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Forum: Zombie:Reloaded 10-03-2022, 03:10
Replies: 1
Views: 1,896
Posted By 000
Re: Zombie:Reloaded Skins problem

Hi,

You forgot to add ll files from models/player/* to downloads.txt. Also your witch playerclass missing in models.txt and download.txt
Forum: Off-Topic 09-28-2022, 21:33
Replies: 33
Views: 12,510
Posted By 000
Re: Goodbye SM

Carry on.
Forum: General 09-26-2022, 23:41
Replies: 7
Views: 1,286
Posted By 000
Re: [SM] Exception reported: Array index out-of-bounds (index 25, limit 25)

Yeah, that is a delicious version. A lot of missing features have been added as well.
Forum: General 09-26-2022, 03:34
Replies: 7
Views: 1,286
Posted By 000
Re: [SM] Exception reported: Array index out-of-bounds (index 25, limit 25)

Or that.

Which Zombie Riot?

You said a "zombie-riot" issue, but in you thread you have mentioned a forked version.

If it is the forked version: I have advised you already.

Which team is...
Forum: Off-Topic 09-25-2022, 16:52
Replies: 2
Views: 1,641
Posted By 000
Re: change the name of a map

I have seen people doing it without decompiling and recompiling. I don't remeber what the problrms regarding that are.

If it is crashing already for you, you should deco/reco.

Mind however that...
Forum: General 09-25-2022, 16:45
Replies: 7
Views: 1,286
Posted By 000
Re: [SM] Exception reported: Array index out-of-bounds (index 25, limit 25)

I think you have configured more days than allowed (25 max).

If it is not the case, there is something with the code.

Stick with the original version nevertheless, because it is stable and the...
Forum: Snippets and Tutorials 09-24-2022, 20:30
Replies: 12
Views: 4,059
Posted By 000
Re: [ANY] Improve Latency

I guess you didn't test it in CS:S, else there wouldn't be any argument. And you were not attentive to what I have written.
Forum: Snippets and Tutorials 09-23-2022, 15:54
Replies: 12
Views: 4,059
Posted By 000
Re: [ANY] Improve Latency

Reserved. I might (when I have more time) give detailed cases of rates and it's relevance to my actual post.

Edit: Not interested + topic is out of scope.
Forum: Snippets and Tutorials 09-23-2022, 15:17
Replies: 12
Views: 4,059
Posted By 000
Re: [ANY] Improve Latency

To clarify again:
The server will enforce the players' rates resulting in low latency. There can be the case where it might become to much for the client. At this point however you shouldn't even...
Forum: Snippets and Tutorials 09-23-2022, 12:50
Replies: 12
Views: 4,059
Posted By 000
Re: [ANY] Improve Latency

Yes, but the point was:


That means while we want clients to have default rates (cl_cmdrate 30 and cl_updaterate 20), the server shall enforce higher values and thus resulting in lower latency...
Forum: Snippets and Tutorials 09-19-2022, 13:35
Replies: 12
Views: 4,059
Posted By 000
Re: [ANY] Improve Latency

Hmm. Now I am questioning if it really worked back then or if I had changed something else as people started to complain. Without the plugin (if you do it yourself with console) it does work however....
Forum: Snippets and Tutorials 09-19-2022, 11:10
Replies: 12
Views: 4,059
Posted By 000
[ANY] Improve Latency

Well, it should be a controversial topic.

Anyway, I would like to share with current and future server operators a little trick(?) I discovered when I was younger and still had game servers for...
Forum: Unapproved Plugins 09-14-2022, 09:45
Replies: 0
Views: 821
Posted By 000
[ZR] Class [Humans] Medic

Description:
This is intended for immunity_mode "infect" servers.
Just plug n play. It is self-explanatory. There are ingame instructions as well...

Requirements:
SourceMod 1.11+...
Forum: Unapproved Plugins 09-13-2022, 08:49
Replies: 1
Views: 792
Posted By 000
[ZR] Class by Clantag

Description:
Assigns automatically on round start a human class defined in playerclasses.txt to clients when using steam group clantag.

Note: Clients have to connect with the clantag.
Also:...
Forum: Unapproved Plugins 09-12-2022, 04:29
Replies: 6
Views: 1,216
Posted By 000
Re: [ZR] Class Attribute Damage Money

Updated to v1.2.

Comment on update:
I was surprised that people are interested in it, so I flew over the files again and saw that in the CS:S version there was an array storing players' money. It...
Forum: Unapproved Plugins 09-03-2022, 12:20
Replies: 0
Views: 877
Posted By 000
[ZR] Health balance

Description:
Plugin will balance health of zeds everytime someone gets infected.

Being infected includes when a) Player infected Player, b) Player was infected as Motherzombie, c) was infected...
Forum: Unapproved Plugins 09-01-2022, 10:08
Replies: 2
Views: 1,173
Posted By 000
Re: [ZR] Waves/Stages/Days

You can test it offline with your game.

I don't own gameservers anymore (not worth it at the moment).

Yes, Players VS. Players.
Forum: Unapproved Plugins 08-29-2022, 17:30
Replies: 6
Views: 1,216
Posted By 000
Re: [ZR] Class Attribute Damage Money

Have fun ^_^

But remeber that this time it was an exception. Actually you shouldn't do that since functions of newer versions might be used, which are not available in older ones.

I advice you...
Forum: Unapproved Plugins 08-29-2022, 17:19
Replies: 0
Views: 676
Posted By 000
[ZR] OnEndBoss

Description:

Addon for Zombie:Reloaded Waves plugin.

When the last wave is reached, plugin will load some fun stuff (see configuration below).

Requirements:
SourceMod 1.11+...
Forum: Unapproved Plugins 08-29-2022, 17:04
Replies: 2
Views: 1,173
Posted By 000
[ZR] Waves/Stages/Days

Description:

Zombie:Reloaded Waves is an adaption of Greyscale's Zombie:Riot Days as a PVP alternative for ZR.

Waves changes Zombie:Reloaded into an intense Player VS. Player expierence where...
Forum: Unapproved Plugins 08-29-2022, 09:29
Replies: 6
Views: 1,216
Posted By 000
Re: [ZR] Class Attribute Damage Money

Hi,
Just compile it with SourceMod 1.10:

1. Download package.
2. Go to scripting folder of package.
3. Take the .sp file and move to your addons/sourcemod/scripting folder of your server....
Forum: Scripting 08-24-2022, 14:08
Replies: 8
Views: 1,623
Posted By 000
Re: [L4D2] env_spritetrail

So for as I understood the problem, it is about the trails "expand in lenght" when player is walking. For that i do not know how to solve (if it is even solveable).

Now, for the problem where the...
Forum: Scripting 08-23-2022, 15:55
Replies: 8
Views: 1,623
Posted By 000
Re: [L4D2] env_spritetrail

Hi,

I think it is because env_spritetrail is set parent with func_rotating and func_rotating is set parent with client.

env_spritetrail's lifetime may causing it.

I have tested it with a 0.1...
Forum: Unapproved Plugins 08-23-2022, 09:59
Replies: 4
Views: 2,061
Posted By 000
[L4D/L4D2] SpriteTrail Fix

Description:
Fixes spritetrail disappearing after a second when it was created.

Requirements:
SourceMod 1.11+ (https://www.sourcemod.net/downloads.php)

Installation:
- Drag & drop .smx file...
Forum: Scripting 08-22-2022, 00:25
Replies: 7
Views: 1,194
Posted By 000
Showing results 1 to 25 of 75

 
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