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Search: Posts Made By: joshtrav
Forum: Scripting 07-13-2020, 13:41
Replies: 2
Views: 430
Posted By joshtrav
Re: (csgo) FL_ATCONTROLS causing noclip behavior

Yea, 1<<5 doesn't freeze the player in CSGO, using the SetEntProp method that I was using. I actually had the same code you had but using 1<<6, which worked in the past.

Now they just become...
Forum: Scripting 07-12-2020, 21:20
Replies: 2
Views: 430
Posted By joshtrav
(csgo) FL_ATCONTROLS causing noclip behavior

In the past I always used FL_ATCONTROLS flag to disable a players movement and mouse input. Forcing them to stand still and motionless for a certain period of time.

The behavior still works as it...
Forum: Snippets and Tutorials 07-12-2020, 20:31
Replies: 0
Views: 1,345
Posted By joshtrav
(csgo) FL_ATCONTROLS causing noclip behavior (moved)

Sorry, wrong sub forum. Moved to scripting subform. Feel free to delete.
Forum: Scripting 04-15-2020, 16:16
Replies: 4
Views: 358
Posted By joshtrav
Re: [CSGO] env_spark usage [help]

That was the code sample I was using, but can't get it working in CSGO.
Forum: Scripting 04-15-2020, 02:01
Replies: 4
Views: 358
Posted By joshtrav
Re: [CSGO] env_spark usage [help]

That is what I normally use, but I wanted to parent it to a moving player this time.
Forum: Scripting 04-14-2020, 16:36
Replies: 4
Views: 358
Posted By joshtrav
[CSGO] env_spark usage [help]

Anyone have a good coding example of a functional env_spark? I am able to spawn the entity, but struggling to make it work properly.
Forum: Scripting 05-04-2019, 21:08
Replies: 2
Views: 951
Posted By joshtrav
Re: [CSGO] weapon color/alpha alteration after 4/30 update`

Continued to try to make this work. So far I have tried:


removing the parent of the weapon
adjust the render of the view model of the weapon
adjust the render of the world model of the...
Forum: Scripting 05-02-2019, 23:12
Replies: 2
Views: 951
Posted By joshtrav
[CSGO] weapon color/alpha alteration after 4/30 update`

Anyone else have this issue?

I use to be able to adjust the alpha level of the weapons up until this weeks update. Now the alpha of the weapon seems directly tied to the player model's alpha. We...
Forum: General 04-24-2019, 23:01
Replies: 6
Views: 917
Posted By joshtrav
Re: [CS:GO] Servers crashing quite frequently

I have had reports of some crashes, we normally don't have any. If I come across something I will let you know, it may help you.
Forum: Plugins 02-28-2019, 03:21
Replies: 605
Views: 238,179
Posted By joshtrav
Re: [CS:GO] Web Shortcuts CS:GO version (again functional with the panorama update)

Out of curiosity, what happens when the bot maxes out the friend limits?

It looks like you were at one point trying to add players to friends to send messages. Now it looks like you are sending...
Forum: Scripting 09-27-2018, 12:44
Replies: 5
Views: 638
Posted By joshtrav
Re: How to hide player on CSS radar

I suspect it would, it just requires iterating through every player on every postthink tick. There use to be a much simpler method. I will let you know if it works.
Forum: Scripting 09-25-2018, 23:25
Replies: 5
Views: 638
Posted By joshtrav
Re: How to hide player on CSS radar

Member: m_bBombSpotted (offset 2988) (type integer) (bits 1) (Unsigned)
Table: m_bPlayerSpotted (offset 2989) (type m_bPlayerSpotted)


The above are the only spotted props that register in...
Forum: Scripting 09-24-2018, 00:31
Replies: 5
Views: 638
Posted By joshtrav
How to hide player on CSS radar

It has been a long time...

