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Posts Made By:
]FUSION[ Gray Death
Forum:
Plugins
09-22-2007, 04:52
Replies:
660
CS:S Team Balance
Views:
378,554
Posted By
]FUSION[ Gray Death
Re: CS:S Team Balance
Yes, that helps. Thank you! I guess we will try then each mode for a month.
Forum:
Plugins
09-21-2007, 12:00
Replies:
660
CS:S Team Balance
Views:
378,554
Posted By
]FUSION[ Gray Death
Re: CS:S Team Balance
Beside error reports in the logs: Does this plugin work without the use of a database?
Edit: After reading the rest of the topic, I like to rephrase my question: Will the plugin result in...
Forum:
Scripting
09-21-2007, 04:11
Replies:
2
Getting a weaponname out of an entity index
Views:
2,168
Posted By
]FUSION[ Gray Death
Re: Getting a weaponname out of an entity index
Oh yes. Thanks!
Shouldn't write code so late after long working days. I used GetEdictClassname but I confused the var for the player with the entity. And I didn't even get it by the hint, that...
Forum:
Scripting
09-20-2007, 18:21
Replies:
2
Getting a weaponname out of an entity index
Views:
2,168
Posted By
]FUSION[ Gray Death
Getting a weaponname out of an entity index
I'm at a loss here. I just want to get the name of the weapon at a players primary slot. I know, that I can retrieve the weapons entity index with GetPlayerWeaponSlot. Getting the class name of it,...
Forum:
Scripting
09-18-2007, 15:14
Replies:
3
RemovePlayerItem
Views:
4,397
Posted By
]FUSION[ Gray Death
Re: RemovePlayerItem
Funny. I did a search, as I can see by scrolling down the input history of the search field. Must have an black out, since the only result is the thread you quoted. Getting old. ;)
Thanks.
Forum:
Scripting
09-18-2007, 14:05
Replies:
3
RemovePlayerItem
Views:
4,397
Posted By
]FUSION[ Gray Death
RemovePlayerItem
I don't know how to find the indexes for RemovePlayerItem (http://www.sm.nican132.com/index.php?fastload=show&id=35&).
Nicans documentation says, I should use the CBaseCombatWeapon Index. Is this...
Forum:
Scripting
09-16-2007, 18:26
Replies:
10
Strings and buffer overflows? (strcopy, StrCat)
Views:
9,995
Posted By
]FUSION[ Gray Death
Re: Strings and buffer overflows? (strcopy, StrCat)
Nice to know. Slowy I getting into thinks again. :) Thx.
Forum:
Scripting
09-16-2007, 15:57
Replies:
1
Encoding special characters
Views:
2,132
Posted By
]FUSION[ Gray Death
Encoding special characters
I already searched through the forums for keywords like encoding, utf8, special characters and so on but found only things that should work for AMXX.
Is there a way to encode ö, ä, ß, ó, ... in...
Forum:
Scripting
09-16-2007, 15:46
Replies:
10
Strings and buffer overflows? (strcopy, StrCat)
Views:
9,995
Posted By
]FUSION[ Gray Death
Re: Strings and buffer overflows? (strcopy, StrCat)
So inside the function the timer calls, it equals KillTimer(timer)?
Forum:
Scripting
09-16-2007, 04:21
Replies:
10
Strings and buffer overflows? (strcopy, StrCat)
Views:
9,995
Posted By
]FUSION[ Gray Death
Re: Strings and buffer overflows? (strcopy, StrCat)
I wasn't really sure, what the effect of Plugin_Stop would be, so I just took it, because I saw it in other mapvote plugins. So thanks again. :)
Forum:
Scripting
09-15-2007, 18:45
Replies:
10
Strings and buffer overflows? (strcopy, StrCat)
Views:
9,995
Posted By
]FUSION[ Gray Death
Re: Strings and buffer overflows? (strcopy, StrCat)
Oh dear... Another three hours of my life. That comes from learning by copy 'n' paste and rolling the dice:
public Action:HookRoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
...
