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Posts Made By:
ajr1234
Forum:
Scripting
04-10-2013, 17:06
Replies:
11
Drop raised weapon
Views:
2,708
Posted By
ajr1234
Re: Drop raised weapon
Set the weapon ammo to zero and then remove it from the slot. Lastly, create a new weapon entity with zero ammo and teleport it to the player's origin. Relevant functions:
RemovePlayerItem...
Forum:
Scripting
04-10-2013, 16:53
Replies:
3
Hide
Views:
985
Posted By
ajr1234
Re: Hide
Use a SetTransmit hook.
Forum:
Coding MM:S Plugins & SM Extensions
04-02-2013, 19:46
Replies:
4
Overlay
Views:
2,228
Posted By
ajr1234
Re: Overlay
Those work, but only in pawn. Trying to do the exact same thing from a c++ plugin does not seem to be working on a MM plugin/VSP. I can't figure out why for the life of me.
Forum:
Coding MM:S Plugins & SM Extensions
04-01-2013, 17:26
Replies:
4
Overlay
Views:
2,228
Posted By
ajr1234
Re: Overlay
So no one knows :(
Forum:
Coding MM:S Plugins & SM Extensions
03-21-2013, 23:34
Replies:
4
Overlay
Views:
2,228
Posted By
ajr1234
Re: Overlay
Bump!
I tried:
engine->ClientCommand("r_screenoverlay \"test/file.vmt\"");
engine->ClientCommand("r_screenoverlay \"materials/test/file.vmt\"");
Both come out as "Unknown command:...
Forum:
Scripting
03-16-2013, 18:20
Replies:
18
Making a trigger_multiple solid?
Views:
7,804
Posted By
ajr1234
Re: Making a trigger_multiple solid?
It'll be easier to just hook OnStartTouch and store the activator's position, then hook OnTouching as well and teleport the activator to the position stored in OnStartTouch. You don't need SDKHooks...
Forum:
Coding MM:S Plugins & SM Extensions
03-16-2013, 15:13
Replies:
4
Overlay
Views:
2,228
Posted By
ajr1234
Overlay
What's a good way to put up an overlay with r_screenoverlay for l4d2?
engine->ClientCommand() doesn't work, neither does CheatCommand, nor helpers->ClientCommand(). Anyone have a c++ function I...
Forum:
Scripting
03-15-2013, 11:10
Replies:
8
tag mismatch problem :s
Views:
1,711
Posted By
ajr1234
Re: tag mismatch problem :s
Try setting a return type for the stock or explicitly convert the value to an integer.
Forum:
Scripting
03-11-2013, 17:58
Replies:
9
return's .. need some explanations
Views:
1,812
Posted By
ajr1234
Re: return's .. need some explanations
A very simplistic way of thinking about it is:
- continue will start the loop from the beginning, carrying out the loop operation (e.g. i++)
- break will exit the loop
- return will exit the...
Forum:
Scripting
03-11-2013, 17:50
Replies:
9
return's .. need some explanations
Views:
1,812
Posted By
ajr1234
Re: return's .. need some explanations
for (new i = 0; i < 10; i++)
{
blah blah
blah
continue; // note this.
lololol
lolol
}
Forum:
Scripting
03-11-2013, 16:22
Replies:
9
return's .. need some explanations
Views:
1,812
Posted By
ajr1234
Re: return's .. need some explanations
Continue does not stop the loop.
Forum:
Scripting
03-06-2013, 18:55
Replies:
2
Need help with menu.
Views:
875
Posted By
ajr1234
Re: Need help with menu.
There is a tutorial here:
http://wiki.alliedmods.net/Menu_API_(SourceMod)
Also see:
http://docs.sourcemod.net/api/index.php?fastload=show&id=459&
Forum:
Scripting
03-06-2013, 11:23
Replies:
9
Loose Indentation Error...
Views:
2,036
Posted By
ajr1234
Re: Loose Indentation Error...
Does it affect the plugin adversely though?
