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Search: Posts Made By: evilmaniac
Forum: Unapproved Plugins 05-13-2016, 08:45
Replies: 114
Views: 85,272
Posted By evilmaniac
Re: [L4D2] Points System (v1.8.0, 2016-04-11)

It is possible yo add such functionality but I rather do it after I have rewritten the legacy menu code which was written by McFlurry. Trades would need a menu for simplicity
Forum: Unapproved Plugins 05-11-2016, 19:10
Replies: 114
Views: 85,272
Posted By evilmaniac
Forum: Unapproved Plugins 04-11-2016, 17:28
Replies: 114
Views: 85,272
Posted By evilmaniac
Re: [L4D2] Points System (v1.7.9, 2016-02-16)

Np. It should be up and the thread is updated. If there are any issues please notify me.
Forum: Unapproved Plugins 04-11-2016, 17:11
Replies: 114
Views: 85,272
Posted By evilmaniac
Re: [L4D2] Points System (v1.7.9, 2016-02-16)

I already wrote a patch for both and will be pushing it soon.
Forum: Unapproved Plugins 02-16-2016, 14:36
Replies: 114
Views: 85,272
Posted By evilmaniac
Re: [L4D2] Points System (v1.7.8, 2016-02-06)

That has not been integrated yet.
Forum: Unapproved Plugins 02-06-2016, 08:30
Replies: 114
Views: 85,272
Posted By evilmaniac
Re: [L4D2] Points System (v1.7.7, 2016-02-02)

Of-course :)
When you first run the plugin, it will automatically generate a configuration file that will be located in your server's directory. The exact location of the plugin's configuration...
Forum: Unapproved Plugins 02-03-2016, 18:06
Replies: 114
Views: 85,272
Posted By evilmaniac
Re: [L4D2] Points System (v1.7.7, 2016-02-02)

HookEvent("player_team", Reset_Points);
bool bTakeOver[MAXPLAYERS];

public Action Reset_Points(Handle hEvent, char[] sEventName, bool bDontBroadcast){
int iClientIndex =...
Forum: Unapproved Plugins 02-02-2016, 23:25
Replies: 114
Views: 85,272
Posted By evilmaniac
Re: [L4D2] Points System (v1.7.5, 2016-01-31)

I'm not sure what exactly you are trying to do. Are you trying to reset a player's points when they switch teams, but not when they use the !takeover command ?
Forum: Unapproved Plugins 02-02-2016, 07:23
Replies: 114
Views: 85,272
Posted By evilmaniac
Re: [L4D2] Points System (v1.7.5, 2016-01-31)

Issue fixed. Thank you for pointing this out.
Forum: Unapproved Plugins 02-01-2016, 16:50
Replies: 114
Views: 85,272
Posted By evilmaniac
Re: [L4D2] Points System (v1.7.5, 2016-01-31)

By default, points reset is enabled at the end of each round. Changing the CVAR in left4dead2/cfg/sourcemod/l4d2_points_system.cfg to the following, will disable it.


l4d2_points_reset_mapchange...
Forum: Unapproved Plugins 02-01-2016, 06:22
Replies: 114
Views: 85,272
Posted By evilmaniac
Re: [L4D2] Points System (v1.7.5, 2016-01-31)

Points will be reset on mapchange if you have the l4d2_points_reset_mapchange cvar configured
A player's points will be reset when the player disconnects from the server
Every player's points...
Forum: Unapproved Plugins 01-31-2016, 19:05
Replies: 114
Views: 85,272
Posted By evilmaniac
[L4D2] Points System (v1.8.0, 2016-04-11)

Description
This is a fork from McFlurry's Points System (https://forums.alliedmods.net/showthread.php?t=134113). It re-introduces the ps_bess.sp module and corrects several issues in both the...
Forum: Plugins 01-31-2016, 14:47
Replies: 425
Views: 263,316
Posted By evilmaniac
Re: [L4D2] Points System v1.6.9 Beta R1

I have done a large re-write to this plugin which incorporates several fixes.
You can find the updated version & it's support thread here (https://forums.alliedmods.net/showthread.php?t=278448).
Forum: SourceBans / SourceBans++ 03-11-2014, 03:09
Replies: 6
Views: 2,171
Posted By evilmaniac
Re: 1.4.11 Player not found

I did not go as far as narrowing down which symbols caused the issue; but I do know that almost anything out of the norm will cause it. My own username (http://steamcommunity.com/id/evilmaniac) will...
Forum: SourceBans / SourceBans++ 03-08-2014, 16:38
Replies: 6
Views: 2,171
Posted By evilmaniac
Re: 1.4.11 Player not found

That fix is already part of 1.4.11. But the issue is still there. This issue was not present in 1.4.10 or at-least I have not run into it.

Reverting r158 in 1.4.11 fixed the issue.
Forum: SourceBans / SourceBans++ 03-08-2014, 03:26
Replies: 0
Feature Request Database User
Views: 496
Posted By evilmaniac
Database User

Documentation should stipulate the table access for the game plugin so that a limited access database user can be set up; to avoid Rcon passwords from being compromised if the databases.cfg file is.
Forum: SourceBans / SourceBans++ 03-08-2014, 02:38
Replies: 6
Views: 2,171
Posted By evilmaniac
1.4.11 Player not found

It seems that any player with a symbol in their name can neither be kicked nor banned by the webpanel. An error message indicating that the player is no longer on the server appears even though the...
Forum: Plugins 07-06-2013, 20:09
Replies: 354
Views: 264,873
Posted By evilmaniac
Forum: General 07-02-2013, 18:40
Replies: 278
Views: 140,770
Posted By evilmaniac
Re: L4D2 update broke sourcemod?

What Sourcemod issue, I thought it was metamod that was not loading =/
Forum: Metamod:Source Plugins 02-01-2013, 13:46
Replies: 1,528
Views: 1,716,058
Posted By evilmaniac
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

L4D2 version gives init error when executing sv_maxplayers cmd.
Forum: Extensions 01-29-2013, 17:24
Replies: 1,094
Views: 857,750
Posted By evilmaniac
Forum: Plugins 06-15-2012, 04:45
Replies: 425
Views: 263,316
Posted By evilmaniac
Re: [L4D2] Points System v1.6.8 Beta R3

Some maps do not have the katana. The !buy menu should not display the katana unless it is available on the map. The other possible explanation to not having a katana in your buy menu, is that you...
Forum: Plugins 06-12-2012, 08:05
Replies: 425
Views: 263,316
Posted By evilmaniac
Re: [L4D2] Points System v1.6.8 Beta R3

Seeing as I found players occasionally exploiting fireworks and molotovs to gain up to 300 buy points in under 20 seconds, I wrote a simple plugin which automatically kicks them to avoid such havoc....
Forum: Plugins 05-21-2012, 15:34
Replies: 425
Views: 263,316
Posted By evilmaniac
Re: [L4D2] Points System v1.6.8 Beta R3

^ Yes please !
and once again, great plugin; although you already know that :)
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