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Posts Made By:
SephirothSG
Forum:
Plugin/Gameplay Ideas and Requests
03-13-2015, 02:03
Replies:
7
[ TF2] Fixed message on screen
Views:
2,940
Posted By
SephirothSG
Re: [ TF2] Fixed message on screen
Here ya go
#include <sourcemod>
public Plugin:myinfo =
{
name = "Server Logo",
author = "",
}
public OnPluginStart()
Forum:
Unapproved Plugins
11-13-2014, 19:18
Replies:
6
*THIS IS NOW FIXED* No Melee Weapon Exploit
Views:
3,461
Posted By
SephirothSG
Re: *THIS IS NOW FIXED* No Melee Weapon Exploit
They've stated more than once (I think) on the mailing list that the issues with soundscapes are being looked in to.
Forum:
SourceMod Anti-Cheat
10-30-2014, 00:33
Replies:
17
Is Eyetest broken?
Views:
5,761
Posted By
SephirothSG
Re: Is Eyetest broken?
Wouldn't be surprised if the new go-kart thing is causing false positives as well.
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2014, 06:28
Replies:
3
Admin Sentinel for csgo
Views:
1,763
Posted By
SephirothSG
Re: Admin Sentinel for csgo
https://forums.alliedmods.net/showpost.php?p=2195130&postcount=157
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2014, 06:00
Replies:
12
Add avatar player to MOTD
Views:
2,930
Posted By
SephirothSG
Re: Add avatar player to MOTD
As LambdaLambda posted you should _read_ what you're copying, the code I provided stores the avatar in the variable $avatar.. here's a hint
<img src="<?php echo ?>">
Now what would you echo?
Forum:
Plugin/Gameplay Ideas and Requests
10-03-2014, 00:08
Replies:
12
Add avatar player to MOTD
Views:
2,930
Posted By
SephirothSG
Re: Add avatar player to MOTD
$plname = 'Player';
$avatar = 'img/nouser.png';
if (isset($_GET['steamid'])) {
$data =...
Forum:
General
08-28-2014, 00:01
Replies:
4
[Solved] SetUserFlagBits on Linux
Views:
1,514
Posted By
SephirothSG
Re: [Bug] SetUserFlagBits on Linux
Doesn't simplechatcolors only check the clients flags OnClientPostAdminCheck?
public OnClientPostAdminCheck(client)
{
CheckPlayer(client);
}
I'm fairly sure that wont be called unless the...
Forum:
Plugin/Gameplay Ideas and Requests
08-25-2014, 20:56
Replies:
3
Donation Bot for My TF2 server
Views:
857
Posted By
SephirothSG
Re: Donation Bot for My TF2 server
PM'd
Forum:
Extensions
08-04-2014, 21:31
Replies:
846
[ANY] SteamWorks
Views:
570,815
Posted By
SephirothSG
Re: [ANY] SteamWorks
Small question, why would this plugin
#include <sourcemod>
#include <SteamWorks>
public SteamWorks_OnValidateClient(ownerauthid, authid)
{
if (ownerauthid > 0 && ownerauthid != authid)
{...
Forum:
Plugin/Gameplay Ideas and Requests
07-14-2014, 06:37
Replies:
2
admin command goes off TF2
Views:
643
Posted By
SephirothSG
Re: admin command goes off TF2
The admin command goes off? Could you be more descriptive about your problem?
Are you just switching the map or executing a config? Do those configs contain anything to unload plugins, etc?
Forum:
Plugins
07-09-2014, 02:00
Replies:
173
[TF2] Building Hats
Views:
99,755
Posted By
SephirothSG
Re: [TF2] Building Hats
How easy would it be to grab the builders current hat and add it to the sentry instead of just pulling a hat from the config?
Forum:
Plugin/Gameplay Ideas and Requests
07-07-2014, 07:33
Replies:
6
[ALL] [ Please, plugin ]
Views:
1,047
Posted By
SephirothSG
Re: [ALL] [ Please, plugin ]
You need to "display your clan" every 30 seconds? :nono:
Forum:
Plugin/Gameplay Ideas and Requests
07-05-2014, 03:02
Replies:
6
[ALL] [ Please, plugin ]
Views:
1,047
Posted By
SephirothSG
Re: [ALL] [ Please, plugin ]
Sounds pretty malicious to me.
