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headline
Forum:
Plugins
02-02-2017, 19:39
Replies:
175
[CS:GO] -N- Arms Fix [2.0.3 | 2021-01-22]
Views:
112,949
Posted By
headline
Re: [CS:GO] -N- Arms Fix
:bacon!::bacon!:
Forum:
Plugins
01-31-2017, 12:37
Replies:
175
[CS:GO] -N- Arms Fix [2.0.3 | 2021-01-22]
Views:
112,949
Posted By
headline
Re: [CS:GO] -N- Arms Fix
Why would the map change anything
Forum:
Plugins
01-30-2017, 15:24
Replies:
175
[CS:GO] -N- Arms Fix [2.0.3 | 2021-01-22]
Views:
112,949
Posted By
headline
Re: [CS:GO] -N- Arms Fix
I believe the better solution to this is what we did on the latest pull request here (https://github.com/NomisCZ/Arms-Fix/pull/2).
Instead of setting player arms & model in round_start, you now...
Forum:
Plugins
01-30-2017, 10:57
Replies:
175
[CS:GO] -N- Arms Fix [2.0.3 | 2021-01-22]
Views:
112,949
Posted By
headline
Re: [CS:GO] -N- Arms Fix
Looking back I am now realizing that I named that forward very poorly. "ArmsFix_OnArmsSet" is called when the model & arms were set. I'll change it and make it more clear. Why would we implement a...
Forum:
Plugins
01-29-2017, 20:00
Replies:
175
[CS:GO] -N- Arms Fix [2.0.3 | 2021-01-22]
Views:
112,949
Posted By
headline
Re: [CS:GO] -N- Arms Fix
I made a pull request. Can you double check that setting the arms on the forward isn't too early for it to work?
Forum:
Plugins
01-29-2017, 01:08
Replies:
175
[CS:GO] -N- Arms Fix [2.0.3 | 2021-01-22]
Views:
112,949
Posted By
headline
Re: [CS:GO] -N- Arms Fix
I'd really like to echo this. Relying on timer delays is horrible, user proper natives/forwards to allow for developers to interact with your plugin in a way which makes sence
Showing results 1 to 6 of 6
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