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Search: Posts Made By: Whai
Forum: Scripting Yesterday, 20:48
Replies: 15
Views: 342
Posted By Whai
Re: Help In My First Plugin (Alot Of Error Messages)

Why upload the plugin via MEGA instead of this site ?
Forum: Scripting Yesterday, 17:17
Replies: 15
Views: 342
Posted By Whai
Re: Help In My First Plugin (Alot Of Error Messages)

From this "Global New Api Reference" (https://sm.alliedmods.net/new-api/)

You can search and find SetConVarInt Function (https://sm.alliedmods.net/new-api/convars/SetConVarInt) and you'll see
...
Forum: Scripting Yesterday, 16:20
Replies: 7
Views: 303
Posted By Whai
Re: [TF2] Put Merasmus on Gray Team

Here is the plugin you requested :

Tell me if it works


Also : BeWizard2 is for if the gray team code of Dachtone is not working.
Forum: Scripting 11-15-2018, 19:11
Replies: 7
Views: 303
Posted By Whai
Re: [TF2] Put Merasmus on Gray Team

Are you sure about the gray team that works for you ? Because for me it doesn’t work, maybe because I’*m playing in MvM.

Well for your code, I’ll post it when I finished to test and edit the plugin
Forum: Plugin/Gameplay Ideas and Requests 11-14-2018, 18:17
Replies: 1
Views: 470
Posted By Whai
Re: [REQ][TF2] Homing Projectile

Damn... As I can see, the user who asked is inactive...

Well, for those people who are looking for the RTD (https://forums.alliedmods.net/showthread.php?t=278579)'s homing projectiles

Here is...
Forum: Scripting 11-14-2018, 15:58
Replies: 15
Views: 342
Posted By Whai
Re: Help In My First Plugin (Alot Of Error Messages)

Here is all you need :
Menu Vote Api (https://wiki.alliedmods.net/Menu_API_(SourceMod)#Voting)
Global New Api Reference (https://sm.alliedmods.net/new-api/)

Your Questions :

1)

Sorry, I...
Forum: Plugins 11-14-2018, 13:51
Replies: 39
Views: 28,477
Posted By Whai
Re: [ANY] Admins Manager v1.2.1

From line 514 to 516 :

Replace by this


Why override admin manager commands to rcon flag ?
Forum: Plugins 11-14-2018, 13:07
Replies: 4
Views: 384
Posted By Whai
Re: [TF2] Be Robin Walker (v1.0.2, 14/11/2018

New Release v1.0.2 :


Changed command "sm_debugrobin" to "sm_robinmenu" because it's not a debug menu...
Changed command "sm_robinmenu" to "sm_robineffects" because it's better
Improved...
Forum: Scripting 11-13-2018, 18:35
Replies: 7
Views: 303
Posted By Whai
Re: [TF2] Put Merasmus on Gray Team

After some test of my plugin that I've created, my code should works :

Here is the code :


#pragma semicolon 1

#define PLUGIN_VERSION "1.0.0"

#include <sourcemod>
Forum: Scripting 11-13-2018, 13:56
Replies: 7
Views: 303
Posted By Whai
Re: [TF2] Put Merasmus on Gray Team

Try to test with

SetEntProp(client, "m_iTeamNum", 1);


Or


SetEntProp(client, "m_iTeam", 1);
Forum: Plugins 11-12-2018, 18:05
Replies: 36
Views: 7,833
Posted By Whai
Re: [Any] Super Targeting (Filters) |Updated 2/25/16|

From tf2.inc :


enum TFClassType
{
TFClass_Unknown = 0,
TFClass_Scout, //1
TFClass_Sniper, //2
TFClass_Soldier, //3
TFClass_DemoMan, //4
Forum: Scripting 11-12-2018, 17:28
Replies: 15
Views: 342
Posted By Whai
Re: Help In My First Plugin (Alot Of Error Messages)

I'm going to try to explain you part by part (heh my english is very bad so you can don't understand) (it's not rare for me to getting wrong, so I can be wrong) :

First :

You mixed old synthax...
Forum: Scripting 11-10-2018, 16:43
Replies: 7
Views: 303
Posted By Whai
Re: [TF2] Put Merasmus on Gray Team

*1 month later...

