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Posts Made By:
Multiply
Forum:
Off-Topic
10-30-2009, 03:44
Replies:
16
steam just always amazes me
Views:
4,763
Posted By
Multiply
Re: steam just always amazes me
Aggressive much?
---
Anyway.. I assume it's just the version-number, since the steam process name changed from a specific number to a new one, the last 2 updates. There are serval fixes for...
Forum:
Scripting Help
09-17-2009, 19:47
Replies:
55
Place model\image\sprite in constant position on screen
Views:
23,941
Posted By
Multiply
Re: Place model\image\sprite in constant position on screen
Wouldn't such a model be harder for the engine to render correctly? (Thinking about FPS drops here, on low-end machines)
Forum:
Scripting Help
09-11-2009, 05:17
Replies:
55
Place model\image\sprite in constant position on screen
Views:
23,941
Posted By
Multiply
Re: Place model\image\sprite in constant position on screen
Thanks. I'll try to fiddle with it, and come back if I got further questions.
Forum:
Scripting Help
09-06-2009, 23:43
Replies:
55
Place model\image\sprite in constant position on screen
Views:
23,941
Posted By
Multiply
Re: Place model\image\sprite in constant position on screen
Sorry for bumping the thread, but can you show me how you did the medikit thing? It could be really useful for the mod I'm working on, and I sure got the time to do modelling, just in case.
And...
Forum:
Scripting Help
09-05-2009, 02:45
Replies:
0
HUD How to hide stuff properly?
Views:
557
Posted By
Multiply
HUD How to hide stuff properly?
My problem is that I need to hide health/armor/money/ammo, and sometimes even the radar, depending on the users team and current effects applied to the user.
How do I do this in a proper way?
...
Forum:
Suggestions / Requests
09-01-2009, 03:26
Replies:
104
Poll:
Call Of Duty 4 Mod - @@@ Nobody care? @@@
Views:
43,432
Posted By
Multiply
Re: Call Of Duty 4 Mod - @@@ Nobody care? @@@
I've decided to resurrect an old thread, simply because I want to announce, that I began working on a CoD4: Modern Warfare Mod, for CS 1.6, a few hours ago.
I've made some basic progress so far, and...
Forum:
Off-Topic
08-30-2009, 23:18
Replies:
21
Need community for testing
Views:
4,294
Posted By
Multiply
Re: Need community for testing
Highlight me on IRC, if you need another tester. This sounds like a cool mod, actually.
Forum:
Module Coding
08-20-2009, 12:20
Replies:
36
Sticky:
Module: Sockets_hz ( listenning + nonblocking ) ... working :)
Views:
103,220
Posted By
Multiply
Re: Module: Sockets_hz ( listenning + nonblocking ) ... working :)
Resurrection of an old post, sorry. :P
Anyway.. I'd use this _alot_ if you could get rid of the need for tasks/loops, and the like, as already suggested.
In general, this would make it a whole...
Forum:
Approved Plugins
08-08-2009, 01:38
Replies:
46
Steam Friends Highlighter
Views:
32,090
Posted By
Multiply
Re: Steam Friends Highlighter
Yeah, I was going to test it, but I don't really have much time on my hands tonight. If the module is as good as it sounds, I might use it, for alot usage, kinda like the Steamcommunity.
Forum:
Approved Plugins
08-07-2009, 21:07
Replies:
46
Steam Friends Highlighter
Views:
32,090
Posted By
Multiply
Re: Steam Friends Highlighter
About the module, is it threaded queries? Or does the server hang, while grabbing information from the Steamcommunity?
Forum:
Approved Plugins
04-29-2009, 08:27
Replies:
2
Spectator Camera
Views:
28,999
Posted By
Multiply
Re: Spectator Camera
Actually I uploaded the wrong file at first, and didn't notice I didn't delete it. Plus it ended up in the wrong category, because I was previewing my post.
Edit:
Categories updated, .amxx...
Forum:
Approved Plugins
04-29-2009, 08:12
Replies:
2
Spectator Camera
Views:
28,999
Posted By
Multiply
Spectator Camera
Spectator Camera (v0.1b), by Multiply
Features:
Spawns a Camera Entity, which aims at the last Terrorist alive.
