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Posts Made By:
funfel
Forum:
Code Snippets/Tutorials
07-04-2012, 20:04
Replies:
118
[INC] SQLVault
Views:
49,546
Posted By
funfel
Re: [INC] SQLVault
Next easy question to you Exolent - If i wanna delete all values (inserts) for key2 "XXX" I should do:
sqlv_remove_ex( hVault, "*", "XXX" )? I am not sure, I read .inc much times and still I am not...
Forum:
Code Snippets/Tutorials
07-03-2012, 11:57
Replies:
118
[INC] SQLVault
Views:
49,546
Posted By
funfel
Re: [INC] SQLVault
Now is:
sqlv_read_set_ex( g_hVault, eVaultMoney, sizeof( eVaultMoney ), _, "`key2` = 'totalmoney'", "CAST(`data` AS DECIMAL) DESC" );And sometimes all are okey, but sometimes for all places name is...
Forum:
Code Snippets/Tutorials
07-03-2012, 09:54
Replies:
118
[INC] SQLVault
Views:
49,546
Posted By
funfel
Re: [INC] SQLVault
Problems never die :/ sqlv_read_set_ex works only in last problem (with this "level"), but here it doesnt works (1st place with 600$, second with 1500$, thrid place with 1000$, etc.), so I tried to...
Forum:
Code Snippets/Tutorials
07-02-2012, 18:37
Replies:
118
[INC] SQLVault
Views:
49,546
Posted By
funfel
Re: [INC] SQLVault
Ok, thanks, and It returns in string? Or If key2 is num, I receive num? If key2 is float, I receive float? Sorry for dumbish question but I am newbie :(
Forum:
Code Snippets/Tutorials
07-02-2012, 16:49
Replies:
118
[INC] SQLVault
Views:
49,546
Posted By
funfel
Re: [INC] SQLVault
Thanks a lot. It works!
One more question.
If I write "`key2` = 'level'" in sqlv_read_set_ex, sqlv_read_set_ex returns a value for key2 (level) in variable eVaultData[ i ][ SQLVEx_Data ]? Or I...
Forum:
Code Snippets/Tutorials
07-02-2012, 12:51
Replies:
118
[INC] SQLVault
Views:
49,546
Posted By
funfel
Re: [INC] SQLVault
so I should write static eVaultData[ 10 ][ SQLVaultEntryEx ]; at the start of the plug or sth like this?
Forum:
Code Snippets/Tutorials
07-02-2012, 11:57
Replies:
118
[INC] SQLVault
Views:
49,546
Posted By
funfel
Re: [INC] SQLVault
Hey, i just met the big problem, here is the code:new eVaultData[ 10 ][ SQLVaultEntryEx ];
switch( _motdtype_iType )
{
case _motd_LEVEL:
{
...
Forum:
Scripting Help
04-24-2012, 17:36
Replies:
23
Setting player's velocity from an entity
Views:
6,448
Posted By
funfel
Re: Setting player's velocity from an entity
i thnik you are doing "magic carpet" block in your blockmaker, right? is it true, and you want that a block will be moving with your foots, try this (action) + in creating block save start origins to...
Forum:
Scripting Help
04-12-2012, 08:11
Replies:
6
Module "tsfun"
Views:
1,184
Posted By
funfel
Re: Module "tsfun"
tell me where (how download link?)
Forum:
Scripting Help
04-11-2012, 16:46
Replies:
6
Module "tsfun"
Views:
1,184
Posted By
funfel
Re: Module "tsfun"
Arkshine - i cant find tsfun module here :c
MercedeSx7 - it is only .inc (plugin says: Module/Library "tsfun" required for plugin. Check modules.ini)
Forum:
Scripting Help
04-11-2012, 11:40
Replies:
6
Module "tsfun"
Views:
1,184
Posted By
funfel
Module "tsfun"
Hi, where can i find "tsfun" module? I tried search it on google, but I have any results. :<
Forum:
Code Snippets/Tutorials
04-05-2012, 18:49
Replies:
118
[INC] SQLVault
Views:
49,546
Posted By
funfel
Re: [INC] SQLVault
First of all - thanks you! Creating Tops or Ranks, etc. with nvault and arrays - slowly work, and I can't use SQL because I don't know how (I know, know, but a bit), but now - easy to do and moreover...
