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Posts Made By:
usurpator
Forum:
Scripting
05-02-2011, 07:06
Replies:
10
detect wallbang
Views:
3,032
Posted By
usurpator
Re: detect wallbang
damn, i wrote code and it works perfect
i have already created beam and i see that it doesn't hit any solids or entities
and it doesn't detect entities at all, so
GetClientEyePosition() is behind...
Forum:
Scripting
05-01-2011, 11:17
Replies:
4
Any methods to use the host_timescale without sv_cheats
Views:
1,811
Posted By
usurpator
Re: Any methods to use the host_timescale without sv_cheats
it doesn't matter if u change sv_cheats on clients or on server
stats will be disabled in both ways
Forum:
Scripting
05-01-2011, 11:13
Replies:
10
detect wallbang
Views:
3,032
Posted By
usurpator
Re: detect wallbang
and what?
Forum:
Scripting
05-01-2011, 06:12
Replies:
10
detect wallbang
Views:
3,032
Posted By
usurpator
Re: detect wallbang
damn...
when tracer is very close to wall, wallbang is being detected
Forum:
Plugin/Gameplay Ideas and Requests
05-01-2011, 05:23
Replies:
9
Easy script, No fall damage
Views:
5,046
Posted By
usurpator
Re: Easy script, No fall damage
SO?
oh, didn't see alexip121093's post...
Forum:
Plugin/Gameplay Ideas and Requests
05-01-2011, 05:10
Replies:
9
[CS:S] Req | MM (Mix Mod)
Views:
2,993
Posted By
usurpator
Re: [CS:S] Req | MM (Mix Mod)
if u r ready to pay for work, maybe someone will do it for u
and stop bumping your topic
Forum:
Plugins
05-01-2011, 04:46
Replies:
24
SM Time Warp
Views:
19,499
Posted By
usurpator
Re: SM Time Warp
it seems that there is no way to use timescale without sv_cheats 1
and EvgenKo423 looks for method of finding weapons position, to start trail from
Forum:
Scripting
05-01-2011, 04:09
Replies:
10
detect wallbang
Views:
3,032
Posted By
usurpator
Re: detect wallbang
but i said
even if victim(!) higher than attacker
this will always detect solid if i crouch in some places, like "B" plant at de_nuke(canal maybe, dunnow how to call that place)
what...
Forum:
Scripting
04-30-2011, 14:27
Replies:
10
detect wallbang
Views:
3,032
Posted By
usurpator
detect wallbang
I try to detect solid(wall) between two players with this code
new Float: aPos[3];
new Float: vPos[3];
GetClientEyePosition(attacker, aPos);
GetClientEyePosition(victim, vPos);
new Handle:...
Forum:
Scripting
04-30-2011, 05:07
Replies:
8
[CS:S] How get weapon current reserve ammo? not holding by a player
Views:
2,358
Posted By
usurpator
Re: [CS:S] How get weapon current reserve ammo? not holding by a player
maybe
Weapon_GetSecondaryAmmoCount(weapon);
from smlib?
Forum:
Scripting
04-28-2011, 14:57
Replies:
6
Entity speed
Views:
2,219
Posted By
usurpator
Re: Entity speed
he just doesn't know how to perform this
he want to ask, how to push it, so it will fly forward?
Forum:
Scripting
04-28-2011, 10:25
Replies:
13
do not allow SG to detonate
Views:
3,043
Posted By
usurpator
Re: do not allow SG to detonate
lol, no
but i'll try your way
where can i see all this props?
Forum:
Scripting
04-28-2011, 09:26
Replies:
6
entity lifetime
Views:
1,435
Posted By
usurpator
Re: entity lifetime
that doesn't work for sg grenade
problem is that sg grenade disappears in some seconds and i need to increase or decrease this time
SetEntityRenderFx(entity, RENDERFX_NONE) doesn't work too
Forum:
Scripting
04-28-2011, 08:04
Replies:
6
entity lifetime
Views:
1,435
Posted By
usurpator
Re: entity lifetime
first thing i did was searching
but i found nothing
i found some props but they are only for certain type of entities(m_f%entname%Life)
Forum:
Scripting
04-28-2011, 07:58
Replies:
13
do not allow SG to detonate
Views:
3,043
Posted By
usurpator
Re: do not allow SG to detonate
i have already made it
Forum:
Scripting
04-28-2011, 00:25
Replies:
6
entity lifetime
Views:
1,435
Posted By
usurpator
entity lifetime
hello,
what entity's prop should i change to change entity's lifetime?
ex: my entities are light_dynamic and smokegrenade_projectile
i tried m_fLife, but it didn't work
Forum:
Scripting
04-27-2011, 14:22
Replies:
16
Memoty leak detected in plugin
Views:
6,692
Posted By
usurpator
Re: Memoty leak detected in plugin
pm
продолжим в личке
Forum:
Scripting
04-27-2011, 13:59
Replies:
16
Memoty leak detected in plugin
Views:
6,692
Posted By
usurpator
Re: Memoty leak detected in plugin
CloseHandle(handle)
если это твой скрипт
в любом случае ошибку надо в коде искать(скорее всего)
Forum:
Scripting
04-27-2011, 13:40
Replies:
16
Memoty leak detected in plugin
Views:
6,692
Posted By
usurpator
Re: Memoty leak detected in plugin
close opened handles?
Forum:
Scripting
04-27-2011, 13:39
Replies:
7
Strings problems :(
Views:
1,586
Posted By
usurpator
Re: Strings problems :(
#include <sourcemod>
#include <sdktools>
new String:g_FirstSkin[32][100];
public OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath, EventHookMode_Pre)...
Forum:
Scripting
04-27-2011, 09:59
Replies:
7
Strings problems :(
Views:
1,586
Posted By
usurpator
Re: Strings problems :(
maybe
new client = GetClientOfUserId(GetEventInt(event, "userid"));
on PlayerSpawn?
Forum:
Scripting
04-26-2011, 14:12
Replies:
13
do not allow SG to detonate
Views:
3,043
Posted By
usurpator
Re: do not allow SG to detonate
thx Bacardi, all is done now
now nade glows while flying too and fps doesn't become lower:)
but nade fades out after some time
i tried to do this:
SetEntProp(sgEnt, Prop_Data, "m_fLife",...
Forum:
Scripting
04-26-2011, 09:54
Replies:
13
do not allow SG to detonate
Views:
3,043
Posted By
usurpator
Re: do not allow SG to detonate
with your code you can hear exploding sound
with my code is not being played
smokegrenade_projectile is entity that has phys properties and explodes after falling down
so if u remove it when it...
Forum:
Scripting
04-26-2011, 02:30
Replies:
13
do not allow SG to detonate
Views:
3,043
Posted By
usurpator
Re: do not allow SG to detonate
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
public OnEntityCreated(entity, const String:classname[])
{
if(StrEqual(classname, "smokegrenade_projectile"))
{...
Forum:
Scripting
04-25-2011, 12:53
Replies:
13
do not allow SG to detonate
Views:
3,043
Posted By
usurpator
Re: do not allow SG to detonate
nono, lighting smokegrenade, as in cs 1.6(zombie mod)
damn, thx man, it works, but now problem is in removing sg explosion sound =\
or maybe just replace it with another sound?
and one more...
Showing results 1 to 25 of 39
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