I have searched quite a bit and found a few ways that don't seem to work in CSS. I just want to hide specific players for short durations on the radar. I am hooking...
Forum: General 09-10-2018, 23:37
Replies: 23
Views: 2,710
Posted By joshtrav
Re: [CS GO] Crash Server

Is this post update? Do you have a windows server? If so, try disabling GOTV. It was causing ours to crash after the update.
Forum: General 07-07-2018, 03:54
Replies: 63
Views: 12,723
Posted By joshtrav
Re: Update 7/6/2018 - crash

yea, sorry should have clarified. Pretty much anything sound related.
Forum: General 07-07-2018, 02:47
Replies: 63
Views: 12,723
Posted By joshtrav
Re: Update 7/6/2018 - crash

Mine work so long as I recompile extensions and disable anything that uses

AddAmbientSoundHook
AddNormalSoundHook
Forum: Plugins 01-01-2018, 01:56
Replies: 29
Views: 10,934
Posted By joshtrav
Re: [ANY] VGUI URL Cache Buster (3.0.0, 2017-12-30)

Not sure if anyone else mentioned this, but it would be nice to see a check for the current state when attempting to modify the motd. For example, when players join it is created a second popup...
Forum: Source Servers (SRCDS) 12-27-2017, 01:52
Replies: 2
Views: 747
Posted By joshtrav
Re: CS:S MOTD issues

Thanks. I have been using a static page with SQL on the csgo server, this would be nice to swap around for both. I was going to try that on CSS but doubted its validity. Didn't realize it was an...
Forum: Source Servers (SRCDS) 12-26-2017, 23:08
Replies: 2
Views: 747
Posted By joshtrav
CS:S MOTD issues

On my counter strike source servers I have some odd behavior with the html motd pages. When I try to display a page it will only show the first page that they viewed.

This happens largely when...
Forum: Scripting 10-25-2017, 13:35
Replies: 12
Views: 1,168
Posted By joshtrav
Re: Server ignoring "nextlevel" and loading the next map from mapcycle.txt

Is this [CSGO]? We normally do:
https://sm.alliedmods.net/new-api/nextmap/SetNextMap SetNextMap

as well as:
https://sm.alliedmods.net/new-api/console/ServerCommand ServerCommand "changelevel"...
Forum: Scripting 10-22-2017, 04:43
Replies: 11
Views: 1,465
Posted By joshtrav
Re: [CS:GO / ANY] Make hegrenade_projectile go through walls

We do it by setting the grenades movetype to MOVETYPE_NOCLIP. We have no crash issues related to it. I have tried to get it out of the map and cause issues without success.
Forum: Scripting 10-19-2017, 22:36
Replies: 0
Views: 365
Posted By joshtrav
[CSGO] - adjust itemdefinition to alter characteristics

In the past I was spawning a deagle and assigning it random stock weapon item definitions, which would keep the gun the same but alter its behavior and ammo characteristics to the definition I used....
Forum: Scripting 09-14-2017, 14:33
Replies: 4
Views: 861
Posted By joshtrav
Re: [CSGO] Ragdolls - stop removal

My thought was to spawn one that has already fallen (on the ground) and overlay it to be identical, then remove the original. This way I can link to the player in some way and have it persist. The...
Forum: Scripting 09-13-2017, 17:50
Replies: 4
Views: 861
Posted By joshtrav
[CSGO] Ragdolls - stop removal

I am trying to figure out how to stop ragdolls from disappearing after respawning players. I haven't found any specific cvars that disable this currently. To be clear I want ragdolls to persist...
Forum: Scripting 08-20-2017, 16:58
Replies: 6
Views: 1,174
Posted By joshtrav
Re: [CSGO] Creating Projectiles (knives, rockets, etc)

No, the projectile itself has no health. Since its created as a flashbang_projectile I have been using :



SDKHook(entity, SDKHook_EndTouchPost, projectileTouch);


To determine when it...
Showing results 1 to 25 of 139

 
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