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Search: Posts Made By: nosoop
Forum: Plugins Yesterday, 07:35
Replies: 253
Views: 124,752
Posted By nosoop
Re: [TF2] Custom Weapons 3 (Beta 2)

On further inspection it doesn't look like CW3 handles wearable_razorback correctly (it only has specific cases for wearable and wearable_demoshield). That would explain the null item issue; CW3 is...
Forum: Plugins 07-08-2020, 01:39
Replies: 253
Views: 124,752
Posted By nosoop
Re: [TF2] Custom Weapons 3 (Beta 2)

The CW3 plugin interface has issues applying attributes to non-weapon entities. Had to make a note of that for Custom Attributes myself.

Not sure since actually using CW3 is out of my expertise,...
Forum: Plugins 07-05-2020, 21:29
Replies: 253
Views: 124,752
Posted By nosoop
Re: [TF2] Custom Weapons 3 (Beta 2)

In order:

Multiple detours.
#28 (https://github.com/nosoop/SM-TFCustomAttributeStarterPack/issues/28)
#21 (https://github.com/nosoop/SM-TFCustomAttributeStarterPack/issues/21)
#22...
Forum: Scripting 07-04-2020, 00:55
Replies: 2
Views: 208
Posted By nosoop
Re: [TF2] Medic Script Help

One simple approach would be to iterate over all players, check if their active weapon has a healing target (and is a medigun), then add your condition:


public void OnGameFrame() {
// you...
Forum: Scripting 07-03-2020, 22:26
Replies: 4
Views: 211
Posted By nosoop
Re: error 104: cannot find any methods for int

Gotcha. I'm not familiar with the codebase itself so I can't provide exact suggestions.

StammGames is just a plain enum (set of constant values), not an enum struct. Leave the declaration as is;...
Forum: Scripting 07-03-2020, 20:04
Replies: 4
Views: 211
Posted By nosoop
Re: error 104: cannot find any methods for int

That should be changed to this:


FeatureEnum g_FeatureList[MAXFEATURES];


I don't know anything about STAMM, but it looks like you want to iterate over the g_FeatureList array, in which case...
Forum: Plugins 06-29-2020, 09:26
Replies: 253
Views: 124,752
Posted By nosoop
Re: [TF2] Custom Weapons 3 (Beta 2)

I think server operators use a plugin-based implementation. No code is publicly available that uses the game's own attribute for that.

The main reason, besides TF2Attributes not having code to...
Forum: Scripting 06-27-2020, 10:44
Replies: 2
Views: 257
Posted By nosoop
Re: [TF2]How can i get Equip Reigons Name With EntIndex?

Get the item's definition index (the m_iItemDefinitionIndex netprop), then use TF2Econ_GetItemEquipRegionGroupBits native...
Forum: Source Servers (SRCDS) 06-26-2020, 19:22
Replies: 2
Views: 222
Posted By nosoop
Re: Steam Game Server Account

You can manage game server accounts here (https://steamcommunity.com/dev/managegameservers), provided you meet the given requirements.
Forum: Scripting 06-22-2020, 18:50
Replies: 2
Views: 417
Posted By nosoop
Re: Compile Extension Help

I forked it off and the use-ambuild branch (https://github.com/nosoop/sourcemod-botcontroller/tree/use-ambuild/extension) adds support for AMBuild, so instructions should be similar to how one would...
Forum: Plugins 06-22-2020, 02:47
Replies: 253
Views: 124,752
Posted By nosoop
Re: [TF2] Custom Weapons 3 (Beta 2)

Known issues on Windows specifically. (https://github.com/nosoop/SM-TFCustomAttributeStarterPack/issues) No time to write fixes, though I did add a note on that second stack trace.
Forum: Plugins 06-20-2020, 21:25
Replies: 253
Views: 124,752
Posted By nosoop
Re: [TF2] Custom Weapons 3 (Beta 2)

Cool, glad to hear that there are few remaining unknown bugs — we can continue the conversation on that last one on the project's issue tracker...
Forum: Plugin/Gameplay Ideas and Requests 06-20-2020, 04:51
Replies: 1
Views: 244
Posted By nosoop
Re: [PAID][REQ][TF2] Sudden Death after 60min without loading map again

