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Search: Posts Made By: TrueSurvivor
Forum: Plugins 06-28-2021, 06:28
Replies: 13
Views: 6,700
Posted By TrueSurvivor
Re: [ANY] [Debugger] Valve Profiler

It prints to console as expected, it just won't dump it for some reason?
I couldn't find it in the console log either.
Forum: Plugins 06-27-2021, 18:22
Replies: 13
Views: 6,700
Posted By TrueSurvivor
Re: [ANY] [Debugger] Valve Profiler

I'm still unable to have any logs saved, it seems to not "finish" properly.

If I start the debugger, and end it after a bit, it'll print out that it's saved, but the file doesn't exist.
When...
Forum: Plugins 06-27-2021, 03:40
Replies: 13
Views: 6,700
Posted By TrueSurvivor
Re: [ANY] [Debugger] Valve Profiler

Of course, my bad.
Left 4 Dead 2, Linux Server.
Forum: Plugins 06-26-2021, 17:12
Replies: 13
Views: 6,700
Posted By TrueSurvivor
Re: [ANY] [Debugger] Valve Profiler

For some reason it's not producing logs for me, I've loaded the plugin manually and made the suggested changes.
The debugger starts and freezes briefly on stop, but there's no logs anywhere.
Forum: Plugins 06-17-2021, 22:20
Replies: 1,106
Views: 435,537
Posted By TrueSurvivor
Forum: General 06-15-2021, 19:04
Replies: 233
Views: 59,209
Posted By TrueSurvivor
Re: L4D2 Update 2.2.1.3 (2021-06-15)

The update reset your video settings, check if v-sync is on.
Forum: Source Servers (SRCDS) 11-10-2020, 21:40
Replies: 14
Views: 4,155
Posted By TrueSurvivor
Re: tickrate question.... (cmdrate updaterate etc)

Can be a combination of both.
If it's related to updaterate (the 2nd value in net_graph) you should check if the server fps (which is revealed in net_graph 5 as "sv") is dipping under the...
Forum: General 09-25-2020, 11:45
Replies: 345
Views: 97,461
Posted By TrueSurvivor
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

We (I) decided to leave the servers with that setting enforced on overnight and when I came back from work today I decided to check accelerator for more crash logs.
Unfortunately it doesn't (fully...
Forum: Plugins 01-22-2020, 10:46
Replies: 9
Views: 9,775
Posted By TrueSurvivor
Re: [L4D2] Charger Shoved Fix (1.0) [22-Jan-2020]

I haven't tested this extensively, but as we're talking about a class that can't be shoved no matter what.
Wouldn't a cleaner (and safer) method be to block OnEntityShoved (TerrorWeapon::OnHit)...
Forum: Plugin/Gameplay Ideas and Requests 01-04-2020, 19:42
Replies: 11
Views: 6,671
Posted By TrueSurvivor
Re: [L4D2] Only allow certain addons?

This has been attempted many times before, but it's not possible to do with our "limited" toolset.
Forum: Extensions 07-25-2019, 20:55
Replies: 16
Views: 13,730
Posted By TrueSurvivor
Re: [L4D2] Ladder Rambos -- Shoot from ladders!

Can confirm it's working here, swell job. (:
Forum: Plugins 05-01-2019, 01:22
Replies: 25
Views: 21,884
Posted By TrueSurvivor
Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]

No, the plugin was loaded and the map got restarted.
It's also the first plugin that uses OnTakeDamage (order-wise) that gets loaded.
Forum: Plugins 05-01-2019, 00:17
Replies: 25
Views: 21,884
Posted By TrueSurvivor
Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]

Yes, I am.
I didn't even stop to think that OnTakeDamage calls can interfere with one another, it's a likely cause, especially as I've had to deal with this in the past. :oops:
Forum: Plugins 04-30-2019, 23:33
Replies: 25
Views: 21,884
Posted By TrueSurvivor
Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]

Neat plugin idea, everything looked in order so I decided to run it on the Servers for a day and I came across this issue (Twitch Clip (https://clips.twitch.tv/AmusedRelatedEggnogPeteZaroll))
...
Forum: Source Servers (SRCDS) 04-27-2019, 10:47
Replies: 23
Views: 10,432
Posted By TrueSurvivor
Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)

Personally as I host a bunch L4D2 Competitive Servers, the only issue for me was a crash being caused by ladder_rambos (https://forums.alliedmods.net/showthread.php?t=275904).
I don't know if you're...
Forum: Plugins 07-17-2013, 06:31
Replies: 10
Views: 15,291
Posted By TrueSurvivor
Re: [L4D & L4D2] Vote Poll Fix

Awesome, I never stopped to fix this even though it was quite annoying every time it happened.
Good work, runs smoothly. :)
Forum: Extensions 07-07-2013, 05:56
Replies: 1,094
Views: 858,839
Posted By TrueSurvivor
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

The new offset for VersusMaxCompletionScore doesn't seem to work :cry:
Can anyone confirm this?



Are you sure that's related to left4downtown?
I'm running without crashes, the only things...
Forum: Scripting 07-10-2012, 16:24
Replies: 12
Views: 2,570
Posted By TrueSurvivor
Re: Checking for silencer

It disconnects and reconnects every client on Map Change, so it is called on every map change.
Forum: Scripting 05-19-2012, 18:22
Replies: 17
Views: 3,578
Posted By TrueSurvivor
Re: Force a player

Silly me, FakeClientCommand is server-side. Well played sleepyhead.
ClientCommand does seem to work, actually.
Forum: Scripting 05-19-2012, 18:09
Replies: 2
Views: 1,351
Posted By TrueSurvivor
Re: [L4D2] How to get the moment of swapping teams' places in versus/scavenge

Depends on what you're doing with this, round_end works just fine as it's called on any round end.
You have 2 round_ends each Versus map.

Basicly you could start with this;

new iRound;
...
Forum: Scripting 05-19-2012, 17:57
Replies: 8
Views: 3,382
Posted By TrueSurvivor
Re: ClientCommand

FakeClientCommand works just fine on real clients and fake clients in L4D2, unlikely to be limited on just L4D1..
But I'll take your word for it. xD
Forum: Scripting 05-19-2012, 17:44
Replies: 17
Views: 3,578
Posted By TrueSurvivor
Re: Force a player

ClientCommand doesn't work for this, FakeClientCommand does.

//Fix if user changes the value back.
new Handle:g_hCheck

public OnPluginStart()
{
HookEvent("player_spawn", Spawn)

...
Forum: Metamod:Source Plugins 05-19-2012, 15:53
Replies: 1,843
Views: 1,280,307
Posted By TrueSurvivor
Re: Stripper:Source (Updated 2011-04-15)

Hey guys,

Stripper:source doesn't appear to be working fully on L4D1 campaigns IN L4D2.
I can spawn guns, but I can't spawn ammo piles or melee weapons.

Also, the L4D1 maps appear to be...
Forum: Scripting 05-11-2012, 16:55
Replies: 10
Views: 2,083
Posted By TrueSurvivor
Re: Timer Help

Haha, yeah of course..xD
I tested it a few rounds and it kept calling them.
I adjusted the code somewhat and added KillTimers when the actual Medal was pulled.
It bugs up on the first time, still...
Forum: Scripting 05-11-2012, 15:53
Replies: 10
Views: 2,083
Posted By TrueSurvivor
Re: Timer Help

Thanks again, but it still doesn't fix the issue. :/
Showing results 1 to 25 of 32

 
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