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Posts Made By:
SoulSharD
Forum:
Scripting
11-07-2015, 09:32
Replies:
2
Solved
Playbackrate of animations
Views:
1,161
Posted By
SoulSharD
Re: Playbackrate of animations
Not certain if this'll work, but perhaps try this instead.
SetVariantFloat(2.0); // Double animation speed.
AcceptEntityInput(iPvm, "SetPlaybackRate");
Forum:
Scripting
11-06-2015, 16:07
Replies:
2
Block pan sound
Views:
566
Posted By
SoulSharD
Re: Block pan sound
You can replace the sound with 'misc/null.wav'
Format(sound, sizeof(sound), "misc/null.wav");
return Plugin_Changed;
Forum:
Scripting
11-05-2015, 15:34
Replies:
10
StrEquals not working
Views:
2,094
Posted By
SoulSharD
Re: StrEquals not working
StrEqual is case sensitive by default, is it possible that SteamId and g_szSteamID are different in terms of upper and lower case letters?
Forum:
Scripting
10-16-2015, 17:37
Replies:
20
Could you give me feedback on my plugin?
Views:
2,027
Posted By
SoulSharD
Re: Could you give me feedback on my plugin?
Looks nicely written to me.
One point, although there is absolutely NOTHING wrong with this: there's more comments than code. :P
Again, nothing wrong with that, very useful for someone who's...
Forum:
Scripting
10-11-2015, 18:05
Replies:
11
Freeze Terrorist
Views:
1,760
Posted By
SoulSharD
Re: Freeze Terrorist
Oh, nevermind.
Forum:
Scripting
10-11-2015, 18:01
Replies:
11
Freeze Terrorist
Views:
1,760
Posted By
SoulSharD
Re: Freeze Terrorist
PerformBlind(client, target, amount);
Client is the one who executed the blind. The target is the player who receives the blind. The amount is how much vision the target has.
Forum:
Scripting
10-07-2015, 14:45
Replies:
12
Building a Top10 List
Views:
1,446
Posted By
SoulSharD
Re: Building a Top10 List
Use KeyValues for storing key values.
Forum:
Scripting
09-25-2015, 04:39
Replies:
7
Difference SteamID?
Views:
9,968
Posted By
SoulSharD
Re: Difference SteamID?
I was advising him to use GetClientAuthId, as GetClientAuthString is marked as deprecated.
Forum:
Scripting
09-24-2015, 06:29
Replies:
7
Difference SteamID?
Views:
9,968
Posted By
SoulSharD
Re: Difference SteamID?
Use GetClientAuthId (https://sm.alliedmods.net/api/index.php?fastload=show&id=1100&) instead of GetClientAuthString.
This way you can define what type of ID you want using:
AuthId_Steam2,...
Forum:
Scripting
09-16-2015, 07:23
Replies:
5
Help on code pls
Views:
976
Posted By
SoulSharD
Re: Help on code pls
exec_TakeWeapon(player1, player2)
{
g_iWeapon[player2] = GetPlayerWeaponSlot(player2, 0);
if (g_iWeapon[player2] == -1) { return; }
new String:szClassID[64];
...
Forum:
Scripting
09-16-2015, 04:47
Replies:
5
Help on code pls
Views:
976
Posted By
SoulSharD
Re: Help on code pls
Remember to use ResetPack() (https://sm.alliedmods.net/api/index.php?fastload=show&id=173&) before reading any pack data.
Forum:
Scripting
08-31-2015, 14:29
Replies:
11
[TF2] Make a completely custom projectile that hits players and the world
Views:
2,800
Posted By
SoulSharD
Re: [TF2] Make a completely custom projectile that hits players and the world
I don't think you quite understood Chdata's question.
Forum:
Scripting
08-30-2015, 06:52
Replies:
6
TF2 Crits Control?
Views:
876
Posted By
SoulSharD
Re: TF2 Crits Control?
That is EXACTLY what you need to do. I don't know why you didn't try that first.
