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Search: Posts Made By: IntelliQ
Forum: Scripting Help 10-23-2013, 07:55
Replies: 22
Views: 14,506
Posted By IntelliQ
Re: Prechace_generic Bad String

Thank you very much. Wonderful plugin. :)

I messaged 17 buddies to see if there's a fix for the 1000 maps i already have already zipped and uploaded to my web domain. :-o
Forum: General 10-22-2013, 08:58
Replies: 4
Views: 1,992
Posted By IntelliQ
Re: Amxmod X not loading but Metamod does ?

Had same problem after updating my entire dedicated (Win7) hlds with all mods.

Simple solutions was to change the forward slashes inside metamod plugins.ini - to backward slashes. :-p

(old...
Forum: New Plugin Submissions 08-03-2012, 19:48
Replies: 27
Views: 20,753
Posted By IntelliQ
Re: [HL] Weapon Factory - Weapons And Items Spawner

Thank you. *BANGS HEAD HARD REPEATEDLY* Before I posted with my problem I had deleted my autoexec.cfg and config.cfg., restarted HL, and then had default config so I dont know why my slots were...
Forum: New Plugin Submissions 07-28-2012, 20:38
Replies: 27
Views: 20,753
Posted By IntelliQ
Re: [HL] Weapon Factory - Weapons And Items Spawner

screenshot:
http://netshark.us/misc/wp_spawn%20menu.jpg
Forum: Approved Plugins 07-22-2012, 21:27
Replies: 216
Views: 359,335
Posted By IntelliQ
Re: Ping Faker 1.5

Works perfectly, I always wanted this to make my bots appear as human opponents. It's that one thing people know to look for in game. Zero ping means bot. Ping means human.

That said, after...
Forum: New Plugin Submissions 07-22-2012, 16:36
Replies: 27
Views: 20,753
Posted By IntelliQ
Re: [HL] Weapon Factory - Weapons And Items Spawner

Edit above:

I noticed that "#. Back" selection is after 7, and before 9 in the menu, was that just a typo making the menu, is the # really supposed to be option 8?
Forum: New Plugin Submissions 07-22-2012, 15:43
Replies: 27
Views: 20,753
Posted By IntelliQ
Re: [HL] Weapon Factory - Weapons And Items Spawner

I had been looking for something like this for many years, finally someone does it. :):)

There are just a few problems, a few selections are not working for me.

#. Back - instead of going...
Forum: Approved Plugins 07-22-2012, 15:23
Replies: 20
Views: 22,526
Posted By IntelliQ
Re: Weaponbox Models for HLDM

Nice work, functions perfectly with HL Sev's Mod. :)
Forum: Approved Plugins 07-22-2012, 06:31
Replies: 26
Views: 36,861
Posted By IntelliQ
Forum: Approved Plugins 07-21-2012, 20:44
Replies: 127
Views: 98,669
Posted By IntelliQ
Re: Lame Connection Punisher 1.2

Works great on my linux based HLDS Severian's Mod server. Thank you!
Forum: Unapproved/Old Plugins 07-21-2012, 19:40
Replies: 10
Views: 6,048
Posted By IntelliQ
Forum: Approved Plugins 07-21-2012, 18:57
Replies: 96
Views: 63,075
Posted By IntelliQ
Re: Shoop da Whoop Slay

Very funny. Only problem is after shoopslay player cannot move after reswpawning unless server is restarted. Tried regular slay afterwards but player is still is bound to spawn area. (happens both...
Forum: Unapproved/Old Plugins 07-16-2012, 23:39
Replies: 32
Views: 19,906
Posted By IntelliQ
Re: [HL] Displacer Cannon (XV11382)

Thanks Kord for the sma, and Yami for the solution on compiling problem.

