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Search: Posts Made By: Thraka
Forum: General 08-08-2017, 00:57
Replies: 16
Views: 1,143
Posted By Thraka
Re: Master list of l4d2 signatures for plugins?

Thanks, I was just looking to update this plugin https://forums.alliedmods.net/showthread.php?p=994506
Forum: General 08-07-2017, 20:33
Replies: 16
Views: 1,143
Posted By Thraka
Re: Master list of l4d2 signatures for plugins?

Perhaps you can shortcut me :) and give me the offset for windows on

"CTerrorPlayer::OnPounceEnd"
"CBaseAbility::StartActivationTimer"
Forum: General 07-17-2017, 14:24
Replies: 16
Views: 1,143
Posted By Thraka
Re: Master list of l4d2 signatures for plugins?

If I remember correctly, these events will do nothing when you trigger them. They are only triggerable via signatures, which is why I had made aplugin to do that originally:...
Forum: General 07-17-2017, 13:13
Replies: 16
Views: 1,143
Posted By Thraka
Re: Master list of l4d2 signatures for plugins?

Is there a tutorial on how to find signatures? Looking at drifters tutorial I got as far as disassembly and searching, but i just need a bit of help on translating this data into an offset entry, and...
Forum: General 07-17-2017, 12:40
Replies: 16
Views: 1,143
Posted By Thraka
Re: Master list of l4d2 signatures for plugins?

Thanks. Works in FireFox. How would I use this to find out the signature for the gamedata file?
Forum: General 07-12-2017, 17:05
Replies: 16
Views: 1,143
Posted By Thraka
Re: Master list of l4d2 signatures for plugins?

Hrm, the server binaries just seem to spin and spin and never respond. Also, do you know if this gives the windows dll offsets? Because the prompt asks to upload a linux so.
Forum: General 07-12-2017, 16:49
Replies: 16
Views: 1,143
Posted By Thraka
Forum: General 07-12-2017, 09:37
Replies: 16
Views: 1,143
Posted By Thraka
Master list of l4d2 signatures for plugins?

I've been gone a long time and I recently wanted to get back into having a L4D2 server. However, some of my plugins I made long ago have signature offset files.

Is there a master list with those...
Forum: Plugins 08-18-2013, 15:49
Replies: 24
Views: 12,637
Posted By Thraka
Re: [Any] Print

I don't have my dev env setup, can someone recompile this with morecolors?
Forum: Plugins 08-17-2013, 16:36
Replies: 185
Views: 54,766
Posted By Thraka
Re: [TF2] Prop Bonus Round (1.3)

Yeah dude, add my changes in there and you'll have the ultimate version...
Forum: Plugins 08-17-2013, 13:49
Replies: 871
Views: 402,949
Posted By Thraka
Re: Connect Announce

I would like this as well.
Forum: Scripting 06-27-2012, 23:37
Replies: 7
Views: 1,127
Posted By Thraka
Re: Horrible Pawn Features, Part 1

I would so love a different scripting language.
Forum: Plugins 04-18-2012, 21:49
Replies: 2,692
Views: 580,439
Posted By Thraka
Re: [TF2 Stats] With Web Ranking and Item Logger [v8.18.1]

I'm using the latest version and since the patch yesterday I'm getting this error:

L 04/18/2012 - 18:48:28: [SM] Native "SQL_TQuery" reported: Invalid database Handle 0 (error: 4)
L 04/18/2012 -...
Forum: Plugins 04-17-2012, 22:33
Replies: 956
Views: 340,574
Posted By Thraka
Re: Spray Tracer v5.8b (Full v5.8a) updated 6/12/2011

With the update today I get these errors in my log

L 04/17/2012 - 19:31:46: [SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
L 04/17/2012 - 19:31:46: [SM] Native...
Forum: Plugins 01-19-2012, 18:29
Replies: 1,186
Views: 369,140
Posted By Thraka
Re: [TF2] Model Manager 1.0.2 (01/12/2012)

If the spy disguises as a person using a custom model, will they dupe the model or just look like a normal XYZ class model?

Need a repository for converted models :)
Forum: Plugins 01-19-2012, 17:58
Replies: 35
Views: 14,007
Posted By Thraka
Re: Player Threshold Configs

Here is a helper plugin for anyone using this plugin. This makes the sv_tags cvar silent and adds a command named sv_scvar which will silently change cvars. Use sv_scvar in your low and normal...
Forum: Plugins 01-19-2012, 01:53
Replies: 35
Views: 14,007
Posted By Thraka
Re: Player Threshold Configs

I know.. I need to find a better detection system then that....
Forum: Plugins 01-18-2012, 23:16
Replies: 35
Views: 14,007
Posted By Thraka
Re: Player Threshold Configs

Oh found the problem. I think TF2 uses the teamplay_round_start event.

Yep, it's working with that event now. Here is a version for tf2:
Forum: Plugins 01-18-2012, 23:11
Replies: 35
Views: 14,007
Posted By Thraka
Re: Player Threshold Configs

Hrm not working for me.. I have it set to 11, I have the cfg files population-low.cfg and population-normal.cfg in the folder, the ones from the plugin. I have 14 players in the server all on teams...
Forum: Plugins 01-17-2012, 19:41
Replies: 117
Views: 82,459
Posted By Thraka
Re: [L4D2] Infected Loot Drops (2.3d)

Doing real "chance" is harder because you start working with infinity statistics. If you make a limit like X out of 100, then you have to write code to track counts for every single item with every...
Forum: Plugins 01-17-2012, 19:38
Replies: 117
Views: 82,459
Posted By Thraka
Re: [L4D2] Infected Loot Drops (2.3d)

Do you have errors about loading the config? Looking at the config real fast you have extra commas at the end of the tank and witch which may prevent it from being loaded.

},
);

};
Forum: Plugins 11-16-2011, 11:44
Replies: 30
Views: 18,043
Posted By Thraka
Re: [TF2] Spy Talk

I bet you this extension http://forums.alliedmods.net/showthread.php?t=169795 would aid in the recreation of this plugin.
Forum: Plugins 11-09-2011, 22:11
Replies: 466
Views: 157,234
Posted By Thraka
Re: [TF2] Force Holidays

Ahh I thought it was just this plugin, not just changing the cvar itself.
Forum: Plugins 11-09-2011, 22:05
Replies: 466
Views: 157,234
Posted By Thraka
Re: [TF2] Force Holidays

Does tf_forced_holiday 2 work for costumes by itself? I had it turned on and it didn't work today. Does that mean I need to have this plugin to get costumes working?
Forum: Plugins 11-09-2011, 17:13
Replies: 139
Views: 40,387
Posted By Thraka
Re: [TF2] No Thriller Taunt

I think that may be correct. One server is woorking well now and I dont want to reboot the other as it's full.
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