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Search: Posts Made By: bottleboy
Forum: VSH / Freak Fortress 04-27-2013, 22:16
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.42)

Regarding other classes being able to jump (as well as melee, hehe) while stunned, I think Valve implemented it as balance, the heavy is a frigging snail when he's stunned haha, but yeah it would be...
Forum: VSH / Freak Fortress 04-12-2013, 02:06
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.42)

aww, the razorstab animation nerfed all spy watches, R.I.P. Invis Watch's instacloak :\

Nergal, is it during non-HHH Jr rounds?
Forum: VSH / Freak Fortress 04-01-2013, 05:17
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.42)

regarding the soda popper, what if it gave full crits, but no speed boost?
Forum: VSH / Freak Fortress 03-30-2013, 21:38
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.42)

ahh, thanks fragancia!

also, there's a glitch with hale's glow - sometimes during a game hale doesn't glow when being shot at by snipers, their shots are hitting him, but no outline appears, even...
Forum: VSH / Freak Fortress 03-27-2013, 02:14
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.41)

How does the Horsemann's teleport work? Is there some sort of algorithm at hand to determine who gets teleported to?
Forum: VSH / Freak Fortress 03-25-2013, 02:59
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.41)

By the way, festive frontier justice doesn't get crits when your sentry is targeting hale, when are the festive variants going to be updated? And is there a way to make a blanket script that affects...
Forum: VSH / Freak Fortress 03-04-2013, 03:41
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.41)

Ahhh...wow, coupled with stickies/mantreads while healing, and maybe uber...you could go FLYING...the possibilities...
Forum: VSH / Freak Fortress 03-01-2013, 00:32
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.41)

Funny thing is, the Shred Alert taunt was being used by other players on the server I was on lol, and the medigun had the quick fix's speed boost since update 1.40?
Forum: VSH / Freak Fortress 02-28-2013, 17:32
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.41)

I have some questions about the newest version:
1.41
1) Fixed bosses disguising
Bosses could disguise? How could this be, especially when Hale was a soldier, HHH Jr was a demo, Vagineer was an...
Forum: VSH / Freak Fortress 02-06-2013, 01:48
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.40)

Could the Fan O'War be buffed a bit in the next update? Perhaps remove 10% rage? Or if that seems a bit excessive, 8% rage per hit? Teammates far more damage which simply negates consecutive hits on...
Forum: VSH / Freak Fortress 12-31-2012, 02:15
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.40)

Why does the game mode spam the normal round while waiting for everyone to finish loading? It nearly makes my tf2 crash lol
Forum: VSH / Freak Fortress 11-24-2012, 20:46
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: VS Saxton Hale Mode, main thread (current v1.40)

Get the people affected by this to go into console, type record name where name is anything they wish it to be; doesn't matter, then hit enter. after that, type stop, hit enter, it should be fixed.
...
Forum: VSH / Freak Fortress 11-06-2012, 00:23
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

ahh right, lol so blatant facestabs can still occur xD sweet, well glad you're helping to improve VSH!
Forum: VSH / Freak Fortress 11-05-2012, 03:43
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

that basically sums up what I said about the minicrits, definitely not a bug, the removal of crits was a godsend sarge, thanks sir!

Oh and one more question, why does the sleeper deal 2.9x more...
Forum: VSH / Freak Fortress 11-04-2012, 03:54
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

To make up for the less damage of a minicrit, it deals more knockback I believe (recalling one of the /halenew notes)

Frankly, I actually prefer the crits removed - default Sniper rifle for me...
Forum: VSH / Freak Fortress 09-28-2012, 23:24
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

Heh, despite the notification for you being next hale and having to actually read it, people still suicide, I think they'll actually reset their points if the reset command was just /haleresetq or...
Forum: VSH / Freak Fortress 08-31-2012, 19:14
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

Hmm...that proposed change to invis watches for Spy sounds really neat, considering that if you get raged and go invis at the same time or before, Hale can still see the ring of ghosts above your...
Forum: VSH / Freak Fortress 08-25-2012, 00:09
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

Spy is indeed very hard to pull off, even with dead ringer, because Hale's usually rage a Spy on sight just because of the fact that spies do have dead ringers...
Forum: VSH / Freak Fortress 08-17-2012, 06:08
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Forum: VSH / Freak Fortress 08-17-2012, 05:31
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

Gah, mann vs. machine update made VSH fubar? Backburner's airblast using only 20 ammo? No flarejumps possible?
Forum: VSH / Freak Fortress 08-04-2012, 20:04
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

Yeah I know how the crit chance multiplier works; it's just that the server owner of the server I play on doesn't bother to set hale_crits to 0... D:

But yeah, I reckon minicrits are way better...
Forum: VSH / Freak Fortress 08-04-2012, 03:46
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

Oooh, making heavy get one-hitted? No need for that, hale's ridiculous crit chance takes care of that.
Forum: VSH / Freak Fortress 08-03-2012, 23:25
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

So are you planning on keeping this change or is it a bug soon-to-be fixed?
Forum: VSH / Freak Fortress 08-03-2012, 07:37
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

Actually, I think it was rather that it would be OP against hale pre-1.39c, because headshots are simply critical hits, and before 1.39c all sniper rifles had crits on them, so a crack shot could...
Forum: VSH / Freak Fortress 08-03-2012, 07:31
Replies: 4,384
Views: 1,822,376
Posted By bottleboy
Re: [TF2] VS Saxton Hale Mode

Are gloves of running urgently meant to deal 14 hp per second on the player? They do 7 dmg per tick, so heavies die a lot faster now D:
Showing results 1 to 25 of 41

 
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