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Posts Made By:
MrPickles
Forum:
Scripting Help
08-15-2022, 02:00
Replies:
15
Check if Attack has recieved damage from Victim
Views:
1,539
Posted By
MrPickles
Re: Check if Attack has recieved damage from Victim
I already told you, do not bother me and do not try to win useless posts (no offense)
Forum:
Scripting Help
08-13-2022, 16:09
Replies:
15
Check if Attack has recieved damage from Victim
Views:
1,539
Posted By
MrPickles
Re: Check if Attack has recieved damage from Victim
there will always be a better way
Forum:
Scripting Help
08-12-2022, 15:50
Replies:
15
Check if Attack has recieved damage from Victim
Views:
1,539
Posted By
MrPickles
Re: Check if Attack has recieved damage from Victim
mmm I'm not a fan of taking the index of all the players in a loop, thinking that forward is executed many times in a few seconds, but it's a start, I'll think of a way to make it more optimized
Forum:
Scripting Help
08-11-2022, 17:01
Replies:
15
Check if Attack has recieved damage from Victim
Views:
1,539
Posted By
MrPickles
Re: Check if Attack has recieved damage from Victim
I have one dobut
ExecuteHam( Ham_TakeDamage, id, id, id, 45.0, 0 );
could this cause an error?, I want to use it to hurt myself
Forum:
Scripting Help
08-09-2022, 20:21
Replies:
15
Check if Attack has recieved damage from Victim
Views:
1,539
Posted By
MrPickles
Re: Check if Attack has recieved damage from Victim
???????????? what are u talking about?? i think u dont understand( the example is very clear )
pd: if u dont understand dont post nonsense to gain posts and dont try to reply cause i will not read...
Forum:
Scripting Help
08-09-2022, 20:07
Replies:
15
Check if Attack has recieved damage from Victim
Views:
1,539
Posted By
MrPickles
Re: Check if Attack has recieved damage from Victim
public @PlayerTakeDamage( __int_Victim, __int_Inflictor, __int_Attacker, Float:__float_Damage, __int_DamageBits )
{
g_Victim[__int_Attacker] = __int_Victim;
if( __int_Attacker ==...
Forum:
Scripting Help
08-09-2022, 04:48
Replies:
15
Check if Attack has recieved damage from Victim
Views:
1,539
Posted By
MrPickles
Check if Attack has recieved damage from Victim
public @PlayerTakeDamage( __int_Victim, __int_Inflictor, __int_Attacker, Float:__float_Damage, __int_DamageBits )
{
// In this exact moment, how can i check if the attacker has been received...
Showing results 1 to 7 of 7
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