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Search: Posts Made By: solidsnake
Forum: General 09-20-2008, 16:57
Replies: 54
Views: 19,355
Posted By solidsnake
Re: [BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps

Tryed with online compiler and link provided by arkshine, it crash on my computer.

By using hebu's stock, all work. This is a great bug, or there is a package problem.
Forum: General 09-20-2008, 14:53
Replies: 54
Views: 19,355
Posted By solidsnake
Forum: General 09-20-2008, 13:42
Replies: 54
Views: 19,355
Posted By solidsnake
Forum: General 09-20-2008, 13:40
Replies: 54
Views: 19,355
Posted By solidsnake
Re: [BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps

Me too, since some weeks i want to use find entity sphere, and it also crash. I've tried your code Arkshine, and it crash also.

Trying with hebu's stock : working ! There is no user feedback...
Forum: General 09-20-2008, 12:47
Replies: 54
Views: 19,355
Posted By solidsnake
Re: [BUG - RESOLVED] Infinite loop EngFunc_FindEntityInSphere for some maps

I've tested your plugin, crashing on de_airstrip, de_torn, de_piranesi and de_tides.

With your stock, it work fine ! GG ! :mrgreen:
Forum: Scripting Help 09-15-2008, 05:23
Replies: 3
Views: 1,181
Posted By solidsnake
Re: Entity whitout collision, but...

Hi,

Thanks you for your tips, but the problem still stay : server is crashing when using SOLIDTYPE_TRIGGER.

Is there an other way to detect world touch (With NOCLIP allow work except world...
Forum: Scripting Help 09-14-2008, 16:47
Replies: 3
Views: 1,181
Posted By solidsnake
Entity whitout collision, but...

Hi friends !

Since some days i'm trying to make an entity that noclip anything (as a ghost), but return touched player, entity and world index (always to 0)

I've tried theses 2 values :
...
Forum: Scripting Help 09-04-2008, 18:13
Replies: 1
Views: 986
Posted By solidsnake
Get hostage sequence and frame

Hello,

I tried to get 2 hostages entity value :

pev_frame (float)
pev_sequence (int)

but when reading them, frame and sequence are always set to 0.0 and 8.

Anybody can help me to...
Forum: Suggestions / Requests 07-14-2008, 18:26
Replies: 3
Views: 1,174
Posted By solidsnake
Re: [Request] Full trace hull sample :o)

Damn ^^ No body could help me ? :mrgreen:
Forum: Suggestions / Requests 07-13-2008, 10:36
Replies: 3
Views: 1,174
Posted By solidsnake
Re: [Request] Full trace hull sample :o)

Hum ^^ I think that it's no so easy :mrgreen:
Forum: Suggestions / Requests 07-12-2008, 17:01
Replies: 3
Views: 1,174
Posted By solidsnake
[Request] Full trace hull sample :o)

Hi all :)

After reading all thread about trace_hull, i don't find what i want. I'm trying to explain you :

I want to get player near my vision like using a knife : i shoot it but the...
Forum: Scripting Help 07-02-2008, 15:39
Replies: 7
Views: 2,245
Posted By solidsnake
Bot buying detection

Hello,

I want to detect bot buying to prevent buying some weapons.

Is there anybody that can help me ?

Thanks !!! :mrgreen:
Forum: Approved Plugins 09-02-2007, 10:15
Replies: 30
Views: 55,029
Posted By solidsnake
Re: Time To Defuse

Yeah, great plugin. Good job
Forum: Approved Plugins 08-30-2007, 14:04
Replies: 30
Views: 55,029
Posted By solidsnake
Re: Time To Defuse

I've tested, work very well without any error.

Approved ?
Forum: Approved Plugins 08-27-2007, 17:49
Replies: 30
Views: 55,029
Posted By solidsnake
Re: Instant defuse.

Nice plugin ! Good for my multi bomb plugin :mrgreen: !
Forum: Scripting Help 08-10-2007, 13:44
Replies: 3
Views: 1,445
Posted By solidsnake
Re: Another solid type ?

This is the current player model.
Forum: Scripting Help 08-10-2007, 11:33
Replies: 3
Views: 1,445
Posted By solidsnake
Another solid type ?

Dear friends, i've find a strange SOLID mode from pw that working but create a little "lag" : SOLID_HITBOXONLY

This mode is really good ! Because you can get hitbox number, but the model don't...
Forum: Scripting Help 08-09-2007, 08:20
Replies: 0
Views: 781
Posted By solidsnake
Hitboxes direction

Hi friends. I have a trouble about hitboxes of a model :

Setting model size (min, max) is OK
Rotating the model work (OK)

But the hitboxes won't be placed on the same direction thant the...
Forum: Scripting Help 08-08-2007, 09:36
Replies: 2
Views: 1,214
Posted By solidsnake
Re: weapon_box

Ok thank you VEN.

Have you any info about feign death ?
Forum: Scripting Help 08-07-2007, 12:05
Replies: 6
Views: 1,758
Posted By solidsnake
Forum: Scripting Help 08-07-2007, 12:04
Replies: 3
Views: 1,788
Posted By solidsnake
Re: Submodels TE_MODEL

Doesn't work :wink:.
Forum: Scripting Help 08-07-2007, 11:01
Replies: 2
Views: 1,214
Posted By solidsnake
weapon_box

Hello !

There is any documentation about weapon_box entity named class ?
I'm currenlty searching theses informations without success.

Regards.

Edit : another question :D. I find a...
Forum: Scripting Help 08-03-2007, 04:22
Replies: 3
Views: 1,788
Posted By solidsnake
Submodels TE_MODEL

Hello ^^

I have a new problem with TE_MODEL with message_begin when using a model with multipple sub model. I know how to use the associated message_begin but how to select the submodel ?

new...
Forum: Scripting Help 08-03-2007, 04:17
Replies: 2
Views: 980
Posted By solidsnake
Re: % Char

Thanks Ven
Forum: Scripting Help 08-03-2007, 04:11
Replies: 6
Views: 1,758
Posted By solidsnake
Re: Crosshair Size :o)

Okay ^^ Thank you.
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