Do you still need help or you found the solution ?
Forum: Plugins 11-10-2018, 10:59
Replies: 0
Views: 170
Posted By Whai
[TF2/ANY?] Damage Multiplier (v1.0.0, 10/11/2018)

Since SM Damage (https://forums.alliedmods.net/showthread.php?p=678140) sdkhooks version (https://forums.alliedmods.net/showpost.php?p=981388&postcount=171?p=981388&postcount=171) is broken :


I...
Forum: Scripting 11-10-2018, 08:31
Replies: 4
Views: 200
Posted By Whai
Re: [TF2] Another way to destroy engineer buildings ?

Thanks ! it works great, here is what I did for other people that looking for something similar to my problem :


SetVariantInt(1);
AcceptEntityInput(iSentry, "AddHealth");...
Forum: Plugin/Gameplay Ideas and Requests 11-06-2018, 09:22
Replies: 11
Views: 360
Posted By Whai
Re: [Request]MvM Robot stun

1) I don’t know what I can do for the moment (because it’s the plugin itself (not mine) that doesn’t save robot model)

2) I don’t know how to hook players getting class changed by...
Forum: Plugin/Gameplay Ideas and Requests 11-05-2018, 17:12
Replies: 11
Views: 360
Posted By Whai
Re: [Request]MvM Robot stun

Ok sry for the wait, now it should fix it and I also fixed the invisible weapon glitch.

I also fixed something that you can taunt while being stunned, now it block the user
Forum: Plugin/Gameplay Ideas and Requests 11-05-2018, 15:39
Replies: 11
Views: 360
Posted By Whai
Re: [Request]MvM Robot stun

Added a command
-sm_stunrobot (same action)

Now with this it should works exept that you will see weapons invisible after Blu Team being stunned(bots/Blu Team doesn't lose weapons, they are just...
Forum: Plugin/Gameplay Ideas and Requests 11-05-2018, 14:31
Replies: 11
Views: 360
Posted By Whai
Re: [Request]MvM Robot stun

Thanks for bug report, condition 51 is TFCond_UberchargedHidden I'll fix and test
Forum: Plugin/Gameplay Ideas and Requests 11-05-2018, 13:53
Replies: 10
Views: 1,947
Posted By Whai
Re: [REQ] TF2 Limit players' number per team

stock CS_GetPlayingCount() ?????

I often use


stock int GetTeamPlayerCount(int iTeamNum = -1)
{
int iCounter;
for(int i = 1; i <= MaxClients; i++)
if(IsValidClient(i) &&...
Forum: Plugin/Gameplay Ideas and Requests 11-05-2018, 13:30
Replies: 11
Views: 360
Posted By Whai
Re: [Request]MvM Robot stun

After some code script and test, here is the semi-final plugin.

What I just need is how to multiply the tank speed and know what the particle name of robot stunned

Try and tell me if you find...
Forum: Plugin/Gameplay Ideas and Requests 11-04-2018, 18:55
Replies: 11
Views: 360
Posted By Whai
Re: [Request]MvM Robot stun

Here is a very pre-alpha made version, so there are bugs that I know and will fix maybe tomorrow afternoon (time in France) due to study.

Also the sound volume is very high so becarful.

[edit]...
Forum: Scripting 11-04-2018, 16:18
Replies: 4
Views: 200
Posted By Whai
Re: [TF2] Another way to destroy engineer buildings ?

I'm doing a damage multiplier plugin like SM Damage (https://forums.alliedmods.net/showthread.php?p=678140) but with the sdkhooks version...
Forum: Scripting 11-04-2018, 09:11
Replies: 4
Views: 200
Posted By Whai
[TF2] Another way to destroy engineer buildings ?

I'm looking for if there is another way to destroy engineer buildings, I only know 2 ways :


SetVariantInt(9999);
AcceptEntityInput(iSentry, "RemoveHealth");

and
...
Forum: Plugins 11-03-2018, 20:30
Replies: 10
Views: 892
Posted By Whai
Re: [TF2] Default Dance

Heh... you forgot download files
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