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backflip9
Forum:
Plugins
08-29-2019, 00:50
Replies:
10
[L4D2]Witch Adrenaline Booster
Views:
8,419
Posted By
backflip9
Re: [L4D2]Witch Adrenaline Booster
Right, that clears up some confusion.
--
I added a convar so that server admins can adjust the delay of the boost. I looked into adding a convar to control whether melee weapons kill or...
Forum:
Plugins
08-28-2019, 14:25
Replies:
10
[L4D2]Witch Adrenaline Booster
Views:
8,419
Posted By
backflip9
Re: [L4D2]Witch Adrenaline Booster
Found some free time to update the code to use client indices and suppress debug output. Debug output on the server console can be reenabled by downloading the source code and adding:
#define DEBUG...
Forum:
Plugins
05-23-2019, 21:51
Replies:
10
[L4D2]Witch Adrenaline Booster
Views:
8,419
Posted By
backflip9
Re: [L4D2]Witch Adrenaline Booster
Thanks for the feedback! I've implemented most of Xerox's suggestions but I'm a little hung up on the jargon. I tried to index my array by the client index, but that wasn't working until I started...
Forum:
Plugins
05-23-2019, 01:55
Replies:
10
[L4D2]Witch Adrenaline Booster
Views:
8,419
Posted By
backflip9
[L4D2]Witch Adrenaline Booster
Description: If a (non-bot) player deals damage to the witch with any weapon_melee, and shot up adrenaline within the last 10 seconds, the witch will be instakilled.
This is my first plugin after...
Showing results 1 to 4 of 4
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