Forum:
Plugin/Gameplay Ideas and Requests
06-23-2014, 01:21
Replies:
1
(Request) Disable Afk Kicker if doing stationary single person taunts
Views:
497
Posted By
SephirothSG
Re: (Request) Disable Afk Kicker if doing stationary single person taunts
Which afk kicker plugin are you using?
Forum:
Plugin/Gameplay Ideas and Requests
06-18-2014, 05:24
Replies:
17
Autokick for non-admins that try to get into the Admin Menu
Views:
2,366
Posted By
SephirothSG
Re: Autokick for non-admins that try to get into the Admin Menu
Can I ask what the point of this is? Why kick someone for trying to use a command they don't even have access to?
Forum:
Snippets and Tutorials
04-03-2014, 18:01
Replies:
475
[INC] More Colors (1.9.1)
Views:
409,678
Posted By
SephirothSG
Re: [INC] More Colors (1.9.1)
Yes, it is the latest version of the include. I decided on using AXIS now anyway.
Ignore all prior posts regarding my issue.
Forum:
Snippets and Tutorials
04-02-2014, 22:55
Replies:
475
[INC] More Colors (1.9.1)
Views:
409,678
Posted By
SephirothSG
Re: [INC] More Colors (1.9.1)
Here ya go, I don't see any issues with my spelling (unless I'm going completely blind) the message is being displayed as
[TAG]{ANCIENT} Number of clients below threshold. Enabling Alltalk!
Ancient...
Forum:
Snippets and Tutorials
04-01-2014, 18:56
Replies:
475
[INC] More Colors (1.9.1)
Views:
409,678
Posted By
SephirothSG
Re: [INC] More Colors (1.9.1)
Well then, it's time for me to go cry in a corner :(
You wouldn't happen to have any idea as to why Ancient is the only colour I'm having issues with would you? I've changed nothing since I had it...
Forum:
Snippets and Tutorials
04-01-2014, 17:51
Replies:
475
[INC] More Colors (1.9.1)
Views:
409,678
Posted By
SephirothSG
Re: [INC] More Colors (1.9.1)
What could be the cause of a single colour just all of a sudden not working?
Can you/anyone else confirm or deny whether {ANCIENT} is no longer working?
Forum:
Snippets and Tutorials
04-01-2014, 06:56
Replies:
475
[INC] More Colors (1.9.1)
Views:
409,678
Posted By
SephirothSG
Re: [INC] More Colors (1.9.1)
Is it just me or has {ANCIENT} Stopped working in TF2? It was working perfectly yesterday...
Forum:
Unapproved Plugins
03-22-2014, 20:00
Replies:
155
Knife_Get (With Menu)
Views:
81,636
Posted By
SephirothSG
Re: Knife_Get (With Menu)
Or... you know, use the admin overrides (https://wiki.alliedmods.net/Overriding_Command_Access_(SourceMod)) built into sourcemod.
Forum:
Scripting
01-12-2014, 06:49
Replies:
12
[TF2] Forcing doors open/removing them entirely?
Views:
4,087
Posted By
SephirothSG
Re: [TF2] Forcing doors open/removing them entirely?
Just ended up using a timer to open/unlock them every 0.1 seconds haha. It works so that's a plus :fox:
Thanks again everyone :)
Forum:
Scripting
01-12-2014, 01:52
Replies:
12
[TF2] Forcing doors open/removing them entirely?
Views:
4,087
Posted By
SephirothSG
Re: [TF2] Forcing doors open/removing them entirely?
Suggestion on how to remove only the triggers for the doors and not every trigger?
Forum:
Scripting
01-12-2014, 00:26
Replies:
12
[TF2] Forcing doors open/removing them entirely?
Views:
4,087
Posted By
SephirothSG
Re: [TF2] Forcing doors open/removing them entirely?
I hate to be a pain, could you provide some example code?
Forum:
Scripting
01-11-2014, 02:30
Replies:
12
[TF2] Forcing doors open/removing them entirely?
Views:
4,087
Posted By
SephirothSG
[TF2] Forcing doors open/removing them entirely?
So I've been struggling to get this to work how I want it, I originally tried the following
{
if (g_bOpenDoors)
{
new ent = MAXPLAYERS+1;
...
Showing results 1 to 25 of 27
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