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Search: Posts Made By: Accelerator
Forum: Plugins 12-04-2022, 08:20
Replies: 8
Views: 3,151
Posted By Accelerator
Re: [ANY] Timezone API

I'll probably add threading queries in the future if anyone requested it.
Forum: Plugins 12-04-2022, 07:29
Replies: 8
Views: 3,151
Posted By Accelerator
Re: [ANY] Timezone API

Updated description. Remade the plugin to use the built-in sqlite3 driver in SourceMod. MySQL is no longer required. I also refused to threading queries to the database, so you should not call a...
Forum: Metamod:Source Plugins 02-10-2022, 07:27
Replies: 289
Views: 149,551
Posted By Accelerator
Re: L4D/L4D2 Tickrate Enabler

This is not a plugin for metamod. This is the Valve Source Plugin (VSP). Don't try to load it on the metamod side. To make sure everything is in order, just write the plugin_print command
Forum: Extensions 02-02-2022, 05:18
Replies: 5
Views: 3,012
Posted By Accelerator
Re: [ANY] SxGeo

They are just different bases. I would recommend using GeoIP2, it provides more options.
Forum: Metamod:Source Plugins 02-02-2022, 00:58
Replies: 48
Views: 34,802
Posted By Accelerator
Re: [L4D2] Pounce Damage Uncap

Signature updated.
Forum: Metamod:Source Plugins 02-01-2022, 12:48
Replies: 289
Views: 149,551
Posted By Accelerator
Re: L4D/L4D2 Tickrate Enabler

Perhaps you have an outdated operating system or outdated libraries in the system. The extension is built on new libraries, which can cause such problems. You need to either update the system...
Forum: Metamod:Source Plugins 02-01-2022, 07:24
Replies: 289
Views: 149,551
Posted By Accelerator
Re: L4D/L4D2 Tickrate Enabler

Please, provide a log of the server from its start to the entry of the first player into the game.
Forum: Metamod:Source Plugins 02-01-2022, 07:19
Replies: 289
Views: 149,551
Posted By Accelerator
Re: L4D/L4D2 Tickrate Enabler

I don't see other signatures broken. Everything should work as before.
Forum: Metamod:Source Plugins 02-01-2022, 06:48
Replies: 289
Views: 149,551
Posted By Accelerator
Re: L4D/L4D2 Tickrate Enabler

Provide engine.so/engine.dll from bin folder.
Forum: Metamod:Source Plugins 01-31-2022, 23:59
Replies: 289
Views: 149,551
Posted By Accelerator
Re: L4D/L4D2 Tickrate Enabler

Fixed: https://github.com/Accelerator74/Tickrate-Enabler/releases/tag/build
Forum: Plugins 12-11-2021, 08:27
Replies: 47
Views: 17,890
Posted By Accelerator
Re: [L4D & L4D2] Left 4 Dead Slots

I don’t know, didn’t check it.
Forum: Metamod:Source Plugins 10-03-2021, 00:55
Replies: 289
Views: 149,551
Posted By Accelerator
Re: L4D/L4D2 Tickrate Enabler

The latest version will always be here https://github.com/Accelerator74/Tickrate-Enabler/releases
Forum: Plugins 10-02-2021, 02:00
Replies: 807
Views: 235,551
Posted By Accelerator
Re: [L4D & L4D2] Left 4 DHooks Direct (1.60) [29-Sep-2021]

ACT_* ANIMATION VALUES
Maybe you should take this to a separate optionally connected #include? The way it is done now makes it difficult to browse the available natives and forwards and, in my...
Forum: Unapproved Plugins 09-01-2021, 00:22
Replies: 9
Views: 2,726
Posted By Accelerator
Re: [L4D2] Pounce Damage Uncap

Hurried a little and didn't check all the subtleties :)

Half the game breaks down with this plugin :D
Forum: Unapproved Plugins 08-23-2021, 02:49
Replies: 9
Views: 2,726
Posted By Accelerator
Re: [L4D2] Pounce Damage Uncap

It's just that the plugin allows you to opt out of the extension :) There are no differences.
Forum: Unapproved Plugins 08-20-2021, 09:34
Replies: 9
Views: 2,726
Posted By Accelerator
[L4D2] Pounce Damage Uncap

Pounce Damage Uncap
This plugin recreates for l4d2 2 cvars available in l4d1. z_pounce_damage_range_max/min.

Cvars
z_pounce_damage_range_min - The minimum distance for a pounce to be given more...
Forum: Metamod:Source Plugins 08-12-2021, 09:11
Replies: 289
Views: 149,551
Posted By Accelerator
Re: L4D/L4D2 Tickrate Enabler

Try https://github.com/Accelerator74/Tickrate-Enabler/commit/54048f91491e84eb1ccb0dabbffc52eb55c5c6f9
Forum: General 07-09-2021, 03:53
Replies: 233
Views: 43,907
Posted By Accelerator
Re: L4D2 Update 2.2.1.3 (2021-06-15)

Just use Left 4 Fix (https://github.com/LuxLuma/Left-4-fix) from Lux :)

l4d2_bugfixes is deprecated.
Forum: Metamod:Source Plugins 07-08-2021, 23:22
Replies: 48
Views: 34,802
Posted By Accelerator
Re: [L4D2] Pounce Damage Uncap

https://github.com/Accelerator74/Pounce-Damage-Uncap/actions
Forum: Metamod:Source Plugins 07-08-2021, 15:18
Replies: 289
Views: 149,551
Posted By Accelerator
Forum: Metamod:Source Plugins 07-08-2021, 14:49
Replies: 289
Views: 149,551
Posted By Accelerator
Re: L4D/L4D2 Tickrate Enabler

Updated.

https://github.com/Accelerator74/Tickrate-Enabler
Forum: Plugins 06-30-2021, 04:30
Replies: 47
Views: 17,890
Posted By Accelerator
Re: [L4D & L4D2] Left 4 Dead Slots

After a detailed analysis, I realized that this plugin is not suitable for use as a replacement for L4DToolZ for the following reasons.

What Spirit_12 and dbf talked about in this thread can...
Forum: Plugins 06-26-2021, 13:36
Replies: 47
Views: 17,890
Posted By Accelerator
Re: [L4D & L4D2] Left 4 Dead Slots

Personally on my coop server there is a need for 32 slots (25 players + 6 bots + additional space for hidden bots) :) In the end, you yourself can change the maxplayers to any number you want in the...
Forum: Plugins 06-26-2021, 04:40
Replies: 47
Views: 17,890
Posted By Accelerator
Re: [L4D & L4D2] Left 4 Dead Slots

sm_cvar survivor_limit n
sm_cvar z_max_player_zombies n
?

This variable determines the maximum number of slots on the server, including all players and visible and invisible bots, and not...
Forum: Plugins 06-26-2021, 00:16
Replies: 47
Views: 17,890
Posted By Accelerator
Re: [L4D & L4D2] Left 4 Dead Slots

Left 4 dead 2 by default has maxplayers is 18. This crash is a problem of custom campaign.
Showing results 1 to 25 of 284

 
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