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Search: Posts Made By: safetymoose
Forum: Scripting Help 06-28-2018, 04:45
Replies: 1
Views: 174
Posted By safetymoose
Re: Aim down

After checking this thread (https://forums.alliedmods.net/showthread.php?t=91474) and doing some testing, i found that the following does the trick.


set_pev(player, pev_punchangle, Float:{90.0,...
Forum: Scripting Help 06-27-2018, 19:52
Replies: 1
Views: 174
Posted By safetymoose
Aim down

What would be a good way to force a player's aim down to the ground? Could anyone give me an example with v_angles or punchangle? I cant seem to get it right..
Forum: Suggestions / Requests 11-15-2017, 05:25
Replies: 17
Views: 1,267
Posted By safetymoose
Re: You know those couple seconds once u die?

@KliPPy - A way to avoid of the death animation would be to use shouldgib in ham killed pre. Just a thought.


RegisterHam(Ham_Killed, "player", "@Player_Killed_Pre", false);
...
Forum: Scripting Help 11-13-2017, 05:54
Replies: 2
Views: 442
Posted By safetymoose
Re: Fake DeathMsg

Solved it, i used an extra ScoreAttrib message


message_begin( MSG_BROADCAST, get_user_msgid("ScoreAttrib"),{0,0,0},0)
write_byte(victim)
write_byte(0)
message_end()


Refer to:...
Forum: Scripting Help 11-13-2017, 05:46
Replies: 2
Views: 442
Posted By safetymoose
Fake DeathMsg

Hey everyone,

I need to do something tricky, i want to send fake death messages, but not have the player show up as dead in the scoreboard.

https://i.imgur.com/rMGlYN2.jpg

I'm using the...
Forum: Module Coding 10-25-2017, 15:12
Replies: 25
Views: 10,901
Posted By safetymoose
Re: Module: AGuard anticheat

It's been more then a year, have you released source code?
Forum: Zombie Plague Mod 10-11-2017, 07:27
Replies: 8,614
Views: 5,090,993
Posted By safetymoose
Re: [Zp] Another Zombie's models Collection

Looks good.

Could you please give it an open and a closed sequence?
Forum: Zombie Plague Mod 10-10-2017, 17:46
Replies: 8,614
Views: 5,090,993
Posted By safetymoose
Re: [Zp] Another Zombie's models Collection

Can anyone make a bear trap model?

https://thumbs.dreamstime.com/z/bear-trap-d-old-white-51663308.jpg
Forum: Scripting Help 09-23-2017, 04:56
Replies: 13
Views: 744
Posted By safetymoose
Re: Prevent "demos" from being written

lol, and what happens when someone tells player to type quit in console? Or press ALT+F4?

Are we looking for "Anti-Quit" and "Anti-Alt F4" plugins next?
Forum: New Plugin Submissions 05-21-2017, 17:59
Replies: 926
Views: 115,148
Posted By safetymoose
Forum: New Plugin Submissions 05-21-2017, 14:24
Replies: 926
Views: 115,148
Posted By safetymoose
Re: Galileo v5.6.1-855 (a feature rich map voting plugin) | Last Update: 2017-05-19

There is a bug with the extend map option during the runoff votes. When the runoff vote is shown for the first time, it shows the 2 maps that are supposed to be voted, and under them it shows the...
Forum: HL1 Servers (HLDS) 05-05-2017, 17:52
Replies: 5
Views: 774
Posted By safetymoose
Re: Necessary entities for correct Counter-Strike (ZP) functionality.

I recommend you try searching for maps that were already ported.

Like: http://gamebanana.com/maps/173850
Forum: HL1 Servers (HLDS) 04-11-2017, 19:02
Replies: 85
Views: 18,288
Posted By safetymoose
Re: Open Source Half-Life Engine

This sounds a lot like what ReHLDS devs are doing. They have a pure version which keeps to the original and a bugfixed version which contains their fixes and improvements.

Have you seen their...
Forum: General 03-24-2017, 11:57
Replies: 3
Views: 448
Posted By safetymoose
Re: I need help

#2 - That looks like amx_super. It shluld have proper language files on it.

Btw, what map is that?
Forum: Scripting Help 03-24-2017, 07:54
Replies: 26
Views: 1,587
Posted By safetymoose
Re: Need help in Motd i think convert to Formatex

@edon1337 Dont forget, you are querying a server ip on gametracker.com, you need to include the port, it's a requirement. There are also many people who have servers on the same ip, running on a...
Forum: General 03-22-2017, 04:02
Replies: 17
Views: 1,595
Posted By safetymoose
Re: [SOLVED] Last Dev Builds are broken? [5105 @ Windows]

@fysiks

ReHLDS and ReGameDLL are well within the rules of alliedmods. Both are open source projects, and neither support nonsteam or have nonsteam support built in. I dont see why they shouldn't...
Forum: Scripting Help 02-10-2017, 16:49
Replies: 5
Views: 381
Posted By safetymoose
Re: Constants & Includes

you could also make them as defines


#define ZERO 0
#define ONE 1
#define SOME_CONST "some_const_text"

etc..
Forum: General 02-06-2017, 16:22
Replies: 121
Views: 12,816
Posted By safetymoose
Re: [Suggestions] AMXX 1.8.3

hmm, looking at the amxx 1.8.3 dhud message, i can see that they automatically send it as unreliable.
...
Forum: General 02-05-2017, 04:42
Replies: 121
Views: 12,816
Posted By safetymoose
Re: [Suggestions] AMXX 1.8.3

Ah, well that's a miss on their part then. I'd recommend you use the stock from the .inc, just rename it to avoid conflicts with amxx 1.8.3. Sending 8 reliable messages is not a good idea, specially...
Forum: General 02-04-2017, 13:45
Replies: 121
Views: 12,816
Posted By safetymoose
Re: [Suggestions] AMXX 1.8.3

https://forums.alliedmods.net/showthread.php?t=149210
Forum: General 02-04-2017, 03:30
Replies: 121
Views: 12,816
Posted By safetymoose
Re: [Suggestions] AMXX 1.8.3

The dhud message doesnt use channels, the last parameter is a bool for reliable type.
Forum: General 02-03-2017, 10:10
Replies: 121
Views: 12,816
Posted By safetymoose
Re: [Suggestions] AMXX 1.8.3

Send them unreliable and you should be fine
Forum: Suggestions / Requests 01-20-2017, 20:26
Replies: 39
Views: 2,592
Posted By safetymoose
Re: REQUEST ? Is this Possible?

Wrong.

1 resource = 2mb (1.4 mb animation and 0.6mb skeleton and textures)
10 resouces = 20mb.

1 big resource with 10 sub-resources = 1.4mb + 10 * 0.6 mb = 7.4mb

This is just an example,...
Forum: Scripting Help 01-18-2017, 21:12
Replies: 12
Views: 842
Posted By safetymoose
Re: Checking if a menu is open

@PartialCloning - Awesome, i managed to find a reapi alternative.
...
Forum: Scripting Help 01-18-2017, 19:55
Replies: 12
Views: 842
Posted By safetymoose
Re: Checking if a menu is open

Alright, i guess i'm done then.


Nothing fancy, just trying to prevent hud messages from overlapping with menus. Thanks a lot tho.
Showing results 1 to 25 of 233

 
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