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Search: Posts Made By: DJEarthQuake
Forum: Approved Plugins 02-12-2022, 07:03
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

Both of those links have the SMA. Local compile.

The post (https://forums.alliedmods.net/showpost.php?p=2671151&postcount=253) where I offered to take over thread on 10-27-19.

Update: Offer...
Forum: Approved Plugins 02-11-2022, 12:10
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

E noise. You mean auto-parachute?

Couple options that I am aware of.

This one is a steam cloud like a hoover craft and goes underneath player.
It is very simple, automatic, and cannot be shot...
Forum: Approved Plugins 01-18-2021, 08:10
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

Posted the updated Parachute v1.7. Uses 3 chutes and is a stable when playing mods older than Counter-Strike when equipment is shot and destroyed. Hell; it can be shot down with missiles on HL now....
Forum: Approved Plugins 01-10-2021, 11:16
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

Manually editing CZ waypoints (https://steamcommunity.com/sharedfiles/filedetails/?id=126699221) IS REQUIRED if you are referring to the bots. Otherwise I've tried multiple parachute scripts for CZ...
Forum: Approved Plugins 10-07-2020, 02:40
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

Either comment lines that materialize the chute shown below or use the OP here (https://forums.alliedmods.net/showpost.php?p=2673290&postcount=7) prior to me no longer making it...
Forum: Approved Plugins 10-04-2020, 18:27
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

If you are using the modded version I shared the parachutes are breakable. One could always warn then destroy them if player(s) refuse to stop obstructing your view.
Forum: Approved Plugins 07-13-2020, 07:25
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

I made the box too big for the backpack to be shot at. It did not do that at all before I added the box. Thanks for testing so I can revise it. It's realistic. I think I knew about it and left it for...
Forum: Approved Plugins 07-12-2020, 14:37
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

Loose Indentation on 2 lines is neglectable and was not showing on AMXX 1.10 where I compiled it. Glad you are enjoying the wings. What mod are you playing this on?
Forum: Approved Plugins 07-12-2020, 08:38
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

Warnings are not errors. Disregard them. Thanks for the notice. I can update it so you do not see the warnings later.
Forum: Approved Plugins 05-21-2020, 19:30
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

parachute_cost "1000" - cost of the parachute (CStrike ONLY)

Set cost to 0.
Forum: Approved Plugins 05-17-2020, 12:25
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

Thanks; updated.
Forum: Approved Plugins 05-14-2020, 19:25
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

Change disconnect to disconnected. Warning vanishes.
Forum: Approved Plugins 10-27-2019, 11:34
Replies: 281
Views: 424,781
Posted By DJEarthQuake
AMXX Parachute 1.7 JAN 2021

Updated version of this plugin. (https://forums.alliedmods.net/showthread.php?t=339160)
Forum: Approved Plugins 02-12-2019, 08:50
Replies: 281
Views: 424,781
Posted By DJEarthQuake
Re: Parachute 1.3 (KRoTaL)

Amx parachute made me a AMXX user circa 2012 because it worked. 'Stock' Satellite Rain (https://forums.alliedmods.net/showpost.php?p=86920&postcount=1) brings Amx Parachute prethink to it's knees.
...
Showing results 1 to 14 of 14

 
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