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Posts Made By:
kiloat
Forum:
Plugins
12-01-2010, 08:22
Replies:
355
[L4D1/2] Zombie Character Select v0.9.7
Views:
266,102
Posted By
kiloat
Re: [L4D1/2] Zombie Character Select v0.9.3
some kind of problem here, it stop working after I update to 0.9.3
I did all the basic on updating like deleting all cfgs and old files, sadly it did not help,
but when I downgrade to 9.2 and...
Forum:
Unapproved Plugins
11-13-2010, 00:17
Replies:
17
[L4D2] Gore
Views:
24,818
Posted By
kiloat
Re: [L4D2] Gore
Hi there, nice Plugin here,
but I only notice that when my server has 10 players engaging on some cresendos/horde events, it spike the Clients Ping resulting to moderate lag...
when I disabled...
Forum:
Plugins
09-12-2010, 00:28
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,015,002
Posted By
kiloat
Re: [L4D/L4D2] Infected Bots (1.9.8) (Versus Coop/Coop Versus)
some kind of problem on my server, I updated my server with 1.9.8 and it work perfectly, but when we played on splitscreen, infected bots were no longer spawning, I tried to change and test all the...
Forum:
Unapproved Plugins
08-11-2010, 20:20
Replies:
492
[CSS/HL2DM] Vehicle Mod
Views:
196,528
Posted By
kiloat
Re: [ANY] Vehicle Mod
The MOD works fine on my L4d2 server, but the thing is the car was too hard to drive, it only goes back & forward, all I have to do is bump on walls for the car to go left or right. Also narrow roads...
Forum:
Unapproved Plugins
07-25-2010, 22:05
Replies:
162
[L4D2] Jockey racing v1.0.8(+ 4 player mode)
Views:
45,547
Posted By
kiloat
Re: [L4d2] Jockey racing
everything works fine for me.. but I prefer not to spawn common zombies cause it messes the human in the saferoom, when we all got there the zombies still attack us (survivors) making them unable to...
Forum:
Plugins
07-11-2010, 23:40
Replies:
161
[L4D2]Tank Rush
Views:
158,062
Posted By
kiloat
Re: [L4D2]Tank Rush
Plugin (last boss, Tank rush)
what I'm doing is disabling the plugin (setting tankrush_enable 0 in the console) when finale comes up, that's when the last boss show up, and when we kill the boss...
Forum:
General
07-11-2010, 21:51
Replies:
151
Update on L4D2
Views:
57,020
Posted By
kiloat
Re: Update on L4D2
also works fine for me! thanks
Forum:
Unapproved Plugins
07-09-2010, 02:04
Replies:
91
[L4D2] Medkit Density (2010-06-18)
Views:
77,308
Posted By
kiloat
Re: [L4D2] Medkit Density (2010-06-18)
1.This spawns infinite Medkits at the start of the map causing the game to huge lag.
2. It only spawns 4 medkits sometimes.
the earlier version was more stable than this update.
Forum:
Plugins
07-07-2010, 23:35
Replies:
161
[L4D2]Tank Rush
Views:
158,062
Posted By
kiloat
Re: [L4D2]Tank Rush
http://forums.alliedmods.net/showpost.php?p=1211756&postcount=39
Bug
1. Hang incapped (cant move when tank dies)
2. At the start of Map it kicks all my bot (including Zoey on the Passing, and...
Forum:
Plugins
07-07-2010, 04:17
Replies:
197
[L4D2] Survivor AI Trigger fix
Views:
189,503
Posted By
kiloat
Re: [L4D2] Survivor AI Trigger fix
would it be possible make the bot use pipe and molotovs?
Showing results 1 to 10 of 10
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