Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 25 of 55
Search took 0.01 seconds.
Search: Posts Made By: MegasToRM
Forum: General 10-06-2016, 13:25
Replies: 8
Views: 4,593
Posted By MegasToRM
Re: Problem with CS:GO server | lag on round end and/or on kills

Thank you very much, I appreciate your will to help, but we've already cancelled our server :)
They returned us our money and we'll probably order a new server hosted in Frankfurt, just to be safe :D
Forum: General 10-04-2016, 16:22
Replies: 8
Views: 4,593
Posted By MegasToRM
Re: Problem with CS:GO server | lag on round end and/or on kills

That's right, it has something to do with network, and our dedicated server provider won't do anything about it...
Forum: General 10-03-2016, 14:37
Replies: 8
Views: 4,593
Posted By MegasToRM
Re: Problem with CS:GO server | lag on round end and/or on kills

gamemode_competitive_server.cfg

bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)...
Forum: General 10-02-2016, 21:30
Replies: 8
Views: 4,593
Posted By MegasToRM
Re: Problem with CS:GO server | lag on round end and/or on kills

Hi, thank you for your answer.
No, I didn't disable Hyper threading, since it works properly on the dedicated server hosted in France (almost the same configuration, cpu is just a bit older).


I...
Forum: General 10-02-2016, 18:29
Replies: 8
Views: 4,593
Posted By MegasToRM
Problem with CS:GO server | lag on round end and/or on kills

Hello.
Recently we've got us a new dedicated server, and it's pretty decent:
cpu E3-1241v2, 32GB RAM
2x 240GB Intel SSD
1gbit network

We're currently running Debian 8 (64bit).

We have one...
Forum: HL1 Servers (HLDS) 04-10-2016, 14:19
Replies: 2
Views: 1,429
Posted By MegasToRM
Re: Antiaim by HZeba

Managed to fix that problem (thanks to @dragic)
There were some problems with linking and build architecture (it was building for amd64 but we needed i386).
At the moment, module is running on one...
Forum: Source Servers (SRCDS) 02-07-2016, 22:55
Replies: 14
Views: 5,919
Posted By MegasToRM
Re: [CS:GO] Finding the source of memory leaks?

Sorry for bringing up this thread, but does anybody have any possible idea on how to fix this?
We really need to solve that problem, only few of servers are running and they "eat" all of the free...
Forum: Unapproved/Old Plugins 01-31-2016, 11:11
Replies: 15
Views: 8,350
Posted By MegasToRM
Re: VIP Plugin + Expired System

"motherfucker" you should stay away from the keyboard instead of insulting other people...
Also, backseat moderating isn't allowed anywhere so...

Oh, by the way, you allow Russian members to...
Forum: Source Servers (SRCDS) 01-26-2016, 17:16
Replies: 14
Views: 5,919
Posted By MegasToRM
Re: [CS:GO] Finding the source of memory leaks?

Lucky you... :D
Here we have 3 servers like that, memory just keeps leaking somewhere, and from what I see it's not the plugin that causes leaks :)
Forum: Source Servers (SRCDS) 01-26-2016, 13:50
Replies: 14
Views: 5,919
Posted By MegasToRM
Re: [CS:GO] Finding the source of memory leaks?

Sorry to disappoint you, but nope, I don't think they fixed it :D
sm plugins list

[SM] Listing 18 plugins:
01 "Admin Help" (1.7.3-dev+5286) by AlliedModders LLC
02 "Reserved Slots"...
Forum: Scripting 11-21-2015, 15:06
Replies: 12
Views: 2,907
Posted By MegasToRM
Re: Make grenade shootable

Why not create an entity on grenade drop?
I mean, create an entity with that size, and hook its touch, and after that invoke grenade explosion?
Also, isn't there any entity think option(for...
Forum: Scripting 11-21-2015, 12:39
Replies: 12
Views: 2,907
Posted By MegasToRM
Re: Make grenade shootable

I'm not an expert in this area, but maybe you could create an entity that would mimic grenade's properties?
In AMXX, I'd create an entity and make it damageable, and when it's damaged, I'd create an...
Forum: Scripting 11-21-2015, 12:29
Replies: 0
Views: 417
Posted By MegasToRM
Serbian language support in Sourcemod translations

