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Search: Posts Made By: cravenge
Forum: Extensions 07-02-2022, 18:41
Replies: 131
Views: 94,307
Posted By cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]

Linux doesn't need one. The reason why is in one of the change logs in the original post.
Forum: Extensions 07-02-2022, 09:58
Replies: 131
Views: 94,307
Posted By cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]

Only L4D(2), Nuclear Dawn and CS:GO need it for now and it's already included in the archive once you download the proper one for your server's platform and SM version.
Forum: Extensions 07-02-2022, 06:16
Replies: 131
Views: 94,307
Posted By cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]

They're under the Actions tab.
Forum: Extensions 07-01-2022, 17:02
Replies: 131
Views: 94,307
Posted By cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]

Both Linux and Windows binaries are available.
Forum: General 06-29-2022, 03:16
Replies: 1
Views: 97
Posted By cravenge
Re: [l4d2] Not working since updates

This has nothing to do with SourceMod.
Forum: Extensions 06-25-2022, 00:10
Replies: 131
Views: 94,307
Posted By cravenge
Re: [CS:GO/L4D2] DoS Protect [UPDATED 26.10.12]

Made my own fork and decided to share it. Changes are listed below:+ Support for SM 1.8+ and other games such as CS:S, HL2:DM, DoD:S, Episode 1, Dark Messiah, TF2 and Nuclear Dawn
* Fixed 0 packet...
Forum: Plugin/Gameplay Ideas and Requests 06-22-2022, 16:42
Replies: 22
Views: 5,811
Posted By cravenge
Re: [L4D2] Rescue vehicle leave timer

There are no end checkpoints in finales.
Forum: Scripting 06-22-2022, 05:34
Replies: 1
Views: 185
Posted By cravenge
Re: witch speed l4d

No need for night/sitting Witches cuz there are cvars for them:z_witch_speed : 300 , "sv", "cheat", "rep":
z_witch_speed_injured : 200 , "sv", "cheat", "rep": I don't see anything for the wandering...
Forum: Scripting 06-10-2022, 18:01
Replies: 7
Views: 396
Posted By cravenge
Re: Spawn Events without spawn

I was referring to this:
Forum: Scripting 06-09-2022, 17:46
Replies: 7
Views: 396
Posted By cravenge
Re: Spawn Events without spawn

What about "player_team" event?
Forum: Plugins 06-07-2022, 21:18
Replies: 14
Views: 1,925
Posted By cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022

Updated!+ [L4D1 Linux] Crash prevention when unloading the plug-in, again
Forum: Scripting 05-26-2022, 03:52
Replies: 5
Views: 386
Posted By cravenge
Re: [L4D2] Map-Specific Alterations to Versus Completion Score

It's client-side. Only way for the same changes to fully reflect on clients would be making them download different versions of the mission files with the same values set for every...
Forum: Plugins 05-12-2022, 20:27
Replies: 7
Views: 1,114
Posted By cravenge
Re: [ANY] Map Slots Locker

i don't mean SM's but rather the game's. I remember fiddling with UTIL_PlayerByIndex before.

Whenever the maximum amount of available slots is changed, it's also reflected in that function. If...
Forum: Plugins 05-12-2022, 11:12
Replies: 7
Views: 1,114
Posted By cravenge
Re: [ANY] Map Slots Locker

After some digging around, I think setting "sv_maxplayers" to 1 may not be a good idea at all since not only the slots are limited but also the global MaxClients variable of the game is changed as...
Forum: General 05-12-2022, 01:21
Replies: 14
Views: 3,336
Posted By cravenge
Re: [l4d2] Help! l4d2 linux server crash Accelerator log

Looks like the same error that pops up whenever servers run custom campaigns that have maps without any stringtables and crash when someone tries to join mid-game.
Forum: Scripting 05-03-2022, 11:56
Replies: 10
Views: 3,407
Posted By cravenge
Re: [ANY/CSGO] cutlrbtree overflow, memory access

This netprop doesn't exist in L4D(2).
Forum: General 04-29-2022, 08:00
Replies: 11
Views: 607
Posted By cravenge
Re: [L4D2] Another map transition crash

materialsystem.dll? A workshop mod you're using may be the culprit since some of them do tend to make the game crash during transitions.
Forum: Plugins 04-13-2022, 08:02
Replies: 14
Views: 1,925
Posted By cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.2 : Apr-13-2022

Did you update your game data file?
Forum: Plugins 04-13-2022, 05:07
Replies: 14
Views: 1,925
Posted By cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.2 : Apr-19-2022

Yes, the one for Windows is already included in the patch count and doesn't need to be separated.
Forum: Plugins 04-12-2022, 15:28
Replies: 14
Views: 1,925
Posted By cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.2 : Apr-19-2022

Updated! Please restart your servers if the previous version was used!* Corrected patch for both games on both platforms
+ [L4D1 Linux] Crash prevention when unloading the plug-in
+ [L4D1 Linux]...
Forum: Plugins 04-09-2022, 23:36
Replies: 14
Views: 1,925
Posted By cravenge
Forum: Scripting 04-09-2022, 09:21
Replies: 6
Views: 443
Posted By cravenge
Re: float to int stock

float fHealthBuffer = GetEntPropFloat(client, Prop_Send, "m_healthBuffer");
float fHealthBufferTime = GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
Forum: Plugins 04-04-2022, 10:02
Replies: 14
Views: 1,925
Posted By cravenge
Re: [L4D/L4D2] Witch Vision Fix | 0.1 : Mar-31-2022

Just checked. Offset is correct and the byte matches. You might have a duplicate plug-in or something else that patches the same function.
Forum: Scripting 04-01-2022, 19:14
Replies: 14
Views: 1,230
Posted By cravenge
Re: Modifying a hardcoded value

By the looks of it, you kept not only the opcode but also the first byte of the address you're trying to replace intact and changed the next 4 bytes with the last one being another instruction so you...
Forum: Plugins 03-31-2022, 05:43
Replies: 14
Views: 1,925
Posted By cravenge
[L4D/L4D2] Witch Vision Fix | 0.3 : Jun-8-2022

About:
A night/sitting Witch, while unaware, is blind to incapped survivors even if they're in front of her and only notice them once they fire their guns at something else. This gets rid of that...
Showing results 1 to 25 of 500

 
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