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Posts Made By:
ƒa†es™
Forum:
Scripting Help
12-23-2009, 18:27
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
No working perfectly only the sound didn't play.
Forum:
Scripting Help
12-22-2009, 13:50
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
Yea.
Forum:
Scripting Help
12-21-2009, 19:51
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
Does it really matter ? beside it didn't work.
Forum:
Scripting Help
12-21-2009, 18:37
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
Didn't work. Sound still didn't play.
Forum:
Scripting Help
12-20-2009, 00:57
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
#include <amxmodx>
#include <fakemeta>
#include <cstrike>
#include <amxmisc>
#include <hamsandwich>
#include <fun>
#define HEALTH 700
#define ARMOR 700
#define GRAVITY 0.7
Forum:
Scripting Help
12-19-2009, 22:54
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
Doesn't work. When berserker die the sound didn't play.
Forum:
Scripting Help
12-19-2009, 17:13
Replies:
20
Remove-ing Dead Body.
Views:
5,729
Posted By
ƒa†es™
Re: Remove-ing Dead Body.
If i use #12 i can't seem to remove bodys like in 1 second.
Forum:
Scripting Help
12-19-2009, 17:10
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
No, this is not what i mean. What i mean was i can't figure out where or how should i get if the user is a berserker and he die, it will play a sound global "0". new BerserkerDown
if ( read_data(...
Forum:
Scripting Help
12-18-2009, 14:09
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
Huh ?
Forum:
Scripting Help
12-18-2009, 12:53
Replies:
20
Remove-ing Dead Body.
Views:
5,729
Posted By
ƒa†es™
Re: Remove-ing Dead Body.
No, it's not working.
public Event_DeathMsg( )
{
new id = read_data( 2 )
engfunc( EngFunc_SetOrigin, id, Float:{ -4800.0,-4800.0,-4800.0 } )
set_pev( id,...
Forum:
Scripting Help
12-18-2009, 11:54
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
Thanks, I trying play the BerserkerDown sound when a berserker die but didn't work.
if ( read_data( 2 ) == new_berserker )
{
emit_sound( new_berserker, CHAN_STREAM, BerserkerFound,...
Forum:
Scripting Help
12-18-2009, 11:50
Replies:
20
Remove-ing Dead Body.
Views:
5,729
Posted By
ƒa†es™
Re: Remove-ing Dead Body.
public Event_DeathMsg( )
{
engfunc( EngFunc_SetOrigin, id, Float:{ -4800.0,-4800.0,-4800.0 } )
}
The view still stuck with the body, not with the attacker.
Forum:
Scripting Help
12-18-2009, 01:05
Replies:
20
Remove-ing Dead Body.
Views:
5,729
Posted By
ƒa†es™
Re: Remove-ing Dead Body.
There a bug, you can't see the attacker body only he is moving.
Forum:
Scripting Help
12-17-2009, 21:15
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
New round no berserker only.
Forum:
Scripting Help
12-17-2009, 19:06
Replies:
3
Remove-ing Weapon Right Away.
Views:
1,420
Posted By
ƒa†es™
Remove-ing Weapon Right Away.
Does anyone know how to remove weapon right away when client is dead. ?
Just like remove-ing dead bodies very fast.
Forum:
Scripting Help
12-17-2009, 17:39
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
Thanks it works. But there 1 problem, the problem is during the round start there no berserker, how can i find the new berserker again ?
If i'm not wrong using the round start event function and...
Forum:
Scripting Help
12-16-2009, 15:20
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
Doesn't work. When i kill the berserker, i did not become berserker.
Forum:
Scripting Help
12-16-2009, 12:27
Replies:
20
Remove-ing Dead Body.
Views:
5,729
Posted By
ƒa†es™
Re: Remove-ing Dead Body.
I try this but still i won't see the attacker screen.
new id = read_data( 2 )
new killer = read_data( 1 )
attach_view( id, killer )
engfunc( EngFunc_SetOrigin, read_data( 2 ), Float:{...
Forum:
Scripting Help
12-16-2009, 08:22
Replies:
20
Remove-ing Dead Body.
Views:
5,729
Posted By
ƒa†es™
Re: Remove-ing Dead Body.
attach_view( iddead, idkiller )
undefined symbol "attach_view", "idkiller"
Forum:
Scripting Help
12-16-2009, 04:34
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
Please help me. :(
Forum:
Scripting Help
12-15-2009, 11:14
Replies:
10
Random Spot Spawn
Views:
3,236
Posted By
ƒa†es™
Re: Random Spot Spawn
I checked if i not wrong it should be:
csdm_addstyle("preset", "spawn_Preset")
But i don't know where to put it.
Forum:
Scripting Help
12-15-2009, 10:24
Replies:
10
Random Spot Spawn
Views:
3,236
Posted By
ƒa†es™
Re: Random Spot Spawn
Thanks console print out this:
L 12/15/2009 - 23:21:49: [Berserker-Mod.amxx] Loaded 32 spawn points for map de_dust2 SPAM
But they still spawning in Tbase or CTbase
Forum:
Scripting Help
12-15-2009, 09:10
Replies:
10
Random Spot Spawn
Views:
3,236
Posted By
ƒa†es™
Re: Random Spot Spawn
I try this:
#include <amxmodx>
#include <fakemeta>
#include <cstrike>
#include <amxmisc>
#include <fun>
new Float:g_SpawnVecs[ MAX_SPAWNS ][ 3 ]
new Float:g_SpawnAngles[ MAX_SPAWNS ][ 3 ]
Forum:
Scripting Help
12-15-2009, 08:30
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
This is my currently codes. Please help with this: If a user kill a berserker, he will become a berserker too, the old berserker will become a normal player.
#include <amxmodx>
#include...
Forum:
Scripting Help
12-14-2009, 22:41
Replies:
53
new berserker == berserker
Views:
10,005
Posted By
ƒa†es™
Re: new berserker == berserker
I did, at first page.
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