Hello!
I'd like to ask you is there any way to enable Serbian language support on Sourcemod?
I'm currently working on something that requires Serbian translations, as it will be mainly used for...
Forum: Unapproved/Old Plugins 05-18-2015, 06:14
Replies: 26
Views: 41,537
Posted By MegasToRM
Re: COD:MW4 Mod

Just delete his thread, because he is just a fake one.
He asked for help on some forums, copied code from there into that plugin and then he represented it as his work on this forum.
That's just...
Forum: Code Snippets/Tutorials 01-12-2014, 11:01
Replies: 233
Views: 153,628
Posted By MegasToRM
Re: How To: Make a perfect NPC

Easy to do. Just write x,y,z coordinates in a file(cfg,txt,ini,any other extension you like...),and in plugin_init or plugin_cfg(or just before spawning npc) you can parse those values,and use them...
Forum: Code Snippets/Tutorials 05-23-2013, 16:04
Replies: 71
Views: 66,321
Posted By MegasToRM
Re: [HOWTO] Make a NPC with extra features.

Just in npc think add it ability to find "player" entity and to find closest to it.
Forum: Module Coding 04-23-2013, 18:52
Replies: 52
Views: 38,584
Posted By MegasToRM
Re: [Module] - Zombie Plague 5.0.5

Joropito,great work :)
Forum: Zombie Plague Mod 03-15-2013, 08:52
Replies: 34
Subplugin Submission [ZP] Zombies + Humans Shop
Views: 35,144
Posted By MegasToRM
Re: [ZP] Zombies + Humans Shop

Hahah,hvala,mada je ovo davno pravljeno. Postoji mnogo boljih nacina da se ovo odradi al me mrzi :D
Sto se tice poena,mozda nekad i dodam,ako budem radio bolju verziju :)

Translation: Thanks....
Forum: Off-Topic 12-31-2012, 18:43
Replies: 15
Views: 3,647
Posted By MegasToRM
Re: Happy new year 2013 !!

Happy new year to all of you :)
Forum: Suggestions / Requests 12-08-2012, 12:28
Replies: 25
Views: 7,768
Posted By MegasToRM
Re: Call of Duty: Black Ops mod

Dieses Profil ist privat.
I cant open your profile
Forum: Suggestions / Requests 12-05-2012, 11:13
Replies: 25
Views: 7,768
Posted By MegasToRM
Re: Call of Duty: Black Ops mod

But,that already exists,it is Zombie Plague. I had an idea to try to make some NPC zombies and players have to kill them to survive.
But,maybe I will do this ,what you said.
Forum: Suggestions / Requests 12-05-2012, 07:31
Replies: 25
Views: 7,768
Posted By MegasToRM
Re: Call of Duty: Black Ops mod

Good idea,I must say,but I dont know what sort of zombie mod to make? Maybe 50% people are zombies and other 50% are human. And,zombies are randomly choosen from the number of players.
Forum: Suggestions / Requests 12-04-2012, 15:37
Replies: 25
Views: 7,768
Posted By MegasToRM
Re: Call of Duty: Black Ops mod

Yes,of course,but I dont exactly know what to tell them :)

Maybe I will try to connect this with Zombies mod,but I must find good way to make NPC-s so I can make Cod Bo: Nazi Zombies mod :)
...
Forum: Zombie Plague Mod 12-04-2012, 11:33
Replies: 34
Subplugin Submission [ZP] Zombies + Humans Shop
Views: 35,144
Posted By MegasToRM
Re: [ZP] Zombies + Humans Shop

well,I cant,because I dont know what sort of points to make.
Forum: Suggestions / Requests 12-04-2012, 11:21
Replies: 25
Views: 7,768
Posted By MegasToRM
Re: Call of Duty: Black Ops mod

Well,I dont know how to use mysql.
Nice idea for medals :)
And,also I added Prestige on this mod,so player can prestige when he gets to level 80.
Showing results 1 to 25 of 55

 
Forum Jump

All times are GMT -4. The time now is 07:29.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode