
03-01-2021, 09:36
Replies:
9
[TF2] properanims
Views:
3,267
Posted By
XGAK
Re: [TF2] properanims
Nice plugin.
But player's custom model will be replaced by the default class model on changing weapon.
Forum:
Unapproved Plugins
09-11-2020, 00:09
Replies:
19
[TF2] Serverside Player Attachment Visibility Fix
Views:
8,159
Posted By
XGAK
Re: [TF2] Serverside Player Attachment Visibility Fix
I think it is not allowed to be posted here?
Forum:
Scripting
08-24-2020, 07:02
Replies:
2
Solved
[HELP]Exception reported: Entity 1 (1) is invalid
Views:
1,348
Posted By
XGAK
Re: [HELP]Exception reported: Entity 1 (1) is invalid
Thanks!
Will fix it.
Forum:
Scripting
08-24-2020, 06:43
Replies:
2
Solved
[HELP]Exception reported: Entity 1 (1) is invalid
Views:
1,348
Posted By
XGAK
[HELP]Exception reported: Entity 1 (1) is invalid
L 08/24/2020 - 17:50:17: [SM] Exception reported: Entity 1 (1) is invalid
L 08/24/2020 - 17:50:17: [SM] Blaming: freaks\the_world.ff2
L 08/24/2020 - 17:50:17: [SM] Call stack trace:
L 08/24/2020 -...
Forum:
VSH / Freak Fortress
08-12-2020, 06:36
Replies:
13
FF2
Any updated ff2_1st_set_abilities for FF2 1.10.14?
Views:
3,231
Posted By
XGAK
Re: Any updated ff2_1st_set_abilities for FF2 1.10.14?
void Rage_Slowmo(int boss, const char[] ability_name)
{
FF2_SetFF2flags(boss, FF2_GetFF2flags(boss)|FF2FLAG_CHANGECVAR);
SetConVarFloat(cvarTimeScale, FF2_GetArgF(boss, this_plugin_name,...
Forum:
Scripting
05-17-2020, 22:53
Replies:
2
Solved
How to freeze player animation?
Views:
1,399
Posted By
XGAK
Re: How to freeze player animation?
I find this in Nopied's work. (https://github.com/Nopied/useless/blob/bb68cba15604162a84e8b5478a6eb4b4fa48e5bd/scripting/shulk_re.sp)
SetEntProp(client, Prop_Send, "m_bIsPlayerSimulated", 0);...
Forum:
Scripting
05-17-2020, 00:50
Replies:
2
Solved
How to freeze player animation?
Views:
1,399
Posted By
XGAK
How to freeze player animation?
I want to freeze a player's animation like in this video. (https://youtu.be/fNUXcmQaVUE?t=80)
Setting m_flPlaybackRate of player doesn't work. By setting the arrribute "gesture speed increase" I can...
Forum:
VSH / Freak Fortress
05-14-2020, 16:53
Replies:
33
FF2
Bat's Collection of Stuff
Views:
26,784
Posted By
XGAK
Re: Bat's Collection of Stuff
https://forums.alliedmods.net/showthread.php?t=324264
A fix for slom motion on windows server.
Forum:
Plugins
05-14-2020, 04:19
Replies:
3
[ANY?] Timescale Windows Fix
Views:
5,240
Posted By
XGAK
Re: [ANY?] Timescale Windows Fix
Nice work. Thanks for the fix!
Forum:
VSH / Freak Fortress
09-26-2019, 12:13
Replies:
4
FF2
Necrozma rage ability?
Views:
2,897
Posted By
XGAK
Re: Necrozma rage ability?
https://forums.alliedmods.net/showthread.php?t=305492
It has been removed
Forum:
Snippets and Tutorials
08-07-2019, 23:48
Replies:
67
[Tutorial] Creating brush entities
Views:
73,516
Posted By
XGAK
Re: [Tutorial] Creating brush entities
But creating a brush entity need to add dimension for creating "box".Stripper can't do this.
Forum:
Snippets and Tutorials
08-06-2019, 09:16
Replies:
67
[Tutorial] Creating brush entities
Views:
73,516
Posted By
XGAK
Re: [Tutorial] Creating brush entities
I want to create a func_movelinear parent to func_rotating, like this video (http://www.youtube.com/watch?v=4EOU0L7tiDQ).
But the func_movelinear won't fire any outputs if it's parented to...
Forum:
VSH / Freak Fortress
01-01-2019, 01:59
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
942,023
Posted By
XGAK
Re: Freak Fortress 2 1.10.14 Released
Delete the bonk.smx plugin and add this to switch(index) in LINE 6466 of your freak_fortress_2.sp.
case 44:
{
decl Float:fClientLocation[3], Float:fClientEyePosition[3]; ...
Forum:
Plugins
07-10-2018, 05:12
Replies:
1,980
[ANY] Store by Zephyrus [1.1 - 03.01.2016]
Views:
1,048,713
Posted By
XGAK
Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Anyone know how to get player skin work for tf2?
I've tried like this "just a test"
{
"test"
{
"model" "models/freak_fortress_2/gentlespy/the_gentlespy_v1.mdl"
"price" "100"...
Showing results 1 to 25 of 25
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