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Search: Posts Made By: asherkin
Forum: General 06-01-2020, 08:57
Replies: 9
Views: 297
Posted By asherkin
Re: Security question ... what can source mode access on a windows machine ?

The SourceMod plugin runtime is not sandboxed, plugins can access anything that the SRCDS process can access (which is probably going to be the same as anything the user running SRCDS can access).
...
Forum: Off-Topic 05-24-2020, 17:10
Replies: 7
Views: 476
Posted By asherkin
Re: Add some new BBCodes and improve old ones

There are a number of community-maintained options:

https://forums.alliedmods.net/showthread.php?t=303625
https://forums.alliedmods.net/showthread.php?t=309258
...
Forum: Scripting 05-23-2020, 14:07
Replies: 4
Views: 193
Posted By asherkin
Re: Grant admin flags

There are (at least) two existing plugins that exist for this, their source code is probably the best place to start:

https://forums.alliedmods.net/showpost.php?p=2519516&postcount=192...
Forum: Scripting 05-23-2020, 14:01
Replies: 2
Views: 213
Posted By asherkin
Re: Detouring OnValidateAuthTicketResponse, stopping/bypassing steamauth?

I believe your interpretation of the problem is incorrect - the error you're seeing happens when the client crashes without leaving the server. Stopping their "ghost" being kicked from the server...
Forum: Scripting 05-22-2020, 10:11
Replies: 2
Views: 134
Posted By asherkin
Re: Get player by name pattern

Add COMMAND_FILTER_NO_IMMUNITY to your COMMAND_FILTER_ flags.

Given the flags you're using, using FindTarget might simplify your code.
Forum: Plugin/Gameplay Ideas and Requests 05-22-2020, 06:58
Replies: 2
Views: 319
Posted By asherkin
Re: [REQ] Which plugin uses most resources/cpu?

SourceMod has integration with the engine's built-in profiling subsystem, look at the "sm prof" commands.
Forum: General 05-21-2020, 17:09
Replies: 4
Views: 732
Posted By asherkin
Re: AddToFullPack in SourceMod?

The Source Engine has a very different approach to entity data.

There's some background info on the wiki: https://wiki.alliedmods.net/Entity_Properties
Forum: Scripting 05-21-2020, 03:59
Replies: 5
Views: 316
Posted By asherkin
Re: view_as dosent work?

A SteamID64 is a 64-bit unsigned integer, SourcePawn only has 32-bit signed integers, they’re too small to store it.
Forum: Scripting 05-20-2020, 17:34
Replies: 5
Views: 316
Posted By asherkin
Re: view_as dosent work?

You might be looking for https://sourcemod.dev/#/clients/function.GetSteamAccountID ?

What your code is trying to do doesn't make any sense - GetClientAuthId's output is a string, you can't stuff...
Forum: Scripting 05-19-2020, 18:39
Replies: 1
Views: 134
Posted By asherkin
Re: [TF2] "if (IsMvM())" String Assistance

We're gonna need a lot more context for this one - what are you talking about removing that condition from?
Forum: Source Servers (SRCDS) 05-19-2020, 18:36
Replies: 2
Views: 253
Posted By asherkin
Re: [Dota 2] Server Issues

As far as I'm aware Dota 2 doesn't support community-run dedicated servers.

There are some hacks for getting it working on older versions of the game, but I don't think it's working for the...
Forum: Scripting 05-19-2020, 05:54
Replies: 7
Views: 252
Posted By asherkin
Re: AutoExecConfig not creating file

This is https://forums.alliedmods.net/showthread.php?t=204254, not SM's native support.
Forum: General 05-18-2020, 10:56
Replies: 11
Views: 3,093
Posted By asherkin
Re: Discord server for AMXX.

https://discord.gg/HUc67zN
Forum: Source Servers (SRCDS) 05-18-2020, 08:18
Replies: 6
Views: 747
Posted By asherkin
Re: [CS:GO] Server Crash (new exploit?)

Your server ran out of memory.

Make sure your SourceMod version is up to date.
Forum: Source Servers (SRCDS) 05-17-2020, 19:36
Replies: 7
Views: 246
Posted By asherkin
Re: KeyValues Error

No, this error is from a SourceMod plugin - unfortunately one that hasn't put a descriptive name as the resource identifier and is using the default of "StringToKeyValues" (or apparently checking the...
Forum: Scripting 05-17-2020, 16:18
Replies: 2
Views: 272
Posted By asherkin
Re: Settings API (KeyValues)

https://wiki.alliedmods.net/KeyValues_(SourceMod_Scripting)
Forum: Scripting 05-17-2020, 07:00
Replies: 4
Views: 297
Posted By asherkin
Re: HookEntityOutput hooks not only specified entity classname

Someone on IRC pointed out that this is actually fixed in 1.11 - it’s an old bug and quite a major change so the fix isn’t backported.
Forum: Off-Topic 05-15-2020, 09:50
Replies: 4
Views: 595
Posted By asherkin
Re: BUG REPORT: Compiler needed

Turns out this was just a display bug, the value was saved correctly, it's just that both were showing as selected when editing it later - it's fixed now.
Forum: Scripting 05-15-2020, 08:34
Replies: 4
Views: 297
Posted By asherkin
Re: HookEntityOutput hooks not only specified entity classname

This looks fairly broken but I can't see anything obviously wrong - can you open an issue on GitHub?

As a workaround you can probably use OnEntityCreated and HookSingleEntityOutput, but I'm not...
Forum: Off-Topic 05-14-2020, 08:24
Replies: 4
Views: 595
Posted By asherkin
Re: BUG REPORT: Compiler needed

I fixed this last week and it was working, I'll have another look.
Forum: Off-Topic 05-14-2020, 08:21
Replies: 2
Views: 467
Posted By asherkin
Re: BUG REPORT: Plugin dependencies

Due to various bits of brokenness, I believe that field is currently ignored.
Forum: Scripting 05-13-2020, 19:24
Replies: 6
Views: 240
Posted By asherkin
Forum: General 05-13-2020, 08:21
Replies: 2
Views: 272
Posted By asherkin
Re: SQL Connection Failed: [2059]: Authentication plugin 'caching_sha2_password' cann

You need to use native_password, there are no plans to add caching_sha2_password support to SM's MySQL module currently.
Forum: Scripting 05-12-2020, 12:32
Replies: 3
Views: 225
Posted By asherkin
Re: [Q] About Dynamic Array Size char, leave old data (garbage ?)

Thanks, I've opened an issue (https://github.com/alliedmodders/sourcepawn/issues/479) for it.



I don't think so - I haven't been able to reproduce that.
Forum: Scripting 05-12-2020, 11:33
Replies: 3
Views: 225
Posted By asherkin
Re: [Q] About Dynamic Array Size char, leave old data (garbage ?)

What spcomp version are you using? This looks like a compiler bug.
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