Forum:
Scripting
09-15-2007, 18:14
Replies:
10
Strings and buffer overflows? (strcopy, StrCat)
Views:
9,995
Posted By
]FUSION[ Gray Death
Re: Strings and buffer overflows? (strcopy, StrCat)
Thank you for the answer and the hint. Hmm. Now I'm even more curious from what this bug do come. I like bug hunting, I love it... :-)
Forum:
Scripting
09-15-2007, 17:54
Replies:
10
Strings and buffer overflows? (strcopy, StrCat)
Views:
9,995
Posted By
]FUSION[ Gray Death
Strings and buffer overflows? (strcopy, StrCat)
I get a bad bug with one of my plugins. Some blood on the walls stay over round change and some things that where shot apart, become doubled. I'm not messing around with any entities, so my current...
Forum:
Scripting
09-12-2007, 10:29
Replies:
2
[question] Reading setinfo value
Views:
1,901
Posted By
]FUSION[ Gray Death
Re: [question] Reading setinfo value
Ah okay. Easy as ever. Thanks a lot.
Forum:
Scripting
09-12-2007, 06:53
Replies:
2
[question] Reading setinfo value
Views:
1,901
Posted By
]FUSION[ Gray Death
[question] Reading setinfo value
Hi there,
I'm looking for a way to read the value a user sets with setinfo. I allready looked into the source for the admin setup, since it has to do this for the passwort, but I yet didn't get...
Forum:
Scripting
09-01-2007, 06:24
Replies:
4
ConVar and tag mismatch (beginner question)
Views:
1,904
Posted By
]FUSION[ Gray Death
Re: ConVar and tag mismatch (beginner question)
Great, thank you all. :-)
Forum:
Scripting
08-31-2007, 14:08
Replies:
4
ConVar and tag mismatch (beginner question)
Views:
1,904
Posted By
]FUSION[ Gray Death
ConVar and tag mismatch (beginner question)
Hi there!
I was more than happy, as I saw last month, that Source Mod is now available for public. :-) Thank you very much for the hard work!
Today I started with the coding, trying to convert...
Forum:
General
11-21-2006, 03:56
Replies:
13
plugin release: sets cl_restrict_server_commands to 0
Views:
6,700
Posted By
]FUSION[ Gray Death
Re: plugin release: sets cl_restrict_server_commands to 0
Great one L.Duke!
One suggestion: Could you make it possible, to attach some more text to the MOTD via text file? I'm thinking of language speciefic instructions, how to turn the CVar off.
Forum:
Plugin/Gameplay Ideas and Requests
09-21-2006, 13:21
Replies:
9
Voice codecs
Views:
3,105
Posted By
]FUSION[ Gray Death
Re: Voice codecs
He didn't talked about long answers. Just about the long time for a short one. :)
Forum:
Plugin/Gameplay Ideas and Requests
09-21-2006, 05:11
Replies:
9
Voice codecs
Views:
3,105
Posted By
]FUSION[ Gray Death
Re: Voice codecs
Dude, he most likely talked about the Valve support not devicenull. :)
Forum:
XAD's Plugins
09-12-2006, 08:58
Replies:
54
Fixed Binaries
Views:
38,648
Posted By
]FUSION[ Gray Death
Re: Fixed Binaries
Nah. Features should be hold modular and not in this all or nothing packages.
Forum:
Plugin/Gameplay Ideas and Requests
09-10-2006, 06:58
Replies:
7
[REQ] Deagles Map Management port
Views:
1,879
Posted By
]FUSION[ Gray Death
Re: Map nomination system
Yip. Nearest so far is Beetles. With nominations but without rockthevote.
Forum:
Metamod:Source Plugins
09-05-2006, 05:48
Replies:
231
Spectator ESP (14 February)
Views:
168,531
Posted By
]FUSION[ Gray Death
Re: Spectator ESP (Source)
Hello!
After succesfully using X-Spectate a lot back in 1.6, I was very happy to find this today. Works nice. :)
Nevertheless, there is one thing I had some thoughts about. Not everyone knows...
Forum:
Trash
08-19-2005, 19:05
Replies:
7
Forced Names
Views:
3,817
Posted By
]FUSION[ Gray Death
Don't know what you mean. I'm not into 1.6...
Don't know what you mean. I'm not into 1.6 anymore. If it doesn't work (did pretty well on our server) just delete it. Only posted it for someone, wo asked for it.
Forum:
General
02-04-2005, 10:20
Replies:
3
How to make your own PLUGINS?!?!?!
Views:
1,175
Posted By
]FUSION[ Gray Death
Windows Notepad e.g. The source (sma Files) is...
Windows Notepad e.g. The source (sma Files) is plain text.
Showing results 1 to 25 of 83
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