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Search: Posts Made By: 22920206
Forum: General 06-12-2013, 08:31
Replies: 0
Views: 401
Posted By 22920206
[L4D2] Any ways to restrict magnum ammo?

As title says, I want to restrict only magnum ammo
Forum: Plugins 10-20-2012, 06:16
Replies: 912
Views: 880,906
Posted By 22920206
Re: [L4D/L4D2] Character Select Menu (2.5a/b)

hey does anyone know if the 'bill workaround' is still necessary?
Forum: Scripting 10-17-2012, 23:03
Replies: 20
Views: 4,546
Posted By 22920206
Re: GetClientName can't function properly while name contains percent sign

Thank everyone's reply. I should have been more specific that I actually want to compare that string with another string, this is generally how my code look like:

new String:nickname[36];...
Forum: Scripting 10-17-2012, 13:22
Replies: 20
Views: 4,546
Posted By 22920206
GetClientName can't function properly while name contains percent sign

It doesn't seems to be able to get the percent sign
So when a player name is "123%123" it only get "123123"
How could I get the sign properly?
Forum: Trash 10-17-2012, 13:16
Replies: 3
Views: 1,349
Posted By 22920206
Re: GetClientName can't function properly while name contains percent sign

Thanks for the quick reply but I just realized I posted on the wrong section :shock:
I am writing in sourcemod, do you think you can help me with that too?:wink:
Forum: Trash 10-17-2012, 13:07
Replies: 3
Views: 1,349
Posted By 22920206
GetClientName can't function properly while name contains percent sign

It doesn't seems to be able to get the percent sign
So when a player name is "123%123" it only get "123123"
How could I get the sign properly?
Forum: General 10-06-2012, 11:36
Replies: 0
Views: 1,238
Posted By 22920206
[L4D2] How do I enforce tank spawn on every coop map

As title says, I want 100% chance to spawn a single tank on every map that has available spawn location, in COOP mode.
I've searched the forum and looks like all available plugins are for versus, so...
Forum: General 09-22-2012, 04:39
Replies: 0
Views: 1,066
Posted By 22920206
[L4D2] Problem trying to reverse friendly fire

Hi. I'm currently trying to modify my server to that all ff damage is to be completely redirect back to the attacker.
If attacker's health-ff dmg done <= 0, then incap or death should be occured.
...
Forum: Unapproved Plugins 04-28-2012, 11:08
Replies: 13
Views: 24,471
Posted By 22920206
Re: [L4D2] SI Limit Remover

I see..
By the way this si limit remover is the best method I prefer to spawn more SI,
Any other plugins like Infected bots or Auto infected spawner will cause unnatural events.
For example I...
Forum: General 04-27-2012, 09:31
Replies: 3
Views: 1,300
Posted By 22920206
Re: [L4D2] Any way to specify an exact amount of tanks?

Thanks for the info.
But I don't think it work for me,
there isn't any addional tanks spawn.
The tank hud doesn't work as well.
Anyway z_spawn tank auto is really useful,
now I can at least...
Forum: Unapproved Plugins 04-27-2012, 09:12
Replies: 13
Views: 24,471
Posted By 22920206
Re: [L4D2] SI Limit Remover

Hi
Nice script you made.
I'm wondering if there is a way to change how many tanks for the ai director to spawn each level?
Forum: General 04-23-2012, 01:46
Replies: 3
Views: 1,300
Posted By 22920206
[L4D2] Any way to specify an exact amount of tanks?

I am running a realism server.

I tried Multitanks but it doesn't work at all. I checked it's cvar has been executed but there isn't any effect in game.

Also tried Auto Infected Spawner, which...
Forum: Plugin/Gameplay Ideas and Requests 02-12-2011, 10:21
Replies: 2
Views: 1,565
Posted By 22920206
Forum: Plugin/Gameplay Ideas and Requests 02-12-2011, 09:50
Replies: 2
Views: 1,565
Posted By 22920206
[L4D2] How do you change common infected's damage?

As title says. I have searched on cvar list and google for a long time but still don't find a way to do that.
Showing results 1 to 14 of 14

 
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