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Search: Posts Made By: backflip9
Forum: Plugins 08-29-2019, 00:50
Replies: 10
Views: 8,419
Posted By backflip9
Re: [L4D2]Witch Adrenaline Booster

Right, that clears up some confusion.

--

I added a convar so that server admins can adjust the delay of the boost. I looked into adding a convar to control whether melee weapons kill or...
Forum: Plugins 08-28-2019, 14:25
Replies: 10
Views: 8,419
Posted By backflip9
Re: [L4D2]Witch Adrenaline Booster

Found some free time to update the code to use client indices and suppress debug output. Debug output on the server console can be reenabled by downloading the source code and adding:
#define DEBUG...
Forum: Plugins 05-23-2019, 21:51
Replies: 10
Views: 8,419
Posted By backflip9
Re: [L4D2]Witch Adrenaline Booster

Thanks for the feedback! I've implemented most of Xerox's suggestions but I'm a little hung up on the jargon. I tried to index my array by the client index, but that wasn't working until I started...
Forum: Plugins 05-23-2019, 01:55
Replies: 10
Views: 8,419
Posted By backflip9
[L4D2]Witch Adrenaline Booster

Description: If a (non-bot) player deals damage to the witch with any weapon_melee, and shot up adrenaline within the last 10 seconds, the witch will be instakilled.

This is my first plugin after...
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