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Showing results 1 to 25 of 96
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Posts Made By:
Ryu2877
Forum:
Scripting Help
10-15-2007, 01:04
Replies:
5
need help with little plugin)))
Views:
1,729
Posted By
Ryu2877
Re: need help with little plugin)))
Maybe you can use "client_putinserver" forward to instead "client_connect".
Forum:
Unapproved/Old Plugins
10-14-2007, 05:52
Replies:
13
Map Time
Views:
6,799
Posted By
Ryu2877
Re: Map Time
perhaps, this has a little use for you:
http://forums.alliedmods.net/showthread.php?t=47318
Forum:
Unapproved/Old Plugins
09-11-2007, 00:07
Replies:
81
Colored Admin Chat
Views:
36,254
Posted By
Ryu2877
Re: Colored Admin Chat
"const" --> "/*const*/" | ""
the two authentically different.
the original code would bring on this: http://forums.alliedmods.net/showpost.php?p=528886&postcount=44
Forum:
Unapproved/Old Plugins
09-09-2007, 03:37
Replies:
81
Colored Admin Chat
Views:
36,254
Posted By
Ryu2877
Re: Colored Admin Chat
I thinks here must be:
Forum:
Approved Plugins
07-25-2007, 14:54
Replies:
9
MapsX [ v0.5.1 ] ( 2007-08-07 update)
Views:
43,054
Posted By
Ryu2877
Re: Change especial map's setting[v0.5]( 2007-07-25 update)
updated, thanks
Forum:
Scripting Help
07-03-2007, 06:02
Replies:
10
Force_use
Views:
2,878
Posted By
Ryu2877
Re: Force_use
I go along with this.
Forum:
Scripting Help
07-02-2007, 23:27
Replies:
5
Get the classname with FM_CreateEntity
Views:
2,114
Posted By
Ryu2877
Re: Get the classname with FM_CreateEntity
I thinks stupok69 had gave the method.
I also use "FM_KeyValue" to hook that & it work.
http://forums.alliedmods.net/showthread.php?t=47318
Forum:
Approved Plugins
07-02-2007, 03:19
Replies:
9
MapsX [ v0.5.1 ] ( 2007-08-07 update)
Views:
43,054
Posted By
Ryu2877
Re: Change especial map's setting(update,2007-07-02)
Updated,thanks
Forum:
Approved Plugins
06-09-2007, 08:09
Replies:
16
Console Explorer v2.4 6/25/07
Views:
17,619
Posted By
Ryu2877
Re: Console Explorer v2.0 6/8/07
Good idea! +k
An instance: you may add an command ( "te_help" etc. ) for show all the commands & manual. Thanks.
Forum:
Off-Topic
05-08-2007, 00:43
Replies:
19
"I'm lying." -- Paradox Thread
Views:
4,551
Posted By
Ryu2877
Re: "I'm lying." -- Paradox Thread
"Next word is wrong, the foregoing saying is right."
Forum:
Off-Topic
05-08-2007, 00:14
Replies:
40
Which Programming language are you?
Views:
8,205
Posted By
Ryu2877
Re: Which Programming language are you?
http://www.bbspot.com/Images/News_Features/2006/08/language/cplusplus.jpg
What? I don't know any program but a little of PAWN.
Forum:
Off-Topic
05-04-2007, 19:30
Replies:
19
"I'm lying." -- Paradox Thread
Views:
4,551
Posted By
Ryu2877
Re: "I'm lying." -- Paradox Thread
Yep, the "barber paradox" is a paradox of set theory, and it also contain "self-referential".
Another:
"My younger brother is older than me."
Forum:
Off-Topic
05-02-2007, 18:15
Replies:
19
"I'm lying." -- Paradox Thread
Views:
4,551
Posted By
Ryu2877
Re: "I'm lying." -- Paradox Thread
Yep!
Another one:
"One thing I know is that I know nothing." ---- by Socrates
Forum:
Off-Topic
05-02-2007, 18:04
Replies:
19
"I'm lying." -- Paradox Thread
Views:
4,551
Posted By
Ryu2877
"I'm lying." -- Paradox Thread
There are very much paradox in this world, and all of them are very divertive.
And the foremost thing is: code & paradox has same elements -- logic.
So, let's post some example of paradox to...
Forum:
Scripting Help
04-25-2007, 22:51
Replies:
15
[HELP] HUD message to appear forever
Views:
4,931
Posted By
Ryu2877
Re: HUD message to appear forever
if you want,
maybe:
1. set a loop to show it
2. by dint of "menu system"
3. by dint of half-life's "help system"
Forum:
Scripting Help
04-25-2007, 22:39
Replies:
1
weapon id
Views:
1,037
Posted By
Ryu2877
Re: weapon id
http://www.amxmodx.org/funcwiki.php?go=module&id=4
Forum:
Scripting Help
04-23-2007, 01:47
Replies:
6
getting weapons
Views:
1,822
Posted By
Ryu2877
Re: getting weapons
For this case, My juvenile idea of checking user has especial weapon:
stock bool:bHasWeapon(iUserID, iWeaponID)
{
if ( is_user_alive(iUserID) && pev(iUserID, pev_weapons) & (1<<iWeaponID) )...
Forum:
Scripting Help
04-22-2007, 01:44
Replies:
6
Catching when a player switches a team in CS.
Views:
1,468
Posted By
Ryu2877
Re: Catching when a player switches a team in CS.
http://wiki.amxmodx.org/Half-Life_1_Game_Events#TeamInfo
register_event("TeamInfo", "e_TeamInfo_ChangeTeam","a", /*"2!UNASSIGNED", "2!SPECTATOR"*/)
is that?
Forum:
Scripting Help
04-21-2007, 03:51
Replies:
10
Change player models w/o cs_set_user_model
Views:
2,667
Posted By
Ryu2877
Re: Change player models w/o cs_set_user_model
try that
Forum:
Off-Topic
04-20-2007, 03:24
Replies:
24
My video card...
Views:
4,545
Posted By
Ryu2877
Re: My video card...
maybe:
1. some memory of the graphics card lay waste;
2. the filter-capacitance ( which nearby the memory on the graphics card ) creepage;
3. one | some shield-layer between the PCB...
Forum:
Unapproved/Old Plugins
04-20-2007, 01:33
Replies:
57
New HeNades Effects
Views:
26,471
Posted By
Ryu2877
Re: New HeNades Effects
I think VEN has imply which had made those "bug".
The attraction of code is: the course can find out what we miss & learn more from it, the rather that we can got help here.
Forum:
Off-Topic
04-19-2007, 05:31
Replies:
49
Virgina Tech Memorial
Views:
10,086
Posted By
Ryu2877
Re: Virgina Tech Memorial
http://forums.alliedmods.net/vt.jpgAstoundment!
For heard this miserable news.
Lament!
For all the people who been hurted from this incident...
Esteem!
Forum:
Scripting Help
04-18-2007, 10:39
Replies:
1
[SOLVED]scenario
Views:
921
Posted By
Ryu2877
Re: [SOLVED]scenario
new const CLEAR = 0
new iScenarioMsgID
public plugin_init()
{
......
iScenarioMsgID = get_user_msgid("Scenario")
......
}
Forum:
Scripting Help
04-18-2007, 05:25
Replies:
7
set_pev vs set_kvd
Views:
2,646
Posted By
Ryu2877
Re: set_pev vs set_kvd
receive, thanks!
Forum:
Scripting Help
04-18-2007, 03:30
Replies:
7
set_pev vs set_kvd
Views:
2,646
Posted By
Ryu2877
Re: set_pev vs set_kvd
that's huge content......furthermore, by my level & English, it's impossible......
but a simple & ex part explanation is:
"set_kvd" use to change|set "spawnning(not already)" entity's key...
Showing results 1 to 25 of 96
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