All fixed up now, that gun is really cool. Love it! So does everyone else. The gluon is like the bee gun, no one likes...
Forum: Unapproved/Old Plugins 07-16-2012, 22:10
Replies: 32
Views: 19,906
Posted By IntelliQ
Re: [HL] Displacer Cannon (XV11382)

Thanks, but the sma isnt compiling (on a win32 home dedicated server). I dont know how to compile it on the hosted linux server.

Error compiling.

Error 100 cant load 'ham_const'.
Forum: Unapproved/Old Plugins 07-12-2012, 20:43
Replies: 32
Views: 19,906
Posted By IntelliQ
Re: [HL] Displacer Cannon (XV11382)

Yes, it's a hosted linux server.
Forum: Unapproved/Old Plugins 07-11-2012, 12:25
Replies: 32
Views: 19,906
Posted By IntelliQ
Re: [HL] Displacer Cannon (XV11382)

I got the plugin to load, model is replaced, but I only got it to shoot one time after running around with it for a few minutes (so did the bot) but that's it. While clicking the fire button about...
Forum: HL1 Servers (HLDS) 06-15-2012, 17:42
Replies: 27
Views: 4,303
Posted By IntelliQ
Re: Server Not in Master Server List

Well, Ive had this issue from time to time setting up servers. I dont know everything you've tried except what you stated above.

Only thing I can think of is setting your sv_region in server.cfg...
Forum: HL1 Servers (HLDS) 06-15-2012, 10:21
Replies: 7
Views: 1,839
Posted By IntelliQ
Re: Setting for removing dead player models in maps?

META LIST:
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] JK_Botti RUN - jk_botti_mm.dll v1.42 ini Start ANY
...
Forum: HL1 Servers (HLDS) 06-15-2012, 09:54
Replies: 7
Views: 1,839
Posted By IntelliQ
Re: Setting for removing dead player models in maps?

Dead bodies are still showing 4 minutes into map,.....

Plugin loads correctly, shows status "running". No errors.

Weird. Not sure why my server is showing all the dead bodies, when other...
Forum: HL1 Servers (HLDS) 06-15-2012, 08:29
Replies: 7
Views: 1,839
Posted By IntelliQ
Re: Setting for removing dead player models in maps?

I tried compiling that code you linked to in the middle of that thread but I am getting errors. I tried web compiler, and also on local machine.

//// deadbodies.sma
// D:\HL_Valve...
Forum: HL1 Servers (HLDS) 06-15-2012, 07:59
Replies: 7
Views: 1,839
Posted By IntelliQ
Re: Setting for removing dead player models in maps?

I spent over an hour looking via google and tried searching on this site before asking. Thank you.
Forum: HL1 Servers (HLDS) 06-15-2012, 07:21
Replies: 7
Views: 1,839
Posted By IntelliQ
Setting for removing dead player models in maps?

Is there a setting that I am overlooking which controls how long dead players lay around in deathmatch maps?

I would like dead players to vanish instead of littering up the maps.

Any ideas?
...
Forum: HL1 Servers (HLDS) 06-13-2012, 23:02
Replies: 11
Views: 2,981
Posted By IntelliQ
Re: Valve HLDS Teamplay; Different teams per map?

Fysiks, thank you very much, your solution works for it's intended scenario. :)
(I changed the mapcycle.txt to just be a whole bunch of alternating datacore and crossfire lol for testing...
Forum: HL1 Servers (HLDS) 06-13-2012, 20:29
Replies: 11
Views: 2,981
Posted By IntelliQ
Re: Valve HLDS Teamplay; Different teams per map?

To clarify, It works only if I change to that map twice in a row. If it's not loaded twice consecutively the teams wont load correctly.

The problem is, at least half of the time, we changed maps...
Forum: HL1 Servers (HLDS) 06-13-2012, 20:00
Replies: 11
Views: 2,981
Posted By IntelliQ
Re: Valve HLDS Teamplay; Different teams per map?

It's a rented hosted server, I dont have access to the command line properties unfortunately. (I just typed that in the console to see what would happen, that's all. Thanks for clarifying what it...
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