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Search: Posts Made By: KliPPy
Forum: Module Coding Yesterday, 12:06
Replies: 5
Views: 86
Posted By KliPPy
Re: Licence AMXMODX Module mysql

But you can't "give" them unless you give them the source code as well.
Forum: Scripting Help Yesterday, 09:41
Replies: 6
Views: 149
Posted By KliPPy
Re: pev_groupinfo thing

IF ent1.groupinfo != 0 AND ent2.groupinfo != 0 AND ent1.groupinfo & ent2.groupinfo == 0 ==> ent1 and ent2 can't interact (see or collide). That's all there is to it. How you are going to use that...
Forum: Scripting Help 11-15-2018, 07:11
Replies: 2
Views: 138
Posted By KliPPy
Re: A problem with "server_cmd" when use Cvar

Those are cvar pointers you are trying to print. What you actually want is get_pcvar_string.
Forum: Module Coding 11-14-2018, 03:17
Replies: 2
Views: 95
Posted By KliPPy
Re: How to compile module to linux help

There isn't a one-size-fits-all solution where you have to execute a single command like with AMXX plugins, it depends on the project itself.
Forum: Scripting Help 11-13-2018, 12:23
Replies: 4
Views: 98
Posted By KliPPy
Re: set task [id] parameter

I think you switched around the parameters in change_press. Data is first, then task id.
Forum: Scripting Help 11-13-2018, 09:26
Replies: 2
Views: 87
Posted By KliPPy
Re: NPC rotate (aiming) speed

Increase the 3rd parameter in Aim_To calls, that is in

Aim_To(ent, EnemyOrigin, 1.0, 1)
Forum: Scripting Help 11-13-2018, 09:21
Replies: 4
Views: 98
Posted By KliPPy
Re: set task [id] parameter

Use the 4th and 5th parameters of set_task to pass data. Read the doc.
Forum: Suggestions / Requests 11-13-2018, 06:11
Replies: 4
Views: 123
Posted By KliPPy
Re: if i wanted to show my server

You don't have to really do anything special I believe.
Also try https://forums.alliedmods.net/showthread.php?t=192365
Forum: Scripting Help 11-11-2018, 07:36
Replies: 4
Views: 136
Posted By KliPPy
Re: client connection

So kick someone regardless of who the connecting player is? Then probably yes by hooking SV_FindEmptySlot with Orpheu.
Forum: Scripting Help 11-10-2018, 08:20
Replies: 4
Views: 136
Posted By KliPPy
Re: client connection

If my understanding of ReHLDS code is correct, the only available information at that point is client's IP address. You are out of luck if you need anything more than that.
Forum: Scripting 11-07-2018, 07:53
Replies: 2
Views: 135
Posted By KliPPy
Re: Awkward behavior after GetArray (memory corruption?)

You should also provide how you initialize reco.
Forum: Suggestions / Requests 11-06-2018, 12:12
Replies: 2
Views: 131
Posted By KliPPy
Re: Read JSON with dot notation in key

If the key has dots then you can't use the dot notation, it even says so in the doc. First retrieve the "XXX.XXX" object using json_object_get_value...
Forum: Module Coding 11-04-2018, 08:13
Replies: 1
Views: 124
Posted By KliPPy
Re: [AMTL] Is there any way to clone a ke::Vector?

You have to copy it manually with iteration, the copy constructor isn't implemented for ke::Vector.
However if your item type is simple and can be copied just by copying bits (for example has no...
Forum: Scripting Help 11-03-2018, 10:39
Replies: 2
Solved IN_USE Spam
Views: 120
Posted By KliPPy
Re: IN_USE Spam

Then check for pev_oldbuttons. If IN_USE is not in pev_oldbuttons that means that it was just pressed in that frame and not held down before.
Forum: Scripting 11-02-2018, 16:14
Replies: 14
Views: 553
Posted By KliPPy
Re: Loose indentation? how can i fix it?

Linters are programs that analyze source code for common semantic and syntactic errors, bugs, bad styling etc. This usually includes inconsistent indentation.
Forum: Scripting 11-02-2018, 13:21
Replies: 14
Views: 553
Posted By KliPPy
Re: Loose indentation? how can i fix it?

Usually no, but that is what linters do.
Forum: Module Coding 11-01-2018, 18:33
Replies: 6
Views: 162
Posted By KliPPy
Re: Question about zombie classes

If it were that way we wouldn't be writing plugins. Performance isn't the only thing that matters.
Forum: Module Coding 11-01-2018, 15:29
Replies: 6
Views: 162
Posted By KliPPy
Re: Question about zombie classes

There's no reason to do that even if it were possible.
Forum: Module Coding 10-31-2018, 13:11
Replies: 21
Views: 391
Posted By KliPPy
Re: Compiling errors please help me

I know that can be an issue sometimes but I have no idea why that was an issue in your case, errors didn't really have anything to do with that at all. Glad you fixed it.
Forum: General 10-31-2018, 10:25
Replies: 3
Views: 129
Posted By KliPPy
Re: [TF2] DeCompiler

I just tried a random TF2 plugin here on AM and it worked.
You still didn't define "not work". What actually happens? Does it say anything? Is the output empty? Be more specific.
Forum: General 10-31-2018, 10:00
Replies: 3
Views: 129
Posted By KliPPy
Re: [TF2] DeCompiler

The game shouldn't matter at all, it's the same language. How does it "not work"?
Forum: Module Coding 10-31-2018, 08:35
Replies: 7
Views: 217
Posted By KliPPy
Re: [HELP] Compiling for linux

Do you get the missing CXXABI_1.3.8 error when you run it on some hosted server or on the same machine you compiled the module on? Hosting services are known to keep running old versions, I've had...
Forum: Module Coding 10-31-2018, 08:28
Replies: 21
Views: 391
Posted By KliPPy
Re: Compiling errors please help me

Just post the code, it will be easier for everyone. I don't want to keep guessing what's wrong.
Forum: Module Coding 10-29-2018, 16:04
Replies: 7
Views: 217
Posted By KliPPy
Re: [HELP] Compiling for linux

Wait; if you compile another module and run it - it works, but when you compile that one it requires CXXABI_1.3.8?
If it's a public released module can you post it?
Forum: Module Coding 10-29-2018, 12:30
Replies: 21
Views: 391
Posted By KliPPy
Re: Compiling errors please help me

I don't really know what's happening as you didn't post the code. However it looks like some .cpp files weren't included in compilation or something. There may also be something wrong with your...
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