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Search: Posts Made By: gubka
Forum: Zombie:Reloaded 09-24-2019, 22:37
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.028

May be you should use compiler from the sourcemod version which you used?
Forum: Zombie:Reloaded 09-21-2019, 21:56
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.028

Try that sig \x55\x89\xE5\x53\x83\xEC\x14\x8B\x5D\x08\x8B\x8B\xD8\x04\x00\x00\x85\xC9\x74\x2A\x8B\x83\xD8\x04\x00\x00\x85\xC0\x74\x2A\x8B\x10\x85\xD2\x74\x2A\x8B\x55\x0C\x89\x04\x24
Forum: Zombie:Reloaded 08-02-2019, 22:50
Replies: 20
Views: 11,131
Posted By gubka
Re: [CSgo]How to modify the default number of bullets?

Use Dhook to catch the Vfunction of MaxClip and set your value
Forum: Zombie:Reloaded 08-02-2019, 22:49
Replies: 3
Views: 1,733
Posted By gubka
Re: Auto-reconnect for particles [ZR]

The best solution is to use ExtraParticleFilesTable which can force the client to load all custom particles on the first time download, but I couldn't make it work for two or more players at the same...
Forum: Zombie:Reloaded 06-16-2019, 11:59
Replies: 0
Views: 1,990
Posted By gubka
[TYT] ZP for ZE

Hello everyone, today I will explain how config constructor works.

So all custom configs are in the 'maps' folder.
https://i.ibb.co/VwTYTJC/Screenshot-167.png
...
Forum: Zombie:Reloaded 05-31-2019, 17:14
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.018

For example Nemesis class has "knockback" "0.0" and it works perfectly git (https://github.com/qubka/Zombie-Plague/blob/master/zp/manager/hitgroups.cpp#L604)
Forum: Zombie:Reloaded 05-29-2019, 13:00
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.018

Maybe your maps have a lot of custom .pcf (particles, zp also used many of them) and it overload table and other textures cant be found probably because of wrong access to files, try make "chmod +x"...
Forum: Zombie:Reloaded 05-29-2019, 12:58
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.018

reset knockback for current class on 0.0
Forum: Zombie:Reloaded 05-22-2019, 13:23
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.018

it can be like that, in 017 or 018 that offet called, "CBaseViewModel::UpdateTransmitState"
{
"windows" "22"
"linux" "23"
}
...
Forum: Zombie:Reloaded 05-06-2019, 14:30
Replies: 0
Views: 467
Posted By gubka
[CS:GO] ZP BotControl

Discription:
Control the bot attack against players on the zombie plague mod. I also update offsets

Dependencies:
BotControl (https://forums.alliedmods.net/showthread.php?t=220118)
Forum: Zombie:Reloaded 05-03-2019, 17:48
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.017

Today we found some bugs, so next ver will be soon
Forum: Zombie:Reloaded 05-02-2019, 21:55
Replies: 0
Views: 358
Posted By gubka
News: ZP Discord

Hello everyone, because I finish the global update X016 and I already started the writing ZP->ZR guide and fill mod wiki. I am not 24/7 on the allied modders forum but you can join the discord...
Forum: Snippets and Tutorials 05-02-2019, 20:00
Replies: 10
Views: 1,789
Posted By gubka
Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor

I only update that sig
"ServerClassInit<DT_CSPlayer::ignored>" // Str: "DT_CSPlayer"
{
"library" "server"
"windows" ...
Forum: Zombie:Reloaded 05-02-2019, 19:17
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.016

DISCORD CHANNEL (https://discord.gg/QUmDTm)
Forum: Zombie:Reloaded 05-02-2019, 08:35
Replies: 925
Views: 129,721
Posted By gubka
Forum: Zombie:Reloaded 05-01-2019, 21:52
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.015

What i did for 016
-Version: X.016 Stable (March 19 2018)
* Heavy class trap entity improved
* Smoker, attached gas effect was remaked, now it will attach to pos of spawn
* New team check
*...
Forum: Zombie:Reloaded 05-01-2019, 15:32
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.015

"ServerClassInit<DT_CSPlayer::ignored>" // Str: "DT_CSPlayer"
{
"library" "server"
"windows" ...
Forum: Zombie:Reloaded 04-21-2019, 14:39
Replies: 9
Views: 911
Posted By gubka
Re: [CS:GO] ZR port guide

most of addons connected to zombie classes and weapons, because zp back in cs 1.6 was mainly based on custom weapons gameplay. ZP already can be converted to zr just by removing gamemodes, classes...
Forum: Zombie:Reloaded 04-21-2019, 12:31
Replies: 9
Views: 911
Posted By gubka
Re: [CS:GO] ZR port guide

Make game play look like zr
Forum: Zombie:Reloaded 04-18-2019, 01:38
Replies: 925
Views: 129,721
Posted By gubka
Forum: Zombie:Reloaded 04-18-2019, 00:15
Replies: 925
Views: 129,721
Posted By gubka
Forum: Zombie:Reloaded 04-14-2019, 13:51
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.015

Update x.016 will be done soon, i fix some weapons models, some fully custom weapons got fully custom reloading, like m32, chainsaw, ect. In addition, i am working on the making particles works on...
Forum: Zombie:Reloaded 04-13-2019, 11:09
Replies: 925
Views: 129,721
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.015

man did you blind or what?
Requirements:
Metamod:Source: 1.11 build 1126
SourceMod: 1.10 build 6392
DHook: 2.2

You have
1.9.0.6276
Forum: Zombie:Reloaded 04-12-2019, 22:34
Replies: 925
Views: 129,721
Posted By gubka
Forum: Snippets and Tutorials 04-09-2019, 08:02
Replies: 10
Views: 1,789
Posted By gubka
Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor

it works on linux so i am not sure why windows have that problems
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