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Showing results 1 to 25 of 53
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Posts Made By:
diavolar
Forum:
Zombie:Reloaded
08-14-2018, 08:20
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
372,822
Posted By
diavolar
Re: [CS:GO] Experimental: Zombie Plague 8.3.2
gubka can be added to every infected human reward a frag
Forum:
Zombie:Reloaded
08-11-2018, 08:47
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
372,822
Posted By
diavolar
Re: [CS:GO] Experimental: Zombie Plague 8.3.1
gubka two problems:
1. a.Lasermine give xp/ammo on damage , with a single laser you get the maximum level , suggestion give xp/ammo only on kill
b. "EventPlayerDeath" don't work , Kill...
Forum:
Plugin/Gameplay Ideas and Requests
07-29-2018, 12:27
Replies:
0
[REQ] Set map light for one player.
Views:
504
Posted By
diavolar
[REQ] Set map light for one player.
It is possible to make a plugin which will set light on map for one player or team like this https://forums.alliedmods.net/showthread.php?t=248883
or light_dynamic to be seen only by a team
i want...
Forum:
Zombie:Reloaded
07-29-2018, 06:05
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
372,822
Posted By
diavolar
Re: [CS:GO] Experimental: Zombie Plague 8.1.0
good point romeo7
gubka add native ZP_GameModeStarted() would use to block items to be used before starting a mod
Forum:
Zombie:Reloaded
07-26-2018, 08:27
Replies:
1
[CS:GO/ZP] ExtraItem: Lasermines
Views:
1,128
Posted By
diavolar
[CS:GO/ZP] ExtraItem: Lasermines
Description:
Allow humans to buy lasermines and plant them
How to use:
A human must press SHIFT button to plant and R to pickup back
Add in translations/zombieplague.phrases.txt
I have...
Forum:
Zombie:Reloaded
07-20-2018, 17:08
Replies:
8
[CS:GO/ZP] Addon: Glow v1.2 (21.07.2018)
Views:
3,261
Posted By
diavolar
Re: [CS:GO/ZP] Addon: Glow v1.1 (20.07.2018)
thank you
waiting is hard!
Forum:
Zombie:Reloaded
07-20-2018, 08:18
Replies:
8
[CS:GO/ZP] Addon: Glow v1.2 (21.07.2018)
Views:
3,261
Posted By
diavolar
Re: [CS:GO/ZP] Addon: Glow v1.1 (20.07.2018)
Nice ..
you can share this addons / script or sell it ?
Forum:
Zombie:Reloaded
07-20-2018, 06:57
Replies:
8
[CS:GO/ZP] Addon: Glow v1.2 (21.07.2018)
Views:
3,261
Posted By
diavolar
Re: [CS:GO/ZP] Addon: Glow
romeo7 you think it goes by making the lightdynamic setting on the client ?
ex. aura to the survivor can only be seen as a survivor
thx.
Forum:
Zombie:Reloaded
07-20-2018, 05:31
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
372,822
Posted By
diavolar
Re: [CS:GO] Experimental: Zombie Plague 8.0.8
wtf nightvision is poor on dark maps https://steamcommunity.com/sharedfiles/filedetails/?id=1445789651
a suggestion / plugin to solve the problem?
Forum:
Zombie:Reloaded
07-13-2018, 14:05
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
372,822
Posted By
diavolar
Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Many errors
compiled locally
L 07/13/2018 - 20:59:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 20:59:43: [SM] Call stack trace:
L 07/13/2018 - 20:59:43: [SM] [0] GetArraySize
L 07/13/2018...
Forum:
Zombie:Reloaded
07-04-2018, 02:46
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
372,822
Posted By
diavolar
Re: [CS:GO] Release: Zombie Plague 7.8fix2
G.J. gubka
suggestions:
Can make the grenade(fire and frost) explode when it touches something solid (floor , wall or zombie )
New human grenade with holy water (high damage for zombies )
New...
