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Posts Made By:
wizzrobe
Forum:
Plugins
11-13-2012, 08:51
Replies:
312
[TF2] TF2Fix (1.4.8_01, June 20 2014)
Views:
132,420
Posted By
wizzrobe
Re: [TF2] TF2Fix (1.3.1, Nov 11 2012)
A HUGE thanks for this fix!
Last night everyone on my server was either running or being taught how to run this hack. Nice to have the MvM game playable again.
Forum:
Plugins
08-21-2012, 08:37
Replies:
399
Immunity Reserve Slots (2.0.8)
Views:
139,348
Posted By
wizzrobe
Re: Immunity Reserve Slots (2.0.3)
Thanks for the fix Jamster; works great for me too.
Hopefully the incoming update doesn't break things again. :/
Forum:
Unapproved Plugins
02-28-2012, 16:52
Replies:
160
TF2 Fast Respawn 1.2 (Updated 08/19/09)
Views:
141,501
Posted By
wizzrobe
Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Heh, yeah that was me. It was the only way I could get my server to kick up the respawntimes sv_tag and "maybe" be complying with valve's policy. Which is really confusing to me sometimes. I just...
Forum:
Unapproved Plugins
02-28-2012, 16:02
Replies:
160
TF2 Fast Respawn 1.2 (Updated 08/19/09)
Views:
141,501
Posted By
wizzrobe
Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
Yeah, a "discussion" about quickplay and the proper tags w.r.t respawn times erupts on the srcds_linx mailing list every month or so. Some people get pretty bent outta shape.
The latest one...
Forum:
Unapproved Plugins
02-28-2012, 15:25
Replies:
160
TF2 Fast Respawn 1.2 (Updated 08/19/09)
Views:
141,501
Posted By
wizzrobe
Re: TF2 Fast Respawn 1.2 (Updated 08/19/09)
At least for me, no this plugin will not update the sv_tags. In fact, even manually forcing the sv_tag "respawntimes" will not work, since that tag is set based on the cvar mp_respawnwavetimes. The...
Forum:
Extensions
12-15-2011, 17:41
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: TF2 Team Balance Immunity
lamasniu,
I place my immunity flags in the following file:
path_to_your_tf2server/orangebox/tf/cfg/sourcemod/sourcemod.cfg
Add this line to the bottom of that file:
sm_teambalance_flags s
...
Forum:
Extensions
12-08-2011, 10:58
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
388,594
Posted By
wizzrobe
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
I've seen this same crash/hang effect you describe gHOsTy. I never bothered to test removing the cbaseserver extension as you did. When I tried it, I saw the same thing. The server restarts fine. Now...
Forum:
Extensions
12-06-2011, 11:56
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: TF2 Team Balance Immunity
I have had the updated plugin running since it was posted (~3 weeks) and not a single bad autobalance has occurred. I also had dropped in some of the logging I added earlier for testing, and it...
Forum:
Extensions
11-17-2011, 13:35
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: TF2 Team Balance Immunity
bobbobagan
This update adds a cvar where you can list your immunity flags. So you should be able to just do:
sm_teambalance_flags = at
To protect reserved slot access admins and t flag...
Forum:
Extensions
11-16-2011, 17:27
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
Yay Afronanny! That saves some serious headaches :)
Thanks again.
Edited:
I was able to hg clone your sources over from the link you provided no problem. Thanks.
Forum:
Extensions
11-15-2011, 09:50
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
t3hdude,
If a windows version can help people get this figured out, I will put one together. My linux box just happened to have all of the sourcemod code.
Forum:
Extensions
11-14-2011, 16:32
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
Finally got time to throw some extension logging in place. This extension should not act any differently, but what it does do is:
1. The extension will log a message to the sourcemod error log any...
Forum:
Extensions
11-11-2011, 12:21
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
t3hdude,
I got some basic log output, but all I discovered is that the plugin part is working properly.
I need to add some deeper logging to the extension itself, now that I have it building,...
Forum:
Extensions
11-05-2011, 22:53
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
Thanks for the info. I have occasionally seen this happen as well, though I hadn't seen it since the halloween update on my servers. Interesting to know it still happens.
I added some logging to...
Forum:
Extensions
11-04-2011, 12:29
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
Glad to be of service!
Forum:
Extensions
11-04-2011, 10:53
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
t3hdude,
Did you update the gamedata as indicated on the previous page of this thread? The offsets changed last week, and it caused me some strange trouble until I figured it out.
Forum:
Extensions
11-02-2011, 10:29
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
th3dud3
To compile this plugin you will need to use your sourcemod installation. Do the following:
1. Drop your .sp script file into the scripting/ directory of your sourcemod installation. ...
Forum:
Extensions
10-31-2011, 16:06
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
I did discover over the weekend that the virtual offsets for the CanBeAutobalanced function changed with last week's TF2 update. If you haven't already, you will want to update the extension's...
Forum:
Extensions
10-26-2011, 22:07
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
PolyQuad, try psychonic's remake of the plugin on Page 12 of this thread. It seems to work, though there are reports of the occasional autobalance even when protected.
I added logging to the...
Forum:
Extensions
10-26-2011, 12:33
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
Ever since the last update that required new gamedata, I have had several reports from my users that they were autobalanced anyway, even though I have them setup for autobalance protection with this...
Forum:
Extensions
10-16-2011, 14:45
Replies:
284
Team Balance Immunity
Views:
113,789
Posted By
wizzrobe
Re: [EXTENSION] TF2 Team Balance Immunity
Thanks for the update! This is simply the best balance immunity tool I've used.
Showing results 1 to 21 of 21
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