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Search: Posts Made By: BarkerJr
Forum: Plugins 07-12-2009, 17:53
Replies: 1,412
Views: 1,112,609
Posted By BarkerJr
Re: [L4D] Super Versus

It's probably just your hardware/bandwidth constraints then.
Forum: Plugins 07-12-2009, 15:36
Replies: 1,412
Views: 1,112,609
Posted By BarkerJr
Re: [L4D] Super Versus

I've found disabling sv_alltalk helps reduce lag.
Forum: Plugins 07-11-2009, 10:20
Replies: 1,412
Views: 1,112,609
Posted By BarkerJr
Re: [L4D] Super Versus

Someone needs to update the first post to specify that l4d_killreservation defaults to 0, not 1.
Forum: Plugins 05-09-2009, 16:57
Replies: 37
Views: 57,007
Posted By BarkerJr
Re: [L4D] Achievement Notifier

It doesn't crash for me. And it's running on 120 servers, so you may be blaming the wrong plugin.
Forum: General 03-13-2009, 06:51
Replies: 33
Views: 11,984
Posted By BarkerJr
Re: SV_SEARCH_KEY ISSUE TARGETED

The 1.2 stable works fine for me with sv_search_key. What I have noticed, however, is that no one is wandering into my public servers.
Forum: Unapproved Plugins 03-13-2009, 06:45
Replies: 82
Views: 84,588
Posted By BarkerJr
Re: [L4D] Take Over Bot

I guess the problem is that when the player died, it switched the player to spectator and put a bot in the player's place. The player had to reconnect to the server to play again.
Forum: Unapproved Plugins 03-12-2009, 21:25
Replies: 82
Views: 84,588
Posted By BarkerJr
Re: [L4D] Take Over Bot

Just had three players in the server, one of which was idle. One of the active players died and got switched to the spectator team, rather than trading places with the idler.
Forum: Plugin/Gameplay Ideas and Requests 06-27-2008, 23:37
Replies: 18
Views: 8,947
Posted By BarkerJr
Re: TF2 needs a Team Balance Plugin!!!

No, we're talking about TF2, not Quake Team Fortress.
Forum: Metamod:Source Plugins 04-21-2008, 23:51
Replies: 476
Views: 198,185
Posted By BarkerJr
Re: IRC Relay 0.83

I get the same problem, though not every 7 minutes. If I get a chance, I'll try to read through the source code, though I don't know much c++.

By the way, for anyone on Linux looking to compile...
Forum: Metamod:Source Plugins 12-23-2007, 14:43
Replies: 476
Views: 198,185
Posted By BarkerJr
Re: IRC Relay 0.83

My Synergy server is segfaulting every time a player dies (including suicide). I just copied the hl2mp.cfg to synergy.cfg and didn't change anything. Any ideas?
Forum: Plugins 12-23-2007, 14:39
Replies: 88
Views: 204,788
Posted By BarkerJr
Re: No Block

Doesn't seem to work on Synergy using sm r1649. I know it's enabled, cause typing sm_noblock in the console says it's 1. But, I still can't walk through people. Any ideas?

Edit: sm r1827 still...
Forum: Plugins 11-18-2007, 15:25
Replies: 705
Views: 344,638
Posted By BarkerJr
Re: H-Reserved (Advanced Reserved Slots)

Still a problem for me. I'm running a Linux dedicated hl2mp server running the Synergy mod.
Forum: Plugins 11-11-2007, 07:22
Replies: 705
Views: 344,638
Posted By BarkerJr
Re: H-Reserved (Advanced Reserved Slots)

Do you think that's my problem? I have 4 public slots, out of 6 slots total. So that's 2 implicit reserved slots.

I guess my point is that when my server has 3/4, the plugin writes to the...
Forum: Plugins 11-10-2007, 22:26
Replies: 705
Views: 344,638
Posted By BarkerJr
Re: H-Reserved (Advanced Reserved Slots)

Well, the change I mentioned works for me. Of course, my SourceMod build (1649) is two weeks old, so I'll try upgrading to the latest build later tonight or tomorrow morning and let you know if my...
Forum: Plugins 11-10-2007, 14:49
Replies: 705
Views: 344,638
Posted By BarkerJr
Re: H-Reserved (Advanced Reserved Slots)

It looks like we're off by one. The operator on line 185 should be <= not <, and the currentClientCount on line 188 should not have 1 added to it. Does this make sense?
Forum: Plugin/Gameplay Ideas and Requests 11-06-2007, 20:12
Replies: 0
Views: 868
Posted By BarkerJr
RockTheVote Map (Friendly)Names

I run a Synergy mod server, which lets users play through the HL2 campaign in coop. I use SourceMod to allow users to rtv, which works great. The only thing I find inconvenient is that the map...
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