Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $14
Target: $400
3%
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.02
seconds.
Search:
Posts Made By:
nosoop
Forum:
General
Yesterday, 10:05
Replies:
4
[TF2] Crash from TFCond_PlagueRune
Views:
142
Posted By
nosoop
Re: [TF2] Crash from TFCond_PlagueRune
Could you please provide the error message at the top of the stack view (https://crash.limetech.org/ooqhlfdeizhb/carburetor) and the first two chunks of the topmost stack trace (registers and...
Forum:
Snippets and Tutorials
03-01-2021, 00:50
Replies:
7
[Github Action] Setup SourcePawn
Views:
4,202
Posted By
nosoop
Re: [Github Action] Setup SourcePawn
Nifty; saw it a while back but never got around to using Gtihub workflows until now.
Integrating it with my plugin project template...
Forum:
Snippets and Tutorials
02-24-2021, 10:49
Replies:
0
[Github Template] Ninja Build for SourcePawn
Views:
285
Posted By
nosoop
[Github Template] Ninja Build for SourcePawn
A Github project template / repository designed to build SourceMod plugins with Ninja (https://ninja-build.org/), a make-like build system.
Encourages decoupling dependencies from the main...
Forum:
Scripting
02-15-2021, 09:25
Replies:
3
Solved
Does OnPlayerRunCmd Ever Spew Invalid Client Indexes?
Views:
269
Posted By
nosoop
Re: Does OnPlayerRunCmd Ever Spew Invalid Client Indexes?
It shouldn't, assuming you're running plugins that aren't invasive.
That said with DHooks (or dynhooks) in the mix, you're bound to find some weird issues if the issue with Sourcehooks or how...
Forum:
Plugins
02-14-2021, 08:38
Replies:
597
[TF2] TF2Attributes (v1.2.1, 07/02/2015)
Views:
316,064
Posted By
nosoop
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
I now have a developer preview up in my releases that adds support for string attributes. (https://github.com/nosoop/tf2attributes/releases/tag/1.7.0-pre.1)
You still can't do things like set...
Forum:
Plugins
02-14-2021, 06:08
Replies:
8
[TF2] Custom Attributes
Views:
1,738
Posted By
nosoop
Re: [TF2] Custom Attributes
Sure; send a forum PM. I do have some other things to work on so I can't guarantee I'll reach it quickly, but will look into it when I can.
Forum:
Plugins
02-14-2021, 04:04
Replies:
8
[TF2] Custom Attributes
Views:
1,738
Posted By
nosoop
Re: [TF2] Custom Attributes
In that case, make sure that both you and the game are not removing any existing game attributes on the entity after the custom attributes are applied. They're cleared after the player_spawn and...
Forum:
Plugins
02-14-2021, 00:01
Replies:
8
[TF2] Custom Attributes
Views:
1,738
Posted By
nosoop
Re: [TF2] Custom Attributes
Thanks!
TF2CustAttr_SetString should work on bot entities; nothing in the code specifically blocks usage on fake clients / bots. Weapons attached to them should work as well, but that's up to...
Forum:
Scripting
02-13-2021, 03:16
Replies:
7
[TF2] How to get HUD meters to display for other classes
Views:
1,621
Posted By
nosoop
Re: [TF2] How to get HUD meters to display for other classes
Minor follow-up on this topic, since the leak exists.
This is effectively not possible. As of the pre-Jungle Inferno code leak, the visibility is controlled on the client in...
Forum:
Scripting
02-12-2021, 23:17
Replies:
1
Solved
[TF2] Ammo doesn't update after giving players new weapons
Views:
276
Posted By
nosoop
Re: [TF2] Ammo doesn't update after giving players new weapons
After equipping their weapon, you'll want to directly clear the ammo count and use GivePlayerAmmo to give them as much ammo as they can hold.
The following functions let you do that given a weapon...
Forum:
Plugin/Gameplay Ideas and Requests
02-11-2021, 12:18
Replies:
4
Solved
[TF2-REQ] Rebalance bots when a player switches teams
Views:
279
Posted By
nosoop
Re: [TF2-REQ] Rebalance bots when a player switches teams
Glad to help. I suggest reading over it and trying to understand how it works; hope you continue learning how to write plugins!
(The documentation on it is a bit sparse, will dust it off and...
Forum:
Plugin/Gameplay Ideas and Requests
02-11-2021, 07:51
Replies:
4
Solved
[TF2-REQ] Rebalance bots when a player switches teams
Views:
279
Posted By
nosoop
Re: [TF2-REQ] Rebalance bots when a player switches teams
I have a plugin for moving bots between teams when a human player requests a team change (https://git.csrd.science/nosoop/CSRD-BotTeamSwap), for what it's worth.
Only designed to work in fill...
Forum:
Plugin/Gameplay Ideas and Requests
02-08-2021, 11:41
Replies:
5
CTFGameStats::ResetPlayerStats crashing server
Views:
385
Posted By
nosoop
Re: CTFGameStats::ResetPlayerStats crashing server
Without seeing which functions you're working with and how you're hooking them, I can't say for sure. Make sure you're using the correct macros (for CDetour) / call conventions (dynhooks) for it.
