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Search: Posts Made By: lazarev
Forum: Unapproved/Old Plugins 02-10-2016, 15:16
Replies: 5
Views: 575
Posted By lazarev
Re: Flashbang switch-after-fire disabler

Thanks for pointing that out! :bacon!:
Forum: Plugin/Gameplay Ideas and Requests 10-28-2015, 12:38
Replies: 3
Views: 445
Posted By lazarev
Re: [CSGO][REQ] Replay bots & Prestrafe for zipcore 2.5.0.0

Is there a version of Timer compatiable with SM 1.7.x builds available (source code obviously)?
Forum: Plugin/Gameplay Ideas and Requests 10-04-2015, 02:28
Replies: 4
Views: 306
Posted By lazarev
Re: how to change Round Time in Scoreboard

I think he wants to show time left only on scoreboard. Probably running casual mode server
Forum: Scripting 10-04-2015, 01:37
Replies: 13
Views: 733
Posted By lazarev
Re: How do I change an entity's flags?

no. read the API info https://sm.alliedmods.net/new-api/entity/SetEntProp
Forum: Scripting 10-02-2015, 02:19
Replies: 13
Views: 733
Posted By lazarev
Re: How do I change an entity's flags?

my guess:

SetEntityFlags(entity,GetEntityFlags(entity) & ~(1<<2)); // 4 - upgradable
Forum: Plugin/Gameplay Ideas and Requests 09-28-2015, 13:55
Replies: 9
Views: 499
Posted By lazarev
Re: [PAY 1KEY] Jetpack Timer

try this. it worked for me

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>

#define PLUGIN_VERSION "1.1.0"

#define MOVETYPE_WALK 2
Forum: New Plugin Submissions 09-07-2015, 10:07
Replies: 8
Views: 714
Posted By lazarev
Forum: New Plugin Submissions 09-07-2015, 07:38
Replies: 8
Views: 714
Posted By lazarev
Re: Hide and Seek: Developer Mode [3.5.1 Stable]

Your 'core' lacks many features presented in Exolent's plugin. Those profiler logs you provided are pointless.
Forum: Scripting Help 09-07-2015, 04:26
Replies: 5
Views: 227
Posted By lazarev
Re: func_breakable how to know if it was used/broke?

if pev->solid is SOLID_NOT then it's broken
Forum: Unapproved/Old Plugins 09-04-2015, 05:50
Replies: 5
Views: 575
Posted By lazarev
Re: Flashbang switch-after-fire disabler

Yes



I made this plugin specifically for hide-n-seek, where flashbangs are important and players usually don't have any guns, then I decided to release it here. You are right, absolutely, this...
Forum: Unapproved/Old Plugins 09-03-2015, 14:32
Replies: 5
Views: 575
Posted By lazarev
Forum: Code Snippets/Tutorials 06-11-2015, 15:22
Replies: 37
Views: 12,284
Posted By lazarev
Re: Orpheu: Engine PM Functions

Few posts above Bos93 posted signature for update, I found that PM_Jump sig in that post is wrong and it is for PM_PlayStepSound(), so here is correct one:

{
"name" : "PM_Jump",
...
Forum: Module Coding 05-15-2015, 23:03
Replies: 17
Views: 2,833
Posted By lazarev
Re: Module: SemiclipEx

Just an example how ppl can use this module: https://www.youtube.com/watch?v=7P-Mrw1TrPU


Bugs found:
Forum: Scripting 03-21-2015, 17:44
Replies: 5
Views: 238
Posted By lazarev
Re: CSS check if death is by back stab?

I came up with this solution for CS 1.6, calculations might be same. Hope this helps you: https://forums.alliedmods.net/showpost.php?p=1926087&postcount=1
Forum: Scripting Help 11-02-2014, 14:18
Replies: 0
Views: 174
Posted By lazarev
[BOTS] Viewangles and player model is 'shaking'

I've made a plugin that does some sort of a replay, reading coordinates and viewangles from a file and I am using this data for a bot (fake player) so other players can spectate route the bot does....
Forum: Issues with AMX Mod X 03-19-2014, 08:31
Replies: 7
Views: 474
Posted By lazarev
Re: HL Singleplayer: Plugins fail to run after using 'load' cmd

.. but It's not possible to run single player with HLDS is it?
Forum: Suggestions / Requests 03-17-2014, 05:40
Replies: 6
Views: 324
Posted By lazarev
Re: Looking for a "KZ Ghost Player" plugin

I may take a look at it later this evening :) Would send a PM about any progress
Unfortunately I can't get sequence/gaitsequence from demo so animations will be screwed up :(
Forum: Issues with AMX Mod X 03-16-2014, 10:37
Replies: 7
Views: 474
Posted By lazarev
Re: HL Singleplayer: Plugins fail to run after using 'load' cmd

Not related to single player mode.:crab:

It happens if, for example I start a new game, training room and then save and load the game plugins are not loaded anymore.
Forum: Issues with AMX Mod X 03-16-2014, 09:19
Replies: 7
Views: 474
Posted By lazarev
Re: HL Singleplayer: Plugins fail to run after using 'load' cmd

Can't find address: 2e9efe90
Can't find address: 2ea11d30
Can't find address: 2e9d2f30
Can't find address: 2ea16010
Can't find address: 2ea52b30
Can't find address: 2ea51ae0
Can't find address:...
Forum: Issues with AMX Mod X 03-16-2014, 08:07
Replies: 7
Views: 474
Posted By lazarev
HL Singleplayer: Plugins fail to run after using 'load' cmd

It happens either on mapchange or after loading the game (but if I create a game via 'new game' it works until new loadgame)

Also some weird multiple "Can't find address:" errors appear
Forum: Scripting Help 03-06-2014, 10:09
Replies: 9
Views: 787
Posted By lazarev
Re: [Potti] AIM Angle of bot

public myCommand(id)
botangles[id][1] = random_float(-180.0,180.0);

// in fm_cmdstart()

if(movement == 2 && alive && button&IN_ATTACK) {
static Float:target[3]...
Forum: Off-Topic / General Chat 10-11-2013, 14:24
Replies: 40
Views: 2,480
Posted By lazarev
Re: Mindless Codes

My bad, it's not a trilogy

https://forums.alliedmods.net/showthread.php?t=102927&highlight=Counter-Strike 2.0
https://forums.alliedmods.net/showthread.php?t=102949&highlight=Counter-Strike 3.0
Forum: Off-Topic / General Chat 10-10-2013, 16:24
Replies: 40
Views: 2,480
Posted By lazarev
Re: Mindless Codes

I love Counter-Strike trilogy.
Forum: Suggestions / Requests 10-05-2013, 13:45
Replies: 0
Views: 211
Posted By lazarev
How to get tr.deltavelocity from trace?

I want to get tr.deltavelocity from PM_AddToTouched(), but I don't know how. Maybe with Rage?
Forum: Scripting Help 10-04-2013, 13:39
Replies: 8
Views: 386
Posted By lazarev
Re: Player aim

set EV_INT_fixangle to 1 after changing angles
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