Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 12 of 12
Search took 0.01 seconds.
Search: Posts Made By: paegus
Forum: Plugins 11-30-2022, 13:33
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

It's fairly trivial to allow double jumping while falling. As is the plugin detects the 1st jump to "enable" the second jump. If you remove the was-jumped logic (and maybe increase the max jumps by...
Forum: Plugins 10-04-2021, 01:14
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

Thanks for updating it! Glad to see people are still making use of this even after all these years.
Forum: Plugins 10-23-2016, 01:19
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

cheep and nasty version is something like:


//somewhere up top
new AdminFlag:g_afAdminLevel = Admin_Kick


// somewhere something happens.
if (CanClientDoThing(client)) {
// do thing
Forum: Plugins 10-20-2016, 15:41
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

Been a while since I touched this but if you jump too fast (like with a mouse wheel) it might not register them all.

Otherwise, You can try adding server console output at the various stages to...
Forum: Plugins 06-16-2014, 01:27
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

This is a sourcemod plugin not an amx plugin. They are not at all compatible, sorry.
Forum: Plugins 10-15-2011, 14:52
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

it's been a while since i coded for sourcemod but something like...

...
if (
IsClientInGame(i) && // is in the game
IsPlayerAlive(i) // is alive
&& GetUserAdmin (i) !=...
Forum: Plugins 06-06-2010, 08:45
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

&


Quite possible. and i will if i can find the time/motivation. otherwise someone else is more than welcome to...



as far as i'm aware it's mod unspecific.
Forum: Plugins 09-11-2009, 03:27
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

only one way to find out :)

as for the OnPlayerRunCmd, I've tried adding the offsets but i think they've changed since the list was posted in the wiki. and unfortunately i don't have what's...
Forum: Plugins 08-11-2009, 05:32
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

the closest i've come revolves around whether or not OnPlayerRunCmd fires before or after the server's frame ticks over. if it fires beforehand then FL_ONGROUND would still be set on the initial...
Forum: Plugins 08-10-2009, 17:48
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

is there a similar function (OnPlayerStateChange?) to catch flag changes for say FL_ONGROUND?

otherwise there would need to be a scan to find when that state changes to catch the 1st jump. even if...
Forum: Plugins 08-10-2009, 14:47
Replies: 39
Views: 74,397
Posted By paegus
Re: Double Jump

oops



sorry... wasn't thinking. thought you were working on a combo plugin as oppose to this specifically. if you want i'll take it down since it's essentially your idea.
Forum: Plugins 08-10-2009, 08:50
Replies: 39
Views: 74,397
Posted By paegus
Double Jump

/*
* Double Jump
*
* Description:
* Allows players to double-jump
* Original idea: NcB_Sav
*
* Convars:
* sm_doublejump_enabled [bool] : Enables or disable double-jumping. Default:...
Showing results 1 to 12 of 12

 
Forum Jump

All times are GMT -4. The time now is 08:09.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode