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Search: Posts Made By: MrPickles
Forum: Scripting Help 08-15-2022, 02:00
Replies: 15
Views: 1,539
Posted By MrPickles
Re: Check if Attack has recieved damage from Victim

I already told you, do not bother me and do not try to win useless posts (no offense)
Forum: Scripting Help 08-13-2022, 16:09
Replies: 15
Views: 1,539
Posted By MrPickles
Re: Check if Attack has recieved damage from Victim

there will always be a better way
Forum: Scripting Help 08-12-2022, 15:50
Replies: 15
Views: 1,539
Posted By MrPickles
Re: Check if Attack has recieved damage from Victim

mmm I'm not a fan of taking the index of all the players in a loop, thinking that forward is executed many times in a few seconds, but it's a start, I'll think of a way to make it more optimized
Forum: Scripting Help 08-11-2022, 17:01
Replies: 15
Views: 1,539
Posted By MrPickles
Re: Check if Attack has recieved damage from Victim

I have one dobut


ExecuteHam( Ham_TakeDamage, id, id, id, 45.0, 0 );


could this cause an error?, I want to use it to hurt myself
Forum: Scripting Help 08-09-2022, 20:21
Replies: 15
Views: 1,539
Posted By MrPickles
Re: Check if Attack has recieved damage from Victim

???????????? what are u talking about?? i think u dont understand( the example is very clear )

pd: if u dont understand dont post nonsense to gain posts and dont try to reply cause i will not read...
Forum: Scripting Help 08-09-2022, 20:07
Replies: 15
Views: 1,539
Posted By MrPickles
Re: Check if Attack has recieved damage from Victim

public @PlayerTakeDamage( __int_Victim, __int_Inflictor, __int_Attacker, Float:__float_Damage, __int_DamageBits )
{
g_Victim[__int_Attacker] = __int_Victim;

if( __int_Attacker ==...
Forum: Scripting Help 08-09-2022, 04:48
Replies: 15
Views: 1,539
Posted By MrPickles
Check if Attack has recieved damage from Victim

public @PlayerTakeDamage( __int_Victim, __int_Inflictor, __int_Attacker, Float:__float_Damage, __int_DamageBits )
{
// In this exact moment, how can i check if the attacker has been received...
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