Forum:
Scripting Help
03-30-2012, 20:52
Replies:
21
Frames Forward
Views:
2,862
Posted By
funfel
Re: Frames Forward
or register_forward(FM_StartFrame, "FM_ServerFrame");
Forum:
Scripting Help
03-30-2012, 20:48
Replies:
5
Sprite effect [I think i need good math guy :)]
Views:
1,177
Posted By
funfel
Re: Sprite effect [I think i need good math guy :)]
Sorry, but I tried to do this. This code will be do that?
new Float:fOrigin[3], vOrigin[3];
//entity_get_vector(id, pev_origin, fOrigin);
get_user_origin(id, vOrigin, 3);
...
Forum:
Scripting Help
03-25-2012, 14:52
Replies:
4
Something for a week
Views:
889
Posted By
funfel
Re: Something for a week
ohhh. thanks very much! i think about get_systime, but i think code with days will be better, but i think i use this code.
please dont close, im sure i'll have more problems with this :D
Forum:
Scripting Help
03-25-2012, 13:46
Replies:
4
Something for a week
Views:
889
Posted By
funfel
Re: Something for a week
thanks, i know what you mean, but how can i check day, itp. with timestamp when player is connecting?
example: i'll save time example: 28.03 (day: 28, month: 03), and after example: 5 days if i...
Forum:
Scripting Help
03-24-2012, 16:01
Replies:
4
Something for a week
Views:
889
Posted By
funfel
Something for a week
hello everybody, firstly sorry for my bad english, you know - i'm just polish man :D
okey, so if u can, tell me how can i give something (example var) for a week? moreover, i want that all will...
Forum:
Scripting Help
09-04-2011, 15:06
Replies:
18
regex_match
Views:
3,988
Posted By
funfel
Re: regex_match
thanks, maybe you know a good way to detect a player using alias? because my idea does not work ... (Runs 1 in 100 attempts, maybe more)
Forum:
Scripting Help
09-04-2011, 14:50
Replies:
18
regex_match
Views:
3,988
Posted By
funfel
Re: regex_match
ok, so if i use #define PATTERN "^([a-zA-Z\d\-_\+]{6})" would be good?
Forum:
Scripting Help
09-04-2011, 14:42
Replies:
18
regex_match
Views:
3,988
Posted By
funfel
Re: regex_match
ok, out of curiosity, what is \w? is there a list of how to make patterns? and if i use in pattern ^, plugin can not compile. (invalid character constant)
Forum:
Scripting Help
09-04-2011, 14:37
Replies:
18
regex_match
Views:
3,988
Posted By
funfel
Re: regex_match
so how this pattern should look with + ?i want to detect users whos using alians ^^
Forum:
Scripting Help
09-04-2011, 14:30
Replies:
18
regex_match
Views:
3,988
Posted By
funfel
Re: regex_match
can you repeat? in your post is Arrow so i dont know ^^
Forum:
Scripting Help
09-04-2011, 13:51
Replies:
18
regex_match
Views:
3,988
Posted By
funfel
Re: regex_match
ok, if i want to add to pattern "+" ?
Forum:
Scripting Help
09-04-2011, 12:59
Replies:
18
regex_match
Views:
3,988
Posted By
funfel
Re: regex_match
ok, thanks, if i have problem, i would say, dont close ! :D
Forum:
Scripting Help
09-04-2011, 12:48
Replies:
18
regex_match
Views:
3,988
Posted By
funfel
Re: regex_match
thanks, as you may know or can detect what the player typed into the console? the question is whether these 6 characters typed and then a fragment which i give, for example, "Za25s-NICE",...
Showing results 1 to 25 of 32
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