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Search: Posts Made By: Mikusch
Forum: Plugins 07-08-2022, 17:39
Replies: 6
Views: 913
Posted By Mikusch
Re: [TF2] Arena Late Spawn Fix

This isn't needed anymore as of 07/07/2022. Valve properly implemented these fixes into the game. Hurrah!
Forum: Plugins 06-15-2022, 04:47
Replies: 0
Views: 353
Posted By Mikusch
[TF2] Fix ConTracker animation exploit

This prevents the recently discovered ConTracker animation exploit while still allowing players to equip and open their ConTrackers.

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The exploit works by preventing TF2 from ever...
Forum: Plugins 04-12-2022, 04:29
Replies: 1
Views: 611
Posted By Mikusch
[TF2] Halloween Cosmetic Enabler (1.3.0, 2022-06-24)

[TF2] Halloween Cosmetic Enabler

This is a plugin that allows players to equip cosmetics with a Halloween / Full Moon restriction all year around.

🡺 Source Code on GitHub...
Forum: Plugins 03-15-2022, 20:09
Replies: 3
Views: 1,096
Posted By Mikusch
Re: [TF2] Mann vs. Mann (1.6.0, 2022-03-10)

A new version of the plugin has been released: 1.6.1 (https://github.com/Mikusch/MannVsMann/releases/tag/1.6.1)

I highly advise updating to this version because it fixes a major bug where no...
Forum: Plugins 03-10-2022, 20:32
Replies: 3
Views: 1,096
Posted By Mikusch
Re: [TF2] Mann vs. Mann (1.6.0, 2022-03-10)

I've added a "Custom Upgrades" section to the original post. I hope this explains it well enough.
Forum: Plugins 03-10-2022, 10:36
Replies: 3
Views: 1,096
Posted By Mikusch
[TF2] Mann vs. Mann (1.7.0, 2022-03-30)

[TF2] Mann vs. Mann

https://repository-images.githubusercontent.com/359592641/ec8bd400-b132-11eb-8ae7-bf0809723735

A custom Team Fortress 2 gamemode that mixes Mann vs. Machine mechanics with...
Forum: Plugins 02-12-2022, 12:38
Replies: 0
Views: 744
Posted By Mikusch
[TF2] PropHunt Neu (1.3.2, 2022-03-08)

[TF2] PropHunt Neu

https://i.imgur.com/CTh77eW.png

PropHunt Neu is my own take on the classic hide 'n seek gamemode for Team Fortress 2.

Note: This is not a rewrite of Prop Hunt Redux...
Forum: Plugins 01-07-2022, 16:36
Replies: 6
Views: 913
Posted By Mikusch
Re: [TF2] Arena Late Spawn Fix

Thank you for pointing this out to me, I've updated the plugin accordingly.
Forum: Plugins 12-29-2021, 22:08
Replies: 6
Views: 913
Posted By Mikusch
Re: [TF2] Arena Late Spawn Fix

I've updated the plugin to also prevent spawning on team "unassigned" by choosing a class before joining a team first, which is apparently another common arena bug/exploit.
Forum: Plugins 12-29-2021, 16:27
Replies: 6
Views: 913
Posted By Mikusch
[TF2] Arena Late Spawn Fix

[TF2] Arena Late Spawn Fix

This plugin fixes an ancient bug that allows players to spawn during a running round in arena mode. It also prevents players from joining a class before joining a team...
Forum: Plugins 12-19-2021, 05:18
Replies: 0
Views: 428
Posted By Mikusch
[TF2] All-Class Double Jump (1.2.0, 2021-12-19)

[TF2] All-Class Double Jump

This is a simple SourceMod plugin for Team Fortress 2 that enables all classes to perform air dashes, also referred to as double jumps.

This implementation patches...
Forum: Plugins 11-16-2021, 17:40
Replies: 48
Views: 11,245
Posted By Mikusch
Re: [TF2] Hidden dev attributes

Valve changed something in CPopulationManager::FindPopulationFileByShortName, so that signature needs updating, as well as the offset for g_pFullFileSystem.

Update these lines:

...
Forum: SteamTools 09-17-2021, 19:08
Replies: 1
Views: 2,609
Posted By Mikusch
Re: People with crashing TF2 servers delete this plugin!!!

This is an extension, not a plugin. It needs to be recompiled against latest interfaces, then it'd likely work again.

But I recommend switching to the SteamWorks extension, it has a...
Forum: Plugins 03-28-2021, 03:14
Replies: 0
Views: 1,047
Posted By Mikusch
[TF2] Deathrun Neu (v1.6.1, 2021-09-08)

[TF2] Deathrun Neu

🡺 Download Latest Release (https://github.com/Mikusch/deathrun/releases/latest)

Deathrun Neu is inspired by the plugins I played many years ago that were never made...
Forum: Plugins 01-22-2021, 05:03
Replies: 6
Views: 3,528
Posted By Mikusch
Re: [TF2] Simple Bunnyhop (v1.3.1, 2021-01-18)

Unfortunately not, since it patches certain bytes in the CTFGameMovement class, which is specific to Team Fortress 2.

CS:GO already supports this using the exact same convar names, though.
Forum: Plugins 01-18-2021, 07:40
Replies: 3
Views: 2,269
Posted By Mikusch
Re: [TF2] Team Fortress: Global Offensive (v1.3.1, 2020-08-20)

I know I'm terribly late to respond, apologies. The extension is linked at the bottom of the page.
Forum: Plugins 01-18-2021, 07:27
Replies: 6
Views: 3,528
Posted By Mikusch
[TF2] Simple Bunnyhop (1.5.1, 2022-02-17)

[TF2] Simple Bunnyhop

This is a simple SourceMod plugin for Team Fortress 2 that allows players to bunnyhop.

Unlike most bunnyhop plugins, this one does not manually add velocity, but rather...
Forum: Plugins 08-20-2020, 10:51
Replies: 3
Views: 2,269
Posted By Mikusch
[TF2] Team Fortress: Global Offensive (v1.4.6, 2021-01-18)

Team Fortress: Global Offensive
Because Gun Mettle wasn't enough.
183283

What exactly is this?
TF:GO brings the bomb defusal mode from Counter-Strike: Global Offensive to Team Fortress 2 Arena....
Forum: Scripting 01-02-2020, 16:30
Replies: 6
Views: 2,248
Posted By Mikusch
Re: [TF2] Make every weapon headshot

It appears that this function only gets called for weapons that are actually capable of doing headshots (sniper rifles and the ambassador) and only gets called on a successful headshot, meaning it is...
Forum: Scripting 12-23-2019, 14:06
Replies: 6
Views: 2,248
Posted By Mikusch
[TF2] Make every weapon headshot

I'm trying to allow all bullet-based weapons in TF2 to do headshots with the same method that sniper rifles, bows and the revolver hitlocation attribute use. Quite a bit of searching and the source...
Showing results 1 to 20 of 20

 
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