Forum:
General
03-05-2013, 16:12
Replies:
2
Skins for server MG CS:GO
Views:
3,014
Posted By
ajr1234
Re: Skins for server MG CS:GO
Go here (http://www.csgmaps.com/). Under CS:GO, select "Mods" then "Skins".
Forum:
Scripting
03-05-2013, 16:09
Replies:
9
Loose Indentation Error...
Views:
2,036
Posted By
ajr1234
Re: Loose Indentation Error...
Out of curiosity, can indentation warnings be detrimental if left unfixed?
Forum:
General
03-05-2013, 11:17
Replies:
6
How to code Sourcemod for l4d2?
Views:
1,834
Posted By
ajr1234
Re: How to code Sourcemod for l4d2?
If you had the game's source code, you could use this (https://developer.valvesoftware.com/wiki/Adding_a_Dynamic_Scope), but in this case, we do not have the source. One can attempt to modify view...
Forum:
Scripting
03-05-2013, 10:06
Replies:
27
Admin Call Plugin via php
Views:
7,970
Posted By
ajr1234
Re: Admin Call Plugin via php
No lol, that is not what I said. I am well aware that Pawn plugins can access other databases. I've made more than a dozen private plugins for money, so I believe I have a firm grasp on how the...
Forum:
General
03-05-2013, 03:42
Replies:
6
How to code Sourcemod for l4d2?
Views:
1,834
Posted By
ajr1234
Re: How to code Sourcemod for l4d2?
Valve doesn't provide access to client interfaces, but if you really wanted to, you can get around that somewhat easily. The subject matter then becomes hacking, and I doubt anyone here would aid you...
Forum:
Scripting
03-05-2013, 02:25
Replies:
14
[CS:GO]Getting the Correct Workshop Map Name
Views:
6,875
Posted By
ajr1234
Re: [CS:GO]Getting the Correct Workshop Map Name
Thanks for the stock buddy :)
Forum:
Scripting
03-05-2013, 02:19
Replies:
27
Admin Call Plugin via php
Views:
7,970
Posted By
ajr1234
Re: Admin Call Plugin via php
Oh, I see. Haven't seen the series, but tempted to now.
To avoid replication issues with multiple physical servers. The debate was about whether to use a custom port and listener or to just...
Forum:
Scripting
03-04-2013, 23:34
Replies:
27
Admin Call Plugin via php
Views:
7,970
Posted By
ajr1234
Re: Admin Call Plugin via php
:mrgreen: For some reason I'm really enjoying this conversation lol.
A variety of applications use custom ports. Skype uses 443/80 (HTTP yes) as well as other custom ones, depending on the...
Forum:
Scripting
03-04-2013, 13:31
Replies:
27
Admin Call Plugin via php
Views:
7,970
Posted By
ajr1234
Re: Admin Call Plugin via php
Let me start off by saying that first of all I appreciate the input :) That is one thing I enjoy about communities haha-- the ability to share information and receive them.
Anyway, the whole point...
Forum:
Scripting
03-04-2013, 09:42
Replies:
27
Admin Call Plugin via php
Views:
7,970
Posted By
ajr1234
Re: Admin Call Plugin via php
What do you think a web server is doing? Seriously... I don't understand why people comment without even understanding how it works. You need to listen for connections before you can accept the...
Forum:
Scripting
03-02-2013, 16:31
Replies:
27
Admin Call Plugin via php
Views:
7,970
Posted By
ajr1234
Re: Admin Call Plugin via php
You can go about it however you want. I use sockets all the time in Symfony for interserver XML data transfer, and it works well. You can go about it with HTML requests, doesn't matter. Whatever...
Forum:
Coding MM:S Plugins & SM Extensions
03-02-2013, 12:15
Replies:
4
Compile issues
Views:
2,239
Posted By
ajr1234
Re: Compile issues
Try the public folder (not core). And where are you keeping your extension files?
Showing results 1 to 25 of 300
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