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Search: Posts Made By: Majik64
Forum: VSH / Freak Fortress 03-28-2013, 18:04
Replies: 9
Views: 2,713
Posted By Majik64
Re: Server Still Crashing

http://puu.sh/2pJlZ
Running a bunch of custom bosses, but starts round with Ninja Spy and crashes.
Forum: Plugin/Gameplay Ideas and Requests 12-16-2012, 17:41
Replies: 2
Views: 1,112
Posted By Majik64
Re: [REQ] TF2 Spawn Give Weapon

I want a plugin that gives (all/a team) a weapon when they everytime spawn, until map change. But, If to say they switch teams, they would get the weapon set to that team, and vise versa.
Forum: Plugin/Gameplay Ideas and Requests 12-16-2012, 10:38
Replies: 2
Views: 1,112
Posted By Majik64
[REQ] TF2 Spawn Give Weapon

Spawn Give Weapon

Gives a weapon to one or all player(s) on spawn.

Possible Commands

sm_sgiveweaponenabled (1/0) On/Off
sm_sgiveweapon (Client WeaponID) Enable for a client...
Forum: Plugins 12-02-2012, 12:43
Replies: 3
Views: 6,316
Posted By Majik64
Forum: Plugins 08-18-2012, 20:03
Replies: 631
Views: 449,781
Posted By Majik64
Re: [TF2] Resize Players

Can you make a feature for engies to build tiny sentries and other buildings?
Forum: Plugins 08-17-2012, 01:14
Replies: 42
Views: 60,609
Posted By Majik64
Re: [TF2] Local Item Server

Did MVM Break this? When ever I launch, I get the threadtools.cpp error. But without this plugin (and the prerequisites) it works fine.
Forum: VSH / Freak Fortress 04-23-2012, 21:25
Replies: 2,934
Views: 1,718,817
Posted By Majik64
Re: [TF2] Freak Fortress 2

I know how to do both but I don't see why you would have to change either of them unless your using a playermodel replacement.
Forum: VSH / Freak Fortress 04-23-2012, 09:39
Replies: 30
Views: 21,308
Posted By Majik64
Re: [TF2] Freak Fortress 2

*Cough* I can help there *Cough*
Forum: VSH / Freak Fortress 04-23-2012, 09:39
Replies: 2,934
Views: 1,718,817
Posted By Majik64
Re: [TF2] Freak Fortress 2

*Cough* I can help there *Cough*
Forum: VSH / Freak Fortress 04-21-2012, 15:32
Replies: 2,934
Views: 1,718,817
Posted By Majik64
Forum: VSH / Freak Fortress 04-21-2012, 12:47
Replies: 2,934
Views: 1,718,817
Posted By Majik64
Re: [TF2] Freak Fortress 2

"weapon1"
{
"name" "saxxy"
"index" "423"
}

Doesn't work. They appear as a civi model floating. When I try "!givew saxtonname 423" it fixes it.
Forum: VSH / Freak Fortress 04-21-2012, 12:30
Replies: 2,934
Views: 1,718,817
Posted By Majik64
Re: [TF2] Freak Fortress 2

Whats the item class of the Conscious Objector?
Forum: VSH / Freak Fortress 04-08-2012, 23:21
Replies: 2,934
Views: 1,718,817
Posted By Majik64
Re: [TF2] Freak Fortress 2

I ported ChoZo from VSH. Having a issue and need some help.
1. The models wont download, yes my FastDL is setup correctly,
and
2. Anybody willing to whip up a quick "give minugun" rage ability?
Forum: Scripting 04-08-2012, 19:27
Replies: 17
Views: 3,565
Posted By Majik64
Re: TF2 Plugin Help

Example please. The SourceMod wiki isn't helping me too much.
Forum: Scripting 04-08-2012, 19:07
Replies: 17
Views: 3,565
Posted By Majik64
Re: TF2 Plugin Help

Crab Mod automatically removes all the spy's weapons. So no need to worry.
Forum: Scripting 04-08-2012, 18:49
Replies: 17
Views: 3,565
Posted By Majik64
Re: TF2 Plugin Help

I added that into it, resulting in this.

#include <sourcemod>
#include <tf2items>
#include <tf2>
#include <tf2_stocks>
#include <crabmod>

public Plugin:myinfo =
{
Forum: Scripting 04-08-2012, 18:33
Replies: 17
Views: 3,565
Posted By Majik64
Re: TF2 Plugin Help

#include <sourcemod>
#include <tf2items>
#include <tf2>
#include <tf2_stocks>

public Plugin:myinfo =
{
name = "CrabModFix1",
author = "Majik64",
description = "CrabModFix1:My first...
Forum: Scripting 04-07-2012, 22:30
Replies: 17
Views: 3,565
Posted By Majik64
Re: TF2 Plugin Help

I'm using the TF2Items plugin to give them the Huntsman.
This is my first time trying to, well, code basically :P
Forum: Scripting 04-07-2012, 21:57
Replies: 17
Views: 3,565
Posted By Majik64
TF2 Plugin Help

I'm trying to make a plugin that on the start of every round, it executes a command (Give Red Team Huntsman)

#include <sourcemod>

teamplay_round_start

HookEvent("teamplay_round_start",...
Forum: Plugins 04-07-2012, 21:33
Replies: 1,732
Views: 1,340,243
Posted By Majik64
Re: [TF2Items] Give Weapon (v3.10, 3/2/2012)

L 04/07/2012 - 21:24:14: [SM] Unable to load plugin "tf2items_giveweapon.smx": Required extension "TF2Items" file("tf2items.ext.2.ep2v") not running

What?
Forum: Plugins 12-21-2011, 23:14
Replies: 43
Views: 44,914
Posted By Majik64
Re: Send Fake cvar value

How would you make it send a command to the client the moment they join? Could you also execute the thirdperson command to them the moment the join also?
Forum: Plugins 08-22-2011, 11:40
Replies: 11
Views: 18,035
Posted By Majik64
Re: [TF2] PowerCap: PowerPlay and/or Health+Ammo Regen on Flag Cap

User crashes when power play is activated. Problem with custom sounds maybe?
Forum: Unapproved Plugins 08-21-2011, 20:08
Replies: 337
Views: 188,425
Posted By Majik64
Re: [TF2] Premium Mod v1.14

Dead? No download link? It's just, dead? D:
Forum: Plugins 08-01-2011, 16:05
Replies: 116
Views: 105,441
Posted By Majik64
Re: TF2 Build Restrictions 0.5.5 (Updated 07/23/10)

I installed it correctly and edited object.txt and it's not working. I have also changed map and restarted server. Reward For Help Is :bacon!:
Forum: Plugins 07-30-2011, 19:28
Replies: 1,732
Views: 1,340,243
Posted By Majik64
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