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Search: Posts Made By: diamond-optic
Forum: HL1 Servers (HLDS) 01-14-2022, 12:17
Replies: 67
Views: 103,413
Posted By diamond-optic
Re: HLSM v2.4.1 - HL Server Monitor

Thanks for this tip. Going to look into it as an alternative

..I just came on the forums for the first time in quite a long time to actually post about how HLSM stopped working for me in the last...
Forum: HL1 Servers (HLDS) 10-28-2019, 19:12
Replies: 2
Views: 3,112
Posted By diamond-optic
Re: [DoD] 8308 server console spam

Im getting it constantly, so I guess when I get some more time in the coming days I'll try and narrow down if a plugin is making it happen this much
Forum: HL1 Servers (HLDS) 10-25-2019, 22:43
Replies: 2
Views: 3,112
Posted By diamond-optic
[DoD] 8308 server console spam

Running Day of Defeat and since updating, Im getting this in the server console: "Message name too long: ScoreInfoLong"

Happens on a fresh stock hlds. It also happens a lot more if amxmodx is...
Forum: Module Coding 06-06-2014, 11:35
Replies: 226
Views: 174,049
Posted By diamond-optic
Re: Module: GeoIP Extended (v1.0.2)

if its showing up in the output of amx_modules or amxx modules, then its working
Forum: Source Servers (SRCDS) 05-09-2014, 14:45
Replies: 163
Views: 57,584
Posted By diamond-optic
Re: HLSW Issues Anyone?

if anything, they *might* fix the paid for mobile app since they can make money off it..
Forum: Source Servers (SRCDS) 05-05-2014, 20:47
Replies: 163
Views: 57,584
Posted By diamond-optic
Re: HLSW Issues Anyone?

about a week or so ago I started up the android app (the free version tho) and saw it wouldnt let me add my server to it so I definitely wasnt going to get the paid for version
Forum: Source Servers (SRCDS) 04-25-2014, 20:51
Replies: 163
Views: 57,584
Posted By diamond-optic
Re: HLSW Issues Anyone?

I just started running a server again the other day (HL1 engine, DoD 1.3) for the first time in a couple years.. Was pretty sad to find HLSW didnt work too well anymore.. Once out of every 25+ tries,...
Forum: Approved Plugins 05-04-2010, 17:03
Replies: 211
Views: 355,895
Posted By diamond-optic
Re: Ping Faker

read the 1st post
Forum: Trash 03-10-2010, 13:14
Replies: 10
Views: 2,950
Posted By diamond-optic
Re: Diamond Optic

hahah seriously? dont you have anything better to do with your life over the past few years then find any little reason to cry on the internet about me?

and looking at the ip.. its def a home...
Forum: Approved Plugins 01-26-2010, 19:59
Replies: 1,718
Views: 13,957,490
Posted By diamond-optic
Re: Block Wallhack v4.5 [CS & CZ]

its counter-strike specific
Forum: Scripting Help 12-17-2009, 00:18
Replies: 1
Views: 1,044
Posted By diamond-optic
need a little traceline help...

well im working on a shotgun plugin for dod.. its basically working great, but im having a few issues that my small brain cant figure out...

basically with the firing of the pellets, im doing...
Forum: Approved Plugins 12-16-2009, 20:29
Replies: 1,718
Views: 13,957,490
Posted By diamond-optic
Re: Block Wallhack v4.5 [CS & CZ]

isnt cbooster for running nonsteam servers?

if thats the case, then this would be accurate:



because of this:
Forum: Scripting Help 11-29-2009, 21:46
Replies: 50
Views: 66,206
Posted By diamond-optic
Re: Changing the max entity limit?

what ive found is that i can cache as many sounds as i want.. the 512 limit from what ive seen only affects models & sprites.. like if i hit the limit, then take one model off so it loads, i can...
Forum: Code Snippets/Tutorials 09-25-2009, 17:26
Replies: 83
Views: 71,199
Posted By diamond-optic
Re: [TUT] User Icon Status

you cant declare a global using a native call like:

new team = get_user_team(player)

youre using the switch wrong.. you dont use switch { .... } else switch { .... } etc... use if & else if
or...
Forum: Module Coding 09-21-2009, 18:30
Replies: 226
Views: 174,049
Posted By diamond-optic
Re: Module: GeoIP Extended (v1.0.2)

does it not work at all?

or does it just not block the original join message? (which could be cause i tested it on dod 1.3 and cs 1.6 might not use #game_joined_game as the TextMsg trigger)
...
Forum: Module Coding 09-13-2009, 15:25
Replies: 226
Views: 174,049
Posted By diamond-optic
Re: Module: GeoIP Extended (v1.0.2)

ahh i made a mistake in blocking the original join msg

this one works fine for me

#include <amxmodx>
#include <geoip>

#define PLUGIN "GeoIP Extended Join Message Demo"
#define VERSION...
Forum: Module Coding 09-13-2009, 11:50
Replies: 226
Views: 174,049
Posted By diamond-optic
Re: Module: GeoIP Extended (v1.0.2)

relax.. we saw your first post...

i didnt test this, just threw it together real quick


*code removed due to mistake*
Forum: Approved Plugins 08-22-2009, 16:54
Replies: 250
Views: 329,798
Posted By diamond-optic
Re: FakeFull Original v1.7.6

they're 'bots' so it will show its full of bots
Forum: Approved Plugins 08-07-2009, 16:59
Replies: 511
Views: 224,676
Posted By diamond-optic
Re: AdminmodX - A port of some adminmod commands

loopback is the server itself... and to set passwords you use a setinfo entry
Forum: Scripting Help 08-02-2009, 18:32
Replies: 7
Views: 2,003
Posted By diamond-optic
Re: some errors after changing fm > engine

i havent seen anything about any hl1 engine updates over the past week or two since the last time i ran the update tool.. but ill give it a shot later tonight, cant really hurt to do it i guess


...
Forum: Scripting Help 08-02-2009, 17:03
Replies: 7
Views: 2,003
Posted By diamond-optic
some errors after changing fm > engine

well in light of all the profiling results of engine being slightly faster then fm in most cases, I decided to spend some of my free time changing some of my plugins over from using fakemeta to using...
Forum: Approved Plugins 07-29-2009, 17:48
Replies: 21
Views: 24,481
Posted By diamond-optic
Re: DoD Shell Shock v2.0

Update to Version 2.0

- 07.29.2009 Version 2.0
Added cvar query for client's room_type setting
Improved code for reseting sfx effect
Replaced spawn forward with HamSandwich
...
Forum: Unapproved/Old Plugins 07-29-2009, 16:55
Replies: 40
Views: 17,969
Posted By diamond-optic
Re: Snoopy's Anti Cheat

hard, maybe.. but far from impossible.. and its not an effecient way to 'catch' cheaters when theres anymore then an extremely tiny chance of a false detection..

........



thats probably...
Forum: Unapproved/Old Plugins 07-28-2009, 17:44
Replies: 40
Views: 17,969
Posted By diamond-optic
Re: Snoopy's Anti Cheat

seems to me that this is a horribly inefficient way to 'catch' cheaters and would very likely get false positives more often then not. And seems like it would be an annoyance to a large number of...
Forum: Scripting Help 07-23-2009, 23:52
Replies: 50
Views: 66,206
Posted By diamond-optic
Re: Changing the max entity limit?

do sounds even count to the limit? its been a while since ive had to deal with it but for some reason i thought it was only models & sprites that affect it, tho that could very likely be incorrect
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