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Posts Made By:
paegus
Forum:
Plugins
11-30-2022, 13:33
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
It's fairly trivial to allow double jumping while falling. As is the plugin detects the 1st jump to "enable" the second jump. If you remove the was-jumped logic (and maybe increase the max jumps by...
Forum:
Plugins
10-04-2021, 01:14
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
Thanks for updating it! Glad to see people are still making use of this even after all these years.
Forum:
Plugins
10-23-2016, 01:19
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
cheep and nasty version is something like:
//somewhere up top
new AdminFlag:g_afAdminLevel = Admin_Kick
// somewhere something happens.
if (CanClientDoThing(client)) {
// do thing
Forum:
Plugins
10-20-2016, 15:41
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
Been a while since I touched this but if you jump too fast (like with a mouse wheel) it might not register them all.
Otherwise, You can try adding server console output at the various stages to...
Forum:
Plugins
06-16-2014, 01:27
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
This is a sourcemod plugin not an amx plugin. They are not at all compatible, sorry.
Forum:
Plugins
10-15-2011, 14:52
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
it's been a while since i coded for sourcemod but something like...
...
if (
IsClientInGame(i) && // is in the game
IsPlayerAlive(i) // is alive
&& GetUserAdmin (i) !=...
Forum:
Plugins
06-06-2010, 08:45
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
&
Quite possible. and i will if i can find the time/motivation. otherwise someone else is more than welcome to...
as far as i'm aware it's mod unspecific.
Forum:
Plugins
09-11-2009, 03:27
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
only one way to find out :)
as for the OnPlayerRunCmd, I've tried adding the offsets but i think they've changed since the list was posted in the wiki. and unfortunately i don't have what's...
Forum:
Plugins
08-11-2009, 05:32
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
the closest i've come revolves around whether or not OnPlayerRunCmd fires before or after the server's frame ticks over. if it fires beforehand then FL_ONGROUND would still be set on the initial...
Forum:
Plugins
08-10-2009, 17:48
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
is there a similar function (OnPlayerStateChange?) to catch flag changes for say FL_ONGROUND?
otherwise there would need to be a scan to find when that state changes to catch the 1st jump. even if...
Forum:
Plugins
08-10-2009, 14:47
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Re: Double Jump
oops
sorry... wasn't thinking. thought you were working on a combo plugin as oppose to this specifically. if you want i'll take it down since it's essentially your idea.
Forum:
Plugins
08-10-2009, 08:50
Replies:
39
Double Jump
Views:
74,397
Posted By
paegus
Double Jump
/*
* Double Jump
*
* Description:
* Allows players to double-jump
* Original idea: NcB_Sav
*
* Convars:
* sm_doublejump_enabled [bool] : Enables or disable double-jumping. Default:...
Showing results 1 to 12 of 12
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