...
Forum:
Plugin/Gameplay Ideas and Requests
02-04-2021, 13:14
Replies:
5
CTFGameStats::ResetPlayerStats crashing server
Views:
385
Posted By
nosoop
Re: CTFGameStats::ResetPlayerStats crashing server
It's a global singleton, so the easiest way would be to look at anything that calls a function on CTFGameStats.
On Windows, you can look at the CTFPlayer::RemoveNemesisRelationships() function...
Forum:
Plugin/Gameplay Ideas and Requests
02-04-2021, 00:18
Replies:
5
CTFGameStats::ResetPlayerStats crashing server
Views:
385
Posted By
nosoop
Re: CTFGameStats::ResetPlayerStats crashing server
You're calling a non-static function on the CTFGameStats class; you need a CTFGameStats instance in addition to the player parameter.
StartPrepSDKCall(SDKCall_Raw); // pass the address of a...
Forum:
Scripting
02-02-2021, 23:31
Replies:
6
Solved
[TF2] Prevent Bots from Moving or Attacking
Views:
835
Posted By
nosoop
Re: [TF2] Prevent Bots from Moving or Attacking
It should be nb_stop for TF.
The leaked source suggests that you can also apply the FL_FROZEN entity flag...
Forum:
Scripting
01-13-2021, 03:50
Replies:
4
[TF2] An attempt to fix the missing disguise shotgun
Views:
460
Posted By
nosoop
Re: [TF2] An attempt to fix the missing disguise shotgun
I did a writeup of the bug here. (https://github.com/ValveSoftware/Source-1-Games/issues/276#issuecomment-719591591)
Attached below is the hotfix I wrote up as a prototype; it modifies the schema...
Forum:
Plugins
01-11-2021, 05:48
Replies:
1,208
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
491,219
Posted By
nosoop
Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Yeah, that's the case when manipulating the existing viewmodel entities.
CW3 hides the original VM entirely and attaches two wearable VMs (one for the arms and one for the weapon). Barring...
Forum:
Scripting
12-27-2020, 08:30
Replies:
4
Solved
[TF2] Multiplying attributes crashing clients
Views:
548
Posted By
nosoop
Re: [TF2] Multiplying attributes crashing clients
Printing which attributes are actually being modified is a good way to figure this out.
In particular, it looks like min_viewmodel_offset presents itself as additive, but string types aren't...
Forum:
Plugins
12-20-2020, 06:55
Replies:
25
[TF2/CS:GO] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.17.1, 2020-11-01)
Views:
8,320
Posted By
nosoop
Re: [TF2/CS:GO] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.17.1, 2020-11-01)
You'll need to update your gamedata - it was reported (https://github.com/nosoop/SM-TFEconData/issues/7) last month that the Windows signature for one of the functions used started also matching a...
Forum:
Source Servers (SRCDS)
12-05-2020, 00:42
Replies:
5
[TF2] Custom Navigation Meshes Wanted
Views:
722
Posted By
nosoop
Re: [TF2] Custom Navigation Meshes Wanted
Correction: 11 years; the nextbot system didn't launch with the game.
Definitely true though -- even RCBot2, with its tiny community, still has waypointers for recent-ish maps.
Can't say the...
Forum:
Source Servers (SRCDS)
12-04-2020, 22:58
Replies:
5
[TF2] Custom Navigation Meshes Wanted
Views:
722
Posted By
nosoop
Re: [TF2] Custom Navigation Meshes Wanted
Yeah; pregenerated navigation meshes aren't the greatest -- I would've honestly preferred it if Valve didn't bother generating any.
If you'd like to learn how to modify navigation meshes, I...
Forum:
Plugins
12-03-2020, 00:28
Replies:
37
[TF2] Hidden dev attributes
Views:
4,021
Posted By
nosoop
Re: [TF2] Hidden dev attributes
crafting's server has an out of date schema, so when the new one is loaded in on map change, it wipes all injected attributes.
I'm not knowledgeable on his server configuration to pin down exactly...
Forum:
Scripting
11-10-2020, 20:34
Replies:
2
Solved
[TF2] Detecting Headshots
Views:
435
Posted By
nosoop
Re: [TF2] Detecting Headshots
Your if statement isn't doing any tests on TF_CUSTOM_HEADSHOT, so that's evaluating to true, being a non-zero value.
I've done something similar with a custom attribute that adds rage on headshot....
Forum:
Plugins
11-04-2020, 21:33
Replies:
25
[TF2/CS:GO] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.17.1, 2020-11-01)
Views:
8,320
Posted By
nosoop
Re: [TF2/CS:GO] Econ Data (supercedes TF2IDB, TF2ItemsInfo) (0.17.1, 2020-11-01)
One of the recent TF2 updates made the signature for KeyValues::GetString() match a different function on Windows. If one of the plugins you are running is using the TF2Econ_Get*DefinitionString set...
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
10:59
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode