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Search: Posts Made By: SephirothSG
Forum: Plugin/Gameplay Ideas and Requests 03-13-2015, 02:03
Replies: 7
Views: 2,940
Posted By SephirothSG
Re: [ TF2] Fixed message on screen

Here ya go
#include <sourcemod>

public Plugin:myinfo =
{
name = "Server Logo",
author = "",
}

public OnPluginStart()
Forum: Unapproved Plugins 11-13-2014, 19:18
Replies: 6
Views: 3,461
Posted By SephirothSG
Re: *THIS IS NOW FIXED* No Melee Weapon Exploit

They've stated more than once (I think) on the mailing list that the issues with soundscapes are being looked in to.
Forum: SourceMod Anti-Cheat 10-30-2014, 00:33
Replies: 17
Views: 5,761
Posted By SephirothSG
Re: Is Eyetest broken?

Wouldn't be surprised if the new go-kart thing is causing false positives as well.
Forum: Plugin/Gameplay Ideas and Requests 10-10-2014, 06:28
Replies: 3
Views: 1,763
Posted By SephirothSG
Re: Admin Sentinel for csgo

https://forums.alliedmods.net/showpost.php?p=2195130&postcount=157
Forum: Plugin/Gameplay Ideas and Requests 10-10-2014, 06:00
Replies: 12
Views: 2,930
Posted By SephirothSG
Re: Add avatar player to MOTD

As LambdaLambda posted you should _read_ what you're copying, the code I provided stores the avatar in the variable $avatar.. here's a hint

<img src="<?php echo ?>">


Now what would you echo?
Forum: Plugin/Gameplay Ideas and Requests 10-03-2014, 00:08
Replies: 12
Views: 2,930
Posted By SephirothSG
Re: Add avatar player to MOTD

$plname = 'Player';
$avatar = 'img/nouser.png';

if (isset($_GET['steamid'])) {
$data =...
Forum: General 08-28-2014, 00:01
Replies: 4
Views: 1,514
Posted By SephirothSG
Re: [Bug] SetUserFlagBits on Linux

Doesn't simplechatcolors only check the clients flags OnClientPostAdminCheck?

public OnClientPostAdminCheck(client)
{
CheckPlayer(client);
}


I'm fairly sure that wont be called unless the...
Forum: Plugin/Gameplay Ideas and Requests 08-25-2014, 20:56
Replies: 3
Views: 857
Posted By SephirothSG
Forum: Extensions 08-04-2014, 21:31
Replies: 846
Views: 570,815
Posted By SephirothSG
Re: [ANY] SteamWorks

Small question, why would this plugin

#include <sourcemod>
#include <SteamWorks>

public SteamWorks_OnValidateClient(ownerauthid, authid)
{
if (ownerauthid > 0 && ownerauthid != authid)
{...
Forum: Plugin/Gameplay Ideas and Requests 07-14-2014, 06:37
Replies: 2
Views: 643
Posted By SephirothSG
Re: admin command goes off TF2

The admin command goes off? Could you be more descriptive about your problem?

Are you just switching the map or executing a config? Do those configs contain anything to unload plugins, etc?
Forum: Plugins 07-09-2014, 02:00
Replies: 173
Views: 99,755
Posted By SephirothSG
Re: [TF2] Building Hats

How easy would it be to grab the builders current hat and add it to the sentry instead of just pulling a hat from the config?
Forum: Plugin/Gameplay Ideas and Requests 07-07-2014, 07:33
Replies: 6
Views: 1,047
Posted By SephirothSG
Re: [ALL] [ Please, plugin ]

You need to "display your clan" every 30 seconds? :nono:
Forum: Plugin/Gameplay Ideas and Requests 07-05-2014, 03:02
Replies: 6
Views: 1,047
Posted By SephirothSG
Re: [ALL] [ Please, plugin ]

Sounds pretty malicious to me.
Forum: Plugin/Gameplay Ideas and Requests 06-23-2014, 01:21
Replies: 1
Views: 497
Posted By SephirothSG
Forum: Plugin/Gameplay Ideas and Requests 06-18-2014, 05:24
Replies: 17
Views: 2,366
Posted By SephirothSG
Re: Autokick for non-admins that try to get into the Admin Menu

Can I ask what the point of this is? Why kick someone for trying to use a command they don't even have access to?
Forum: Snippets and Tutorials 04-03-2014, 18:01
Replies: 475
Views: 409,678
Posted By SephirothSG
Re: [INC] More Colors (1.9.1)

Yes, it is the latest version of the include. I decided on using AXIS now anyway.
Ignore all prior posts regarding my issue.
Forum: Snippets and Tutorials 04-02-2014, 22:55
Replies: 475
Views: 409,678
Posted By SephirothSG
Re: [INC] More Colors (1.9.1)

Here ya go, I don't see any issues with my spelling (unless I'm going completely blind) the message is being displayed as
[TAG]{ANCIENT} Number of clients below threshold. Enabling Alltalk!
Ancient...
Forum: Snippets and Tutorials 04-01-2014, 18:56
Replies: 475
Views: 409,678
Posted By SephirothSG
Re: [INC] More Colors (1.9.1)

Well then, it's time for me to go cry in a corner :(
You wouldn't happen to have any idea as to why Ancient is the only colour I'm having issues with would you? I've changed nothing since I had it...
Forum: Snippets and Tutorials 04-01-2014, 17:51
Replies: 475
Views: 409,678
Posted By SephirothSG
Re: [INC] More Colors (1.9.1)

What could be the cause of a single colour just all of a sudden not working?
Can you/anyone else confirm or deny whether {ANCIENT} is no longer working?
Forum: Snippets and Tutorials 04-01-2014, 06:56
Replies: 475
Views: 409,678
Posted By SephirothSG
Re: [INC] More Colors (1.9.1)

Is it just me or has {ANCIENT} Stopped working in TF2? It was working perfectly yesterday...
Forum: Unapproved Plugins 03-22-2014, 20:00
Replies: 155
Views: 81,636
Posted By SephirothSG
Re: Knife_Get (With Menu)

Or... you know, use the admin overrides (https://wiki.alliedmods.net/Overriding_Command_Access_(SourceMod)) built into sourcemod.
Forum: Scripting 01-12-2014, 06:49
Replies: 12
Views: 4,087
Posted By SephirothSG
Re: [TF2] Forcing doors open/removing them entirely?

Just ended up using a timer to open/unlock them every 0.1 seconds haha. It works so that's a plus :fox:

Thanks again everyone :)
Forum: Scripting 01-12-2014, 01:52
Replies: 12
Views: 4,087
Posted By SephirothSG
Re: [TF2] Forcing doors open/removing them entirely?

Suggestion on how to remove only the triggers for the doors and not every trigger?
Forum: Scripting 01-12-2014, 00:26
Replies: 12
Views: 4,087
Posted By SephirothSG
Re: [TF2] Forcing doors open/removing them entirely?

I hate to be a pain, could you provide some example code?
Forum: Scripting 01-11-2014, 02:30
Replies: 12
Views: 4,087
Posted By SephirothSG
[TF2] Forcing doors open/removing them entirely?

So I've been struggling to get this to work how I want it, I originally tried the following

{
if (g_bOpenDoors)
{
new ent = MAXPLAYERS+1;
...
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