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Search: Posts Made By: Randomize
Forum: Scripting Help 10-21-2013, 21:41
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

I didn't make any change, just copy yours and compile then test it. Also I didn't have any update installed. For ham version, I'll take a look into it after school. Also I use CS 1.6 V23b No Steam, I...
Forum: Scripting Help 10-21-2013, 07:45
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

Hey, I try to remove all plugins but still same like in the video :3 also here is my plugins.ini list:

; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx ;...
Forum: Scripting Help 10-21-2013, 04:10
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

Black Rose, amazing! This is perfect! :) but there's a damage occured before the delayed, take a look: I have recorded with your code http://youtu.be/PTT312Zgcbs could you remove it? I try with...
Forum: Scripting Help 10-17-2013, 10:01
Replies: 7
Views: 1,955
Posted By Randomize
Re: Damage position

show_dhudmessage( iAttacker, "%i^n^n^n", damage )

>

show_dhudmessage( iAttacker, "%i^n%i^n%i^n%i", damage, damage, damage, damage)
Forum: Scripting Help 10-14-2013, 05:26
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

Hmm.. I just try to delay the stab. If you stab with default knife, the damage occurs before the stab animation starts, does it? I want the damage directly occurs when the stab animation is...
Forum: Scripting Help 10-13-2013, 09:29
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

The damage still didn't delayed also I have tried with the default knife. Take a look with my code:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>

#define...
Forum: Scripting Help 10-13-2013, 09:16
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

Black, yes I wrote it in console, and amok is custom knife I made.
Forum: Scripting Help 10-13-2013, 07:51
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

How does it work? Will it block the default damage and execute Ham_TakeDamage?
I tested your code nothing happens.
Forum: Scripting Help 10-13-2013, 06:12
Replies: 0
Views: 618
Posted By Randomize
MOVETYPE_FOLLOW and aiment

MOVETYPE_FOLLOW and aiment make the entity isn't solid eventhough I set to SOLID_BBOX? I try to set a model on user's head and try to hit the helmet using Ham_TraceAttack and the model seems doesn't...
Forum: Scripting Help 10-12-2013, 23:22
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

Black Rose, I mean number 1. When I hit someone, the damage is delayed.
Forum: Scripting Help 10-11-2013, 20:58
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

Still not delay the damage
Forum: Scripting Help 10-07-2013, 17:46
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

Hmmm, can we not to block the damage? I just want to delay it.
Forum: Scripting Help 10-07-2013, 10:21
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

Black_Rose, It didn't work either. Also I have retyped the new code, still same. The inflictor damage can't be delayed. I don't want to use Ham_TakeDamage at all.

#include <amxmodx>
#include...
Forum: Scripting Help 10-05-2013, 09:30
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

Already did, still same. This just delay the animation, no the inflictor damage.

if (g_has_amok_kukri[id])
{
set_pdata_float(ent, m_flNextPrimaryAttack, delay, 4)
...
Forum: Scripting Help 10-05-2013, 01:17
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

Thanks Ice Shot, it works, but the problem is the default damage still appears and then the delayed ones. How to block default knife damage?
Forum: Scripting Help 09-23-2013, 09:31
Replies: 4
Views: 6,001
Posted By Randomize
Re: Cache_UnlinkLRU: NULL link

It didn't retrieve correctly, I tried to give:
client_print(i, print_chat, "%i", backweapon[i])

and it printed twice.
44
45

so the actual entity id is 44 but set to 45. So I must make the...
Forum: Scripting Help 09-22-2013, 01:39
Replies: 4
Views: 6,001
Posted By Randomize
Forum: Scripting Help 09-14-2013, 07:42
Replies: 35
Views: 13,662
Posted By Randomize
Re: Delay Knife Attack

It didn't work, I've tried it.
Forum: Scripting Help 09-14-2013, 07:16
Replies: 35
Views: 13,662
Posted By Randomize
Delay Knife Attack

How to make the damage delay? It only delay the animation.
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <xs>

#define PLUGIN ...
Forum: Scripting Help 09-14-2013, 02:32
Replies: 11
Views: 2,156
Posted By Randomize
Re: What Does This Mean?

On world models, but already solved. Thank you for your post :D
Forum: Scripting Help 09-13-2013, 21:19
Replies: 11
Views: 2,156
Posted By Randomize
Re: What Does This Mean?

It wasn't zombie plugins :D

that don't work either
Forum: Scripting Help 09-13-2013, 10:31
Replies: 11
Views: 2,156
Posted By Randomize
Re: What Does This Mean?

That's too complicated, I'll send it via PM
Forum: Scripting Help 09-13-2013, 10:09
Replies: 11
Views: 2,156
Posted By Randomize
Re: What Does This Mean?

So there's no solution, is there?
Forum: Scripting Help 09-13-2013, 09:05
Replies: 4
Views: 6,001
Posted By Randomize
Cache_UnlinkLRU: NULL link

The CS crashed when someone change to the primary, Cache_UnlinkLRU: NULL link. What causes that?

public cmd_backweapon(id)
{
new players[32], playersnum
get_players(players, playersnum,...
Forum: Scripting Help 09-13-2013, 06:39
Replies: 11
Views: 2,156
Posted By Randomize
Re: What Does This Mean?

okay thank you. I want to make world model using 1 model and use sub model to set the weapon was drop. I have .ini file and contain like this:

[name]AK47[models]ak47[w_model]primary[w_submodel]0...
Showing results 1 to 25 of 337

 
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