Forum:
Zombie:Reloaded
06-26-2018, 07:37
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
372,822
Posted By
diavolar
Re: [CS:GO] Release: Zombie Plague 7.8fix2
G.j. keep going gubka
Forum:
Zombie:Reloaded
06-19-2018, 10:46
Replies:
6
Update of ZP
Views:
1,595
Posted By
diavolar
Re: Update of ZP
add clip, recoil control on CBaseWeapon
night vision on zombie is poor
zm_ maps have many dark places that are inappropriate
Forum:
Zombie:Reloaded
01-24-2018, 09:03
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
372,822
Posted By
diavolar
Re: [CS:GO] Release: Zombie Plague 7.8fix
thank you one solved:wink:
Forum:
Zombie:Reloaded
01-23-2018, 03:12
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
372,822
Posted By
diavolar
Re: [CS:GO] Release: Zombie Plague 7.8fix
More basic plugins have the same error when I try to compile locally :
......\scripting\include\zombieplague.inc(454) : warning 217: loose indentation...
Forum:
Zombie:Reloaded
12-25-2017, 09:10
Replies:
995
Sticky:
[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)
Views:
372,822
Posted By
diavolar
Re: [CS:GO] Release: Zombie Plague 7.6
Hy
you can add SetLightStyle "z" just for the zombie
at the same time in humans remain set value from the cvar
NVG. does not increase the brightness in the dark places of the map
sorry...
Forum:
Zombie:Reloaded
12-13-2017, 15:07
Replies:
3
[ZP] Lasermine
Views:
5,286
Posted By
diavolar
Re: [ZP] Lasermine
not working
takes ammo pack but do not give the mine
without errors in the console
Forum:
Approved Plugins
12-06-2013, 13:27
Replies:
64
New NightVision Goggle (No Lag)
Views:
70,006
Posted By
diavolar
Re: New NightVision Goggle (No Lag)
you can telling us how you did
please
Forum:
Zombie Plague Mod
11-01-2013, 06:45
Replies:
3
exec Mapname.cfg
Views:
698
Posted By
diavolar
Re: exec Mapname.cfg
must execut cfg named the map that runs
function get_mapname must be added
and do not know
Forum:
Zombie Plague Mod
11-01-2013, 06:12
Replies:
3
exec Mapname.cfg
Views:
698
Posted By
diavolar
exec Mapname.cfg
Hy
can help me please
to mod nemesis (zp5.0)
I use and goes well
public zp_fw_gamemodes_start()
{
server_cmd( "zp_lighting a" )
}
Forum:
Module Coding
05-24-2013, 08:01
Replies:
278
Hamsandwich Updating
Views:
124,679
Posted By
diavolar
Re: Hamsandwich Updating
hy
I did update to 1.4 and now the server does not start
error
i use OS Ubuntu (Linux)
starting line is
please can you help me
Forum:
Zombie Plague Mod
12-18-2012, 08:33
Replies:
7
Hud team score acg
Views:
4,970
Posted By
diavolar
Hud team score acg
Hy , I have this plugin working fine but I want to show my Zombie and human not counter and terrorist
I want to use the ZombiePlague4.3 mode
Can help me please
sorry for my english...
Forum:
General
10-05-2012, 09:20
Replies:
66
error item count is over 512
Views:
52,363
Posted By
diavolar
Re: error item count is over 512
I understand trying to give an idea "can can"
Forum:
General
10-05-2012, 08:27
Replies:
66
error item count is over 512
Views:
52,363
Posted By
diavolar
Re: error item count is over 512
Arkshine cso_nst beta 3 pass 512 limit
hlsd client used module metahook_amxx.dll
dll used cilent metahook.dll
I used my zombie server + all NRC weapons (100 guns) and runs without any problems...
Forum:
Zombie Plague Mod
11-25-2011, 13:19
Replies:
4
Help / Support
Size HUD info
Views:
1,936
Posted By
diavolar
Re: Size HUD info
Ro.
ce te face sa crezi ca nu stiu despre "dhudmessage" ? eu vreau sa maresc dimensiunea
Showing results 1 to 25 of 53
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