Looking into this; expect a private message with more information and questions shortly.
Forum: Plugins 06-19-2020, 11:31
Replies: 253
Views: 124,752
Posted By nosoop
Re: [TF2] Custom Weapons 3 (Beta 2)

Ah. It looks like the 1.10 codebase was checked out on my Windows instance, and that indeed prevents loading on 1.9.
I should probably keep separate repositories checked out for each revision or...
Forum: Plugin/Gameplay Ideas and Requests 06-18-2020, 21:36
Replies: 3
Views: 219
Posted By nosoop
Re: [TF2] Unable to re-compile - can you help?

The lines you've listed aren't errors; they're warnings. Unless you have the -E flag set on your compiler to treat warnings as errors, in which case it would say "error 234" instead of "warning...
Forum: Plugin/Gameplay Ideas and Requests 06-18-2020, 16:37
Replies: 3
Views: 219
Posted By nosoop
Re: [TF2] Unable to re-compile - can you help?

It compiles fine on the forum (the "Get Plugin" link works) and on Spider (https://spider.limetech.io/).
Forum: Plugins 06-18-2020, 02:06
Replies: 253
Views: 124,752
Posted By nosoop
Re: [TF2] Custom Weapons 3 (Beta 2)

Pardon the brief responses; been extremely burnt out lately.


Source Scramble isn't running. Either you grabbed the wrong build for your server's platform (.zip only contains Windows binaries,...
Forum: Source Servers (SRCDS) 06-16-2020, 23:48
Replies: 2
Views: 339
Posted By nosoop
Re: [TF2] Server Crashing after 16June TF2 Update

The binaries on the VTable dumper weren't updated at the time you checked -- there is a new virtual function after CBasePlayer::GetBotType().

SourceMod's gamedata updater server now has a version...
Forum: General 06-12-2020, 08:42
Replies: 7
Views: 521
Posted By nosoop
Re: Extension compiling using MetaMod - unknown symbol?

I can't recall which project I tried compiling myself, but I believe gcc 5.4.0-6ubuntu1~16.04.11 is affected.
Forum: General 06-11-2020, 22:29
Replies: 7
Views: 521
Posted By nosoop
Re: Extension compiling using MetaMod - unknown symbol?

I think the misunderstanding was that the server reported this error:


Undefined symbol: Warning


IIRC that's a linker-related issue; assuming you're compiling for a Linux server, compiling...
Forum: Extensions 06-08-2020, 11:05
Replies: 773
Views: 383,613
Posted By nosoop
Re: DHooks (Dynamic Hooks - Dev Preview)

Judgement of those companies aside, version 8 through 13 of dhooks+detours are available on the releases page (https://github.com/peace-maker/DHooks2/releases).
Better hope whoever wrote that...
Forum: Plugins 06-03-2020, 04:51
Replies: 1
Views: 502
Posted By nosoop
[TF2] Custom Attributes

Description:
A new unified API for community-made TF2 attributes.

I started writing this two years ago because I was annoyed by the design of the attribute system in Custom Weapons.

Since...
Forum: Plugins 05-26-2020, 19:44
Replies: 253
Views: 124,752
Posted By nosoop
Re: [TF2] Custom Weapons 3 (Beta 2)

There are a number of servers that run custom weapons; none are ones I would consider "official".
Anyways, I was paid to write that particular plugin; it's exclusive to CTF2W. Feel free to send me a...
Forum: General 04-07-2020, 21:25
Replies: 6
Views: 1,020
Posted By nosoop
Re: TF2 Lag/crash bots targeting community servers

Today's update supposedly fixes the bug. It also causes bootloops if the Source Scramble patch is installed (doesn't account for the different stack allocation size since it doesn't use byte...
Forum: General 04-07-2020, 20:04
Replies: 6
Views: 1,020
Posted By nosoop
Re: TF2 Lag/crash bots targeting community servers

oops my bad, gonna fix that

Both do the exact same thing (returning out of the subroutine); you only need one of them.

A proper fix to the underlying problem function is possible, but would...
Showing results 1 to 25 of 500

 
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