Forum:
Scripting
08-29-2015, 13:43
Replies:
2
[TF2] Long Sound(Emiting..)
Views:
691
Posted By
SoulSharD
Re: [TF2] Long Sound(Emiting..)
I'm afraid you'll have to explain yourself a little more, from what I can vaguely understand a longer sound file isn't emitting?
Have you made sure it's the correct file format, and the bit rates...
Forum:
Scripting
08-29-2015, 06:05
Replies:
8
[TF2 MvM] Destroy/Edit The Tank via SM
Views:
1,844
Posted By
SoulSharD
Re: [TF2 MvM] Destroy/Edit The Tank via SM
I wonder if setting SDKHooks_TakeDamage to a negative value would actually add health...
Forum:
Scripting
08-28-2015, 08:50
Replies:
10
[Solved] Editing door entity?
Views:
1,441
Posted By
SoulSharD
Re: Editing door entity?
Well you might try some trial and error, see which one gives the effect you want.
I'm not sure what you're trying to achieve, as the very concept of a door is supposed to block things from going...
Forum:
Scripting
08-28-2015, 08:04
Replies:
7
Recreate TF2's Amputator taunt effect
Views:
1,756
Posted By
SoulSharD
Re: Recreate TF2's Amputator taunt effect
55 = "Automatically adds condition 20 and 21 and causes the player and every nearby teammate to begin gaining health as if being healed by the Amputator. The player gets the credit for any healing...
Forum:
Scripting
08-27-2015, 12:26
Replies:
7
Recreate TF2's Amputator taunt effect
Views:
1,756
Posted By
SoulSharD
Re: Recreate TF2's Amputator taunt effect
Isn't condition 55 what you're looking for?
Forum:
Scripting
08-27-2015, 06:28
Replies:
10
[Solved] Editing door entity?
Views:
1,441
Posted By
SoulSharD
Re: Editing door entity?
You want DispatchKeyValue, not AcceptEntityInput.
DispatchKeyValue(entity, "ignoredebris", "0");
Forum:
Scripting
08-23-2015, 17:24
Replies:
5
tf_objective_resource entity index
Views:
1,185
Posted By
SoulSharD
Re: tf_objective_resource entity index
I doubt it'll change during map time.
However, all entities are reset on round start, so I'd move the 'FindEntityByClassname' to a round_start event just to be sure.
Forum:
Scripting
08-22-2015, 18:47
Replies:
4
How to store information in a database.
Views:
583
Posted By
SoulSharD
Re: How to store information in a database.
https://wiki.alliedmods.net/SQL_%28SourceMod_Scripting%29
Ta da!
Forum:
Scripting
08-22-2015, 13:48
Replies:
6
SourceMod and Mapping - Controlling entities in the map?
Views:
2,294
Posted By
SoulSharD
Re: SourceMod and Mapping - Controlling entities in the map?
Dumping the datamaps and netprops will show all the props you can use on that entity.
It also displays the keyvalue equivalent of that prop. For example:
m_iInitialTeamNum (Save|Key|Input)(4...
Forum:
Scripting
08-22-2015, 08:15
Replies:
4
help with command params
Views:
792
Posted By
SoulSharD
Re: help with command params
GetCmdArg (https://sm.alliedmods.net/api/index.php?fastload=show&id=473&)
?
Forum:
Scripting
08-22-2015, 07:46
Replies:
15
Reccomend the best TF2 scripter in this forum
Views:
1,781
Posted By
SoulSharD
Re: Reccomend the best TF2 scripter in this forum
Please don't PM me concerning matters that I don't care about.
Forum:
Scripting
08-21-2015, 06:19
Replies:
18
[TF2] Spawning Pass Time ball?
Views:
7,152
Posted By
SoulSharD
Re: [TF2] Spawning Pass Time ball?
*cough* tf_weapon_passtime_gun *cough*
Though I have no idea if it'll work without the passtime_logic entity.
There's also these:
Member: m_bHasPasstimeBall (type integer)
Member:...
Showing results 1 to 25 of 74
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