The Camera is always above the last CTs head.
Purpose:
On our JUHP HNS...
Forum:
Approved Plugins
04-25-2009, 10:19
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
987,040
Posted By
Multiply
Re: JumpStats by Exolent (unfinished!)
I haven't been searching more than that, since that's what was causing it. Hope it is helpful. (But I'm curious.. I had teleports on de_dust2 too. Why didn't it crash there, if it did on...
Forum:
Approved Plugins
04-21-2009, 05:28
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
987,040
Posted By
Multiply
Re: JumpStats by Exolent (unfinished!)
So now I did alot to see where the error is.
I disabled ALL plugins one by one, and enabled them likewise.
The last plugin I didn't enable was Blockmaker [BM]
When I enabled that, the server...
Forum:
Approved Plugins
04-19-2009, 05:28
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
987,040
Posted By
Multiply
Re: JumpStats by Exolent (unfinished!)
I just re-uploaded everything. I took everything from my Windows server, but the .dll files, and uploaded it. If I simply load the main plugin, server runs fine. If I try to load all of them, crash....
Forum:
Approved Plugins
04-18-2009, 16:06
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
987,040
Posted By
Multiply
Re: JumpStats by Exolent (unfinished!)
I'm pretty sure it's something I've done. But I just downloaded my whole plugins dir, configs dir, and configs from /cstrike/ to my windows server, overwriting everything. No errors, runs fine....
Forum:
Approved Plugins
04-18-2009, 15:59
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
987,040
Posted By
Multiply
Re: JumpStats by Exolent (unfinished!)
The Windows server starts just fine. Linux doesn't.
Forum:
Approved Plugins
04-18-2009, 15:47
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
987,040
Posted By
Multiply
Re: JumpStats by Exolent (unfinished!)
The windows server doesn't have the sounds. The linux does now.
Edit: When did you last update the online .zip archive? I'll update my server right away, just to ensure that's not doing it. Tho it...
Forum:
Unapproved/Old Plugins
04-18-2009, 15:45
Replies:
168
Voiceserver Connect
Views:
128,334
Posted By
Multiply
Re: Voiceserver Connect
No problem
Forum:
Unapproved/Old Plugins
04-18-2009, 15:36
Replies:
168
Voiceserver Connect
Views:
128,334
Posted By
Multiply
Re: Voiceserver Connect
[da]
VC_HEAD = Forbind til %s
VC_MOTD = Du er nu forbundet til vores %s server...
VC_ADVE = For at forbinde til vores %s server, skriv %s%s.
VC_NAME = Dit navn kan ikke bruges, da det er...
Forum:
Approved Plugins
04-18-2009, 15:06
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
987,040
Posted By
Multiply
Re: JumpStats by Exolent (unfinished!)
I honestly don't know what's causing this problem, (or if it was reported earlier in the thread (Sorry for not bother reading 23 pages)).. Even tho.. Newest AMXX, newest modules. Plugins works...
Forum:
Suggestions / Requests
11-11-2008, 09:18
Replies:
13
Keeping an eye on the server
Views:
2,675
Posted By
Multiply
Re: Keeping an eye on the server
You could just record your own sounds, and for that steamid disable all gun sounds, foodsteps, etc, and leave it in spec. This would be kinda lame, but if you'd really like to record it, that's...
Forum:
Approved Plugins
10-26-2008, 02:43
Replies:
1,369
blockmaker_v4.01 [BM]
Views:
1,139,616
Posted By
Multiply
Re: blockmaker_v4.01 [BM]
Will this fix, if you jump from high distances? Normally I can jump from top roof, to ground, and land ontop of the teleport, and die. Or go thru the portal, and die.
Forum:
xREDIRECT
10-26-2008, 02:31
Replies:
1,269
Sticky:
xREDIRECT - server redirect menu
Views:
1,284,539
Posted By
Multiply
Re: xREDIRECT - server redirect menu
Time for xOR to do some work again :P
Forum:
Off-Topic
10-24-2008, 23:56
Replies:
97
New steam update + amxx
Views:
24,171
Posted By
Multiply
Re: New steam update + amxx
It does say 100%. The precent is how far it is, thru the list.
Showing results 1 to 25 of 44
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