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Posts Made By:
Vaflyan
Forum:
Scripting Help
Today, 03:31
Replies:
0
Problem with issuing a knife
Views:
51
Posted By
Vaflyan
Problem with issuing a knife
Please help. The item was conceived as an extra item, and I decided to make natives that give out the knife, but it has no animation and ability.
Forum:
Scripting Help
04-12-2024, 12:32
Replies:
4
warning 218 and error 35
Views:
493
Posted By
Vaflyan
Re: warning 218 and error 35
#define THUNDERBOLT_WEAPON 123 // Replace 123 with the actual weapon ID // Have you replaced the ID of the weapon? Most likely, the error occurs due to the lack of a correct ID in the define line
...
Forum:
Scripting Help
04-06-2024, 06:32
Replies:
2
GunXp special weapons
Views:
360
Posted By
Vaflyan
Re: GunXp special weapons
Have you tried native output?
Forum:
Scripting Help
04-06-2024, 02:04
Replies:
10
Setting access flags for all players
Views:
685
Posted By
Vaflyan
Re: Setting access flags for all players
I apologize for the misunderstanding and for the crooked translator. Still, the question above was answered as I understood it
Forum:
Scripting Help
04-05-2024, 13:06
Replies:
1
Issuing a armor in the menu
Views:
286
Posted By
Vaflyan
Re: Issuing a armor in the menu
please help
Forum:
Scripting Help
04-04-2024, 08:12
Replies:
1
Issuing a armor in the menu
Views:
286
Posted By
Vaflyan
Issuing a armor in the menu
I'm going to the forum again with a rather big problem
I took the plugin of my VIP menu and decided to add +50 armor to any player. I added the necessary code that did not cause errors and worked...
Forum:
Scripting Help
03-30-2024, 09:52
Replies:
10
Setting access flags for all players
Views:
685
Posted By
Vaflyan
Re: Setting access flags for all players
thx
Forum:
Scripting Help
03-30-2024, 05:43
Replies:
10
Setting access flags for all players
Views:
685
Posted By
Vaflyan
Setting access flags for all players
How can I make sure that all players have a different access flag when entering and not the standard one for ordinary players?
Forum:
Scripting
03-26-2024, 05:34
Replies:
7
Adding a plugin Knife
Views:
850
Posted By
Vaflyan
Re: Adding a plugin Knife
This post is no longer relevant
Forum:
Scripting
03-22-2024, 07:45
Replies:
7
Adding a plugin Knife
Views:
850
Posted By
Vaflyan
Re: Adding a plugin Knife
Unfortunately, this is not the case. Initially, the knife plugin had Native for delivery and after entering it into the cases, the menu stopped opening altogether
Forum:
Scripting
03-21-2024, 14:14
Replies:
7
Adding a plugin Knife
Views:
850
Posted By
Vaflyan
Re: Adding a plugin Knife
I apologize for messing up the sections. But still, the question is: what kind of sp? I was told that the knife is added through native, but after some machinations, the knife was added to the menu...
Forum:
Scripting
03-21-2024, 14:14
Replies:
7
Adding a plugin Knife
Views:
850
Posted By
Vaflyan
Re: Adding a plugin Knife
cs 1.6
Forum:
Scripting
03-21-2024, 05:56
Replies:
7
Adding a plugin Knife
Views:
850
Posted By
Vaflyan
Adding a plugin Knife
Hello again. The question arises: how do I add knives plugins to the knife menu? (which are with SMA). Initially, everything is written in the sma file, but the menu requires the creation of a new...
Forum:
Scripting
03-20-2024, 03:09
Replies:
5
Weapon Plugin and Removal at the Beginning of the Round
Views:
680
Posted By
Vaflyan
Re: Weapon Plugin and Removal at the Beginning of the Round
God, thank you so much. I've tried a lot of methods, but yours worked. Best
Forum:
Scripting
03-17-2024, 12:15
Replies:
5
Weapon Plugin and Removal at the Beginning of the Round
Views:
680
Posted By
Vaflyan
Re: Weapon Plugin and Removal at the Beginning of the Round
No. Look: I'm starting a survivor round. He is given this minigun. If he remains alive, in the next round, as a simple player, this minigun should disappear.
In short: the minigun is only for the...
Forum:
Scripting
03-17-2024, 11:37
Replies:
5
Weapon Plugin and Removal at the Beginning of the Round
Views:
680
Posted By
Vaflyan
Weapon Plugin and Removal at the Beginning of the Round
Does anyone know how this code can implement the removal of this weapon from the player at the start of a new round? I don't want this weapon to remain with the player when they were a survivor.
...
Showing results 1 to 16 of 16
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