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Search: Posts Made By: silkker
Forum: New Plugin Submissions 04-13-2013, 05:49
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

No you don't have to change anything. There's an extra port that opens for the queries and thats the "sv_onlinemap" port.
Forum: New Plugin Submissions 04-08-2013, 03:53
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

I'm sorry, Dave. I'm afraid I can't do that.
Forum: New Plugin Submissions 04-06-2013, 16:04
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

Tab is bound to jumping to the next "input" object in every browser I know. But you can change it in script.js on line 74. Just change "32" to whatever you want.

a list of keycodes can be found...
Forum: New Plugin Submissions 04-06-2013, 06:41
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

"window.servAddr" would be used for redirecting to another html file. But leave it empty.
Forum: New Plugin Submissions 04-06-2013, 06:25
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

nope it's "window.port" set it to the port you configured in your server.cfg
Forum: New Plugin Submissions 04-06-2013, 05:01
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

You just have to set "sv_onlinemap" to two different ports. And make two different pages for the HTML part. Take a look at the index.html, you'll see what you need to change.
Forum: New Plugin Submissions 04-03-2013, 09:59
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

- Spectator list is possible but i don't know if it's really needed. But i will implement it in the next release.

- Changing the lookat_rad when a player is shooting is probably possible but you...
Forum: New Plugin Submissions 03-30-2013, 16:04
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

what errors do you get?
Forum: New Plugin Submissions 03-29-2013, 15:39
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

sorry for being absent so long. It definitely works on linux machines because the online preview runs on a linux machine :) you just have to compile it the right way open the right port and you're...
Forum: New Plugin Submissions 03-19-2013, 07:24
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

so after a bit of testing I found out that on a server with 32 players the requestData always is about 6000 chars long. I have no idea why it's working with such long strings if it usually just can...
Forum: New Plugin Submissions 03-18-2013, 14:18
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

I understand that reading foreign languages can be hard and that you therefore might not have followed the instructions. I'm really willing to help you but i need to have a little more information....
Forum: New Plugin Submissions 03-17-2013, 10:26
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

thank you. but best keep an eye on this thread because the plugin is still in development. there are still a few changes to be made. :)
Forum: New Plugin Submissions 03-17-2013, 10:07
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

would it be allowed to do a loop for the OnSocketReply function so that more users can connect without lagging the online view? for example:


public doMoreOften() {
for(new i = 0; i < 16; i++ )...
Forum: New Plugin Submissions 03-16-2013, 17:31
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

Thank you fixed it.
Forum: New Plugin Submissions 03-15-2013, 14:29
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

via telnet or browser. http://85.131.227.229:8898 <-- try this.
Forum: New Plugin Submissions 03-15-2013, 14:07
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

strange...

if I use static requestData[3072] the response looks like:
(look at the last line)



({
"bombpos": [ "0", "0", "0", "0" ],
"server": [ "localhost", "27015", "Counter-Strike...
Forum: New Plugin Submissions 03-15-2013, 13:36
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

Maybe I'm wrong but I think I bypassed it by using #pragma dynamic.
Forum: New Plugin Submissions 03-15-2013, 12:21
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

I've updated the html part of the plugin.
Forum: New Plugin Submissions 03-14-2013, 13:52
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

Yup it's just lake a radar :D but it would be possible to code something like a buffer. You're welcome to do so. But I would recommend doing this in the JS part in the onlinescript. Because you have...
Forum: New Plugin Submissions 03-13-2013, 17:34
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

I'm gonna update it the next few hours.

[EDIT] I thought it would not work because of a few problems I had with the unix servers but I could handle it. Using most of the code you wrote for me...
Forum: New Plugin Submissions 03-13-2013, 15:40
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

OT: Plugin working on unix and got a new pope. Today was a godd day :)
Forum: New Plugin Submissions 03-13-2013, 08:37
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

FIXED IT: there was a problem with the sockets_hz module. Updating first post now and reuploading the plugin.
Forum: New Plugin Submissions 03-13-2013, 06:35
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

Okay thank you for the informations about how the plugin is working for you that never came. ;) Okay I installed Ubuntu running in parallels and now i know that it initializes the plugin but on...
Forum: New Plugin Submissions 03-11-2013, 18:59
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

Very experimental... Good luck with it :)
Forum: New Plugin Submissions 03-11-2013, 11:19
Replies: 104
Views: 29,471
Posted By silkker
Re: Online Map

Yeah you're right it's just not working. Not loading is the wrong term for it. But as i wrote above in a windows environment it always works without any problems.
Showing results 1 to 25 of 39

 
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