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Posts Made By:
solidsnake
Forum:
General
09-20-2008, 16:57
Replies:
54
[BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps
Views:
19,355
Posted By
solidsnake
Re: [BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps
Tryed with online compiler and link provided by arkshine, it crash on my computer.
By using hebu's stock, all work. This is a great bug, or there is a package problem.
Forum:
General
09-20-2008, 14:53
Replies:
54
[BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps
Views:
19,355
Posted By
solidsnake
Re: [BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps
It seem that you have an infinite loop.
Forum:
General
09-20-2008, 13:42
Replies:
54
[BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps
Views:
19,355
Posted By
solidsnake
Re: [BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps
Lol same time to post !!
Wow !
Forum:
General
09-20-2008, 13:40
Replies:
54
[BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps
Views:
19,355
Posted By
solidsnake
Re: [BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps
Me too, since some weeks i want to use find entity sphere, and it also crash. I've tried your code Arkshine, and it crash also.
Trying with hebu's stock : working ! There is no user feedback...
Forum:
General
09-20-2008, 12:47
Replies:
54
[BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps
Views:
19,355
Posted By
solidsnake
Re: [BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps
I've tested your plugin, crashing on de_airstrip, de_torn, de_piranesi and de_tides.
With your stock, it work fine ! GG ! :mrgreen:
Forum:
Scripting Help
09-15-2008, 05:23
Replies:
3
Entity whitout collision, but...
Views:
1,181
Posted By
solidsnake
Re: Entity whitout collision, but...
Hi,
Thanks you for your tips, but the problem still stay : server is crashing when using SOLIDTYPE_TRIGGER.
Is there an other way to detect world touch (With NOCLIP allow work except world...
Forum:
Scripting Help
09-14-2008, 16:47
Replies:
3
Entity whitout collision, but...
Views:
1,181
Posted By
solidsnake
Entity whitout collision, but...
Hi friends !
Since some days i'm trying to make an entity that noclip anything (as a ghost), but return touched player, entity and world index (always to 0)
I've tried theses 2 values :
...
Forum:
Scripting Help
09-04-2008, 18:13
Replies:
1
Get hostage sequence and frame
Views:
986
Posted By
solidsnake
Get hostage sequence and frame
Hello,
I tried to get 2 hostages entity value :
pev_frame (float)
pev_sequence (int)
but when reading them, frame and sequence are always set to 0.0 and 8.
Anybody can help me to...
Forum:
Suggestions / Requests
07-14-2008, 18:26
Replies:
3
[Request] Full trace hull sample :o)
Views:
1,174
Posted By
solidsnake
Re: [Request] Full trace hull sample :o)
Damn ^^ No body could help me ? :mrgreen:
Forum:
Suggestions / Requests
07-13-2008, 10:36
Replies:
3
[Request] Full trace hull sample :o)
Views:
1,174
Posted By
solidsnake
Re: [Request] Full trace hull sample :o)
Hum ^^ I think that it's no so easy :mrgreen:
Forum:
Suggestions / Requests
07-12-2008, 17:01
Replies:
3
[Request] Full trace hull sample :o)
Views:
1,174
Posted By
solidsnake
[Request] Full trace hull sample :o)
Hi all :)
After reading all thread about trace_hull, i don't find what i want. I'm trying to explain you :
I want to get player near my vision like using a knife : i shoot it but the...
Forum:
Scripting Help
07-02-2008, 15:39
Replies:
7
Bot buying detection
Views:
2,245
Posted By
solidsnake
Bot buying detection
Hello,
I want to detect bot buying to prevent buying some weapons.
Is there anybody that can help me ?
Thanks !!! :mrgreen:
Forum:
Approved Plugins
09-02-2007, 10:15
Replies:
30
Time To Defuse
Views:
55,029
Posted By
solidsnake
Re: Time To Defuse
Yeah, great plugin. Good job
Forum:
Approved Plugins
08-30-2007, 14:04
Replies:
30
Time To Defuse
Views:
55,029
Posted By
solidsnake
Re: Time To Defuse
I've tested, work very well without any error.
Approved ?
Forum:
Approved Plugins
08-27-2007, 17:49
Replies:
30
Time To Defuse
Views:
55,029
Posted By
solidsnake
Re: Instant defuse.
Nice plugin ! Good for my multi bomb plugin :mrgreen: !
Forum:
Scripting Help
08-10-2007, 13:44
Replies:
3
Another solid type ?
Views:
1,445
Posted By
solidsnake
Re: Another solid type ?
This is the current player model.
Forum:
Scripting Help
08-10-2007, 11:33
Replies:
3
Another solid type ?
Views:
1,445
Posted By
solidsnake
Another solid type ?
Dear friends, i've find a strange SOLID mode from pw that working but create a little "lag" : SOLID_HITBOXONLY
This mode is really good ! Because you can get hitbox number, but the model don't...
Forum:
Scripting Help
08-09-2007, 08:20
Replies:
0
Hitboxes direction
Views:
781
Posted By
solidsnake
Hitboxes direction
Hi friends. I have a trouble about hitboxes of a model :
Setting model size (min, max) is OK
Rotating the model work (OK)
But the hitboxes won't be placed on the same direction thant the...
Forum:
Scripting Help
08-08-2007, 09:36
Replies:
2
weapon_box
Views:
1,214
Posted By
solidsnake
Re: weapon_box
Ok thank you VEN.
Have you any info about feign death ?
Forum:
Scripting Help
08-07-2007, 12:05
Replies:
6
Crosshair Size :o)
Views:
1,758
Posted By
solidsnake
Re: Crosshair Size :o)
Hu sure ?
Forum:
Scripting Help
08-07-2007, 12:04
Replies:
3
Submodels TE_MODEL
Views:
1,788
Posted By
solidsnake
Re: Submodels TE_MODEL
Doesn't work :wink:.
Forum:
Scripting Help
08-07-2007, 11:01
Replies:
2
weapon_box
Views:
1,214
Posted By
solidsnake
weapon_box
Hello !
There is any documentation about weapon_box entity named class ?
I'm currenlty searching theses informations without success.
Regards.
Edit : another question :D. I find a...
Forum:
Scripting Help
08-03-2007, 04:22
Replies:
3
Submodels TE_MODEL
Views:
1,788
Posted By
solidsnake
Submodels TE_MODEL
Hello ^^
I have a new problem with TE_MODEL with message_begin when using a model with multipple sub model. I know how to use the associated message_begin but how to select the submodel ?
new...
Forum:
Scripting Help
08-03-2007, 04:17
Replies:
2
% Char
Views:
980
Posted By
solidsnake
Re: % Char
Thanks Ven
Forum:
Scripting Help
08-03-2007, 04:11
Replies:
6
Crosshair Size :o)
Views:
1,758
Posted By
solidsnake
Re: Crosshair Size :o)
Okay ^^ Thank you.
Showing results 1 to 25 of 65
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