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Posts Made By:
Randomize
Forum:
Scripting Help
10-21-2013, 21:41
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
I didn't make any change, just copy yours and compile then test it. Also I didn't have any update installed. For ham version, I'll take a look into it after school. Also I use CS 1.6 V23b No Steam, I...
Forum:
Scripting Help
10-21-2013, 07:45
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
Hey, I try to remove all plugins but still same like in the video :3 also here is my plugins.ini list:
; AMX Mod X plugins
; Admin Base - Always one has to be activated
admin.amxx ;...
Forum:
Scripting Help
10-21-2013, 04:10
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
Black Rose, amazing! This is perfect! :) but there's a damage occured before the delayed, take a look: I have recorded with your code http://youtu.be/PTT312Zgcbs could you remove it? I try with...
Forum:
Scripting Help
10-17-2013, 10:01
Replies:
7
Damage position
Views:
1,955
Posted By
Randomize
Re: Damage position
show_dhudmessage( iAttacker, "%i^n^n^n", damage )
>
show_dhudmessage( iAttacker, "%i^n%i^n%i^n%i", damage, damage, damage, damage)
Forum:
Scripting Help
10-14-2013, 05:26
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
Hmm.. I just try to delay the stab. If you stab with default knife, the damage occurs before the stab animation starts, does it? I want the damage directly occurs when the stab animation is...
Forum:
Scripting Help
10-13-2013, 09:29
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
The damage still didn't delayed also I have tried with the default knife. Take a look with my code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#define...
Forum:
Scripting Help
10-13-2013, 09:16
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
Black, yes I wrote it in console, and amok is custom knife I made.
Forum:
Scripting Help
10-13-2013, 07:51
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
How does it work? Will it block the default damage and execute Ham_TakeDamage?
I tested your code nothing happens.
Forum:
Scripting Help
10-13-2013, 06:12
Replies:
0
MOVETYPE_FOLLOW and aiment
Views:
618
Posted By
Randomize
MOVETYPE_FOLLOW and aiment
MOVETYPE_FOLLOW and aiment make the entity isn't solid eventhough I set to SOLID_BBOX? I try to set a model on user's head and try to hit the helmet using Ham_TraceAttack and the model seems doesn't...
Forum:
Scripting Help
10-12-2013, 23:22
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
Black Rose, I mean number 1. When I hit someone, the damage is delayed.
Forum:
Scripting Help
10-11-2013, 20:58
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
Still not delay the damage
Forum:
Scripting Help
10-07-2013, 17:46
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
Hmmm, can we not to block the damage? I just want to delay it.
Forum:
Scripting Help
10-07-2013, 10:21
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
Black_Rose, It didn't work either. Also I have retyped the new code, still same. The inflictor damage can't be delayed. I don't want to use Ham_TakeDamage at all.
#include <amxmodx>
#include...
Forum:
Scripting Help
10-05-2013, 09:30
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
Already did, still same. This just delay the animation, no the inflictor damage.
if (g_has_amok_kukri[id])
{
set_pdata_float(ent, m_flNextPrimaryAttack, delay, 4)
...
Forum:
Scripting Help
10-05-2013, 01:17
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
Thanks Ice Shot, it works, but the problem is the default damage still appears and then the delayed ones. How to block default knife damage?
Forum:
Scripting Help
09-23-2013, 09:31
Replies:
4
Cache_UnlinkLRU: NULL link
Views:
6,001
Posted By
Randomize
Re: Cache_UnlinkLRU: NULL link
It didn't retrieve correctly, I tried to give:
client_print(i, print_chat, "%i", backweapon[i])
and it printed twice.
44
45
so the actual entity id is 44 but set to 45. So I must make the...
Forum:
Scripting Help
09-22-2013, 01:39
Replies:
4
Cache_UnlinkLRU: NULL link
Views:
6,001
Posted By
Randomize
Re: Cache_UnlinkLRU: NULL link
bump
Forum:
Scripting Help
09-14-2013, 07:42
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Re: Delay Knife Attack
It didn't work, I've tried it.
Forum:
Scripting Help
09-14-2013, 07:16
Replies:
35
Delay Knife Attack
Views:
13,662
Posted By
Randomize
Delay Knife Attack
How to make the damage delay? It only delay the animation.
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <xs>
#define PLUGIN ...
Forum:
Scripting Help
09-14-2013, 02:32
Replies:
11
[SOLVED]What Does This Mean?
Views:
2,156
Posted By
Randomize
Re: What Does This Mean?
On world models, but already solved. Thank you for your post :D
Forum:
Scripting Help
09-13-2013, 21:19
Replies:
11
[SOLVED]What Does This Mean?
Views:
2,156
Posted By
Randomize
Re: What Does This Mean?
It wasn't zombie plugins :D
that don't work either
Forum:
Scripting Help
09-13-2013, 10:31
Replies:
11
[SOLVED]What Does This Mean?
Views:
2,156
Posted By
Randomize
Re: What Does This Mean?
That's too complicated, I'll send it via PM
Forum:
Scripting Help
09-13-2013, 10:09
Replies:
11
[SOLVED]What Does This Mean?
Views:
2,156
Posted By
Randomize
Re: What Does This Mean?
So there's no solution, is there?
Forum:
Scripting Help
09-13-2013, 09:05
Replies:
4
Cache_UnlinkLRU: NULL link
Views:
6,001
Posted By
Randomize
Cache_UnlinkLRU: NULL link
The CS crashed when someone change to the primary, Cache_UnlinkLRU: NULL link. What causes that?
public cmd_backweapon(id)
{
new players[32], playersnum
get_players(players, playersnum,...
Forum:
Scripting Help
09-13-2013, 06:39
Replies:
11
[SOLVED]What Does This Mean?
Views:
2,156
Posted By
Randomize
Re: What Does This Mean?
okay thank you. I want to make world model using 1 model and use sub model to set the weapon was drop. I have .ini file and contain like this:
[name]AK47[models]ak47[w_model]primary[w_submodel]0...
Showing